I'd like to know something about the process used to ensure that NPC comments are appropriate based on your status in the game at any given time.
Obviously there are some weaknesses in this regard that have been noted by many players.
It would be one thing if this was was consistent throughout the game however, it isn't as in some cases an NPC's comment does recognize your actions, e.g., "thanks for helping with that East Empire thing" and in others, as many forum members have indicated, there seems to be no recognition of your major "accomplishments", e.g., after becoming Harbinger, you still hear the "fetch the mead" thing; after becoming "Arch Mage" some NPCs still advise you to visit Winterhold if you want to learn more about magic, etc.
Same with apparent weakness in game logic, e.g., why do Vigilants of Stendarr not attack you if you're running around with a daedric artifact in plain view, why can you still wander into the "opposing side" HQ without being confronted if you've already joined the other side in the civil war ... or even as Joe Blow off the street, why can you just wander into an HQ and hear the leader's "plans"?
Would be nice to know what process is followed to avoid this type of stuff and why, from a player's perspective, does it not seem to have been followed through some blatantly obvious cases?
Reactions are based on factions. Each NPC and creature is grouped under a faction and there are global settings that controls the AI behaviour when two actors from different factions are placed within sight. The reaction can be assertive (ie help someone fight), neutral (don't care) or negative (will attack on sight). There's nothing really new under the sun.
Back on topic, as I explained in the first post the purpose of this interview is not to ask punctual questions about bug and glitches... you wouldn't get past a generic answer and I can perfectly understand why. I am more interested in discussing design, how things changed at Bethesda before and after and some anecdotes. So far, I think only half of the people understood this and try to come up with interesting questions that go beyond the usual "why this/that doesn't work".
While I understand the frustration with missing features and glitches, this isn't in the spirit of a "post mortem".