Ps Move And Fallout New Vegas

Post » Fri Feb 18, 2011 10:03 pm

NO
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Sophie Payne
 
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Post » Sat Feb 19, 2011 9:16 am

No I think I am going to have to pass on this.I am sure they have not done anything to make it motion compatible right now and if they started now the game might be delayed.I find motion control to be a bit silly especially or more serious games.Basically most action can be done with a flick of the wrist.There are plenty of people that just would end upp sitting down while playing and then why not just use a regular controller.
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Rude_Bitch_420
 
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Post » Sat Feb 19, 2011 12:53 pm

good luck with that.for a good interactive game to sell it has to be good otherwise ppl would just buy the regular game.for it to be good the game would have to have interactive intentions from almost the beginning of development on NV is coming out in october so that is a big fat no .ps move is gonna svck anyways and I am not spending craploads of money out of my wallet for a p.s.wii.
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I’m my own
 
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Post » Sat Feb 19, 2011 12:35 pm

I just can't see this being a good idea, first theres the fact that your basically just tacking untested motion controlls bad idea the game wasn't designed to use them so imagine how well it would work, add to that the fact that it's a new tech and is going to have to have some bugs worked out, and it delay the game for at least a couple months if the engine supports move even longer if it doesn't. I just don't see them delaying the game to add support for a new feature a lot of people say they don't want to have it end up like a lot of wii games that if not for the crappily done controlls could have been good.
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Mike Plumley
 
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Post » Sat Feb 19, 2011 3:38 am

i really want to ditch the controller as i find its immature for my skill level;


To which I reply: Get the PC version with its highly ergonomic mice and mods. :)

there is no reason why a navigator and move cannot be implemented properly.


Other than the fact that, if it's not already implemented, they have to recode that support into the engine you mean? Seriously, if Obsidian added this new feature, they'd have to push back the PS3 version by at least six months just to code and test it in NV. Probably closer to a year.

Which is fine if you're willing to wait. I expect to hear no complaints about how the PC and 'box get it a year earlier though. :P
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lucile davignon
 
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Post » Sat Feb 19, 2011 6:23 am

yeah....no motion controls are not suited to this game AT ALL. and what do you mean by "Controllers are too immature for my skill level" i wasnt aware that using a controller required "skill" and you could become "too advanced for it" i used to have a wii but i hated it every one of the games i wanted to throw away the stick thing and use a regular controller. just no. this game doesnt need or want it...and for some reason this guy is ignoring everything we say.
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No Name
 
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Post » Fri Feb 18, 2011 11:28 pm

Yeah guys, this is a really good idea. I think we should scratch the entire production process, start from scratch and rebuild the game to support motion controls, which will be extremely streamlined and be perfectly suited for this type of game, even though it would move release back likely more than a year after the initial release date announcement, it's oh so worth it. We have to make compromises to get in the big money and fanbase right guys? It will make the game so much better! Remember Dead Rising Wii edition? That other sandbox game ported for motion controls? That one was great, it outshone the original entirely. So much so that I'm not even going to touch Dead Rising 2 until they port that onto Wii, which they blatantly are because the last one was so good.

All sarcasm aside; no.
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Phillip Hamilton
 
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Post » Sat Feb 19, 2011 3:12 am

Ugh, no thank you.
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Gemma Woods Illustration
 
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Post » Sat Feb 19, 2011 12:53 pm

I play on PS3 and I have to say not only is this a terrible idea but the whole gimmicky motion sensor gaming is garbage. If you want to be active while playing a game there are a variety of games that can be played outside of your home. Its corny garbage like this that leads to the down fall of franchises just ask Tony Hawk...
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lauren cleaves
 
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Post » Fri Feb 18, 2011 10:50 pm

And no...please no motion control for New Vegas (or any other serious game)...when I have the time to play videogames, I don't want to spend it jumping around in front of the TV an flailing my arms like a retard.


This.

I've seen/read a few panel discussions regarding motion control in FPS games, and the consensus among serious gamers has always been "no thanks", although non-FPS players seem to think it would be great for FPS gameplay. It may or may not be an improvement over console controllers, but it definitely pales in comparison to using a mouse and, um, not flailing around like a retard.

I really wouldn't care if the option was available, as long as I would never have to use it (hypothetical case, since I don't play on consoles anyway).
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yermom
 
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Post » Sat Feb 19, 2011 6:22 am

I do not want them to waste their time making a buggy feature for a crappy gimmick that only the minority will use.
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Rachel Hall
 
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Post » Sat Feb 19, 2011 5:47 am

...No thanks.
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Robyn Howlett
 
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Post » Sat Feb 19, 2011 9:06 am

so now that the sony e3 conference is over; what are your intentions bethesda for making sure a great right f/tprpg like fallout will have move support. i really want to ditch the controller as i find its immature for my skill level; like its stupid that i should be getting carpel tunnel for being good at a game. i really want you guys to have move support at launch of fallout new vegas. there is no reason why a navigator and move cannot be implemented properly.


I'm sorry, but this game will not be getting the Move. It's just not going to happen. Motion controls are not just something you throw into a game at the last minute. Even if they started implementing them as soon as the finish what they're already working on, you'd be looking at a release date of late summer or early fall 2011. It's not worth the wait.

