Mr. House's Robot Guards?

Post » Sat May 28, 2011 10:46 pm

Was reading through the PS3 bug list and couldn't find anything referencing whether or not they fixed the bug where if you completed Vault 11 prior to entering Lucky 38 it made Mr. House's robots hostile toward you the first time you enter. Can anyone with a PS3 confirm? I know this is the 360 forum but the 360 version is what I own and figured I best ask the question here.

Thanks.
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A Dardzz
 
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Post » Sat May 28, 2011 12:51 pm

Was reading through the PS3 bug list and couldn't find anything referencing whether or not they fixed the bug where if you completed Vault 11 prior to entering Lucky 38 it made Mr. House's robots hostile toward you the first time you enter. Can anyone with a PS3 confirm? I know this is the 360 forum but the 360 version is what I own and figured I best ask the question here.

Thanks.

I would ask this in the PS3 forum, since everybody on this forum uses a 360.
Sorry I couldn't help.
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Ian White
 
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Post » Sat May 28, 2011 5:37 pm

I would ask this in the PS3 forum, since everybody on this forum uses a 360.
Sorry I couldn't help.



Yeah I was trying to stay in my own forum but realized after that it was dumb to post here.

Thanks though. Still no response to the question over in the PS3 forums. I know other people had this problem besides me.
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John Moore
 
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Post » Sat May 28, 2011 1:37 pm

So I won't be home until this afternoon to check this but does anyone have any info on this bug now? I know I have seen people discuss it in these forums. Would be nice to have a definitive answer if the guards are still hostile inside and if they fixed Victor being dead on the doorsteps of Lucky 38.
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Tracy Byworth
 
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Post » Sat May 28, 