Not to mention the Move is not even out on the market yet. How do you know it's going to be good? To put it in a game as soon as it came on the market would probably make the game very buggy and just not worth it.

Also, immature for your skill level? That really doesn't even make sense. Besides, RPG's were never supposed to be about your skill level. They are about character skill, and enhancing and leveling up your character. And the various ways you're going to have to hold the Move are probably going to be just as likely to give you carpal tunnel as holding a controller.

Motion controls have always been a gimmick to draw in the casual gaming audience. They are not yet meant to be used in a game like this, and definitely not one that hasn't been built from the ground up with support for them. They do not belong in a Bethesda or Obsidian RPG.
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Monika Krzyzak
 
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Post » Sat Feb 19, 2011 3:15 am

I dont really see that happening any time soon. Maybe in the future but personally I dont care because I am not going to buy any more beth games on consoles. I am going to strictly buy on PC from now on, and if they start doing motion controll for pc gaming I still wont buy into it because I don't feel like spending extra cash for something that I would feel alien to me while gaming. If I want to get up and move I go jogging, as it turns out, its healthier.
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Nicholas C
 
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Post » Sat Feb 19, 2011 12:14 am

i got the move on release with a navigator and i think it is a great way to game. i have played ruse and mag beta with it and i hope new vegas patches support for the move like how mag beta is.im getting new vegas on release; but move will definately set this title apart for the hardcoe, i mean if someone has a choice between this lords of shadow or vanquish and this title is the only move enabled one; that would be a huge deciding factor for any october purchases. obsidian release an update on your progress with the game and dont forget to mention that your adding move and navigator support.
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Lloyd Muldowney
 
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Post » Sat Feb 19, 2011 3:42 am

Forum Info
When you run out of stuff to talk about bump old threads.
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Is move even possible with this engine?
Seems to me that a feature like that fits with a more smoother game.
And Gamebryo is anything but smooth.
Rather stiff and clunky actually.
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Katie Louise Ingram
 
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Post » Sat Feb 19, 2011 8:57 am

Let's assume for some reason you had access to Move or Kinect at your house. And let's say Obsidian could somehow program a quick and fast control map for both systems in less than a week, bug testing included... I don't see the harm in it really. I'd give it a try if I had Move, just to see if it was responsive to my input, maybe it would feel more "intense/life like", or end up being a jumbled mess of awkward button presses considering the complex control system of Fallout 3 and NV...

And while they were at MOVE programming, mind as well add 3D blu-ray gaming support to FNV....
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stevie trent
 
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Post » Sat Feb 19, 2011 2:59 am

obsidian release an update on your progress with the game and dont forget to mention that your adding move and navigator support.


Here's a progress update: Stick a fork in the game, it's done.
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Danny Warner
 
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Post » Fri Feb 18, 2011 9:45 pm

so now that the sony e3 conference is over; what are your intentions bethesda for making sure a great right f/tprpg like fallout will have move support. i really want to ditch the controller as i find its immature for my skill level; like its stupid that i should be getting carpel tunnel for being good at a game. i really want you guys to have move support at launch of fallout new vegas. there is no reason why a navigator and move cannot be implemented properly.

i hate to sound mean.

but you act like you know what it takes to make a game work with motion controls.

i doubt you have any experience with game design.

also it would be pointless and buggy.

and how is a regular controller immature for your skill level? what are you talking about. name 10 amazing games that use motion controls.
i can name 100 that dont.
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Darren Chandler
 
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Post » Sat Feb 19, 2011 1:35 pm

i got the move on release with a navigator and i think it is a great way to game. i have played ruse and mag beta with it and i hope new vegas patches support for the move like how mag beta is.im getting new vegas on release; but move will definately set this title apart for the hardcoe, i mean if someone has a choice between this lords of shadow or vanquish and this title is the only move enabled one; that would be a huge deciding factor for any october purchases. obsidian release an update on your progress with the game and dont forget to mention that your adding move and navigator support.


I'm sorry but move is for kids and casual gamers not the hardcoe gamers out there. Ruse has been built with Move controls implemented from the beginning and it would really detract from NV. There is less than a month before the game is released and there is no way it will have move controls implemented. As has been said when I game I llike to relax and play the game not jump around like some demented idiot. If you want a move game put down the controller and go play football, baseball or any other of the myriad 'real life' games out there rather than waving your arms around.
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Mrs. Patton
 
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Post » Sat Feb 19, 2011 12:28 pm

i think fallout new vegas would be better if the sony move and sub controller was used in the game.the aiming, moving, menu selection, and vats usage would be great.it would be even cooler if you could pinpoint where you want to hit someone in vats with the motion controller.im really looking forward to this game as i have spent more than 400 hours playing fallout3 and fallout3 goty.the experience of a hardcoe game like fallout being motion controlled with refinements from the great minds at zenimax would be the best thing in the world.

No.
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DAVId Bryant
 
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Post » Fri Feb 18, 2011 10:01 pm

love the fact OP is so dead focused on believe his opinion is right he doesn′t even defend it, he just see the comments and ignores them going "la lal la I can′t hear you ditch the move! la la la"


seriously no, it′s one thing to have motion controls, another to have good motion controls, and with the game about a month left it would be so tacked on and bad trust me even the OP would find it not worth it.
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Trish
 
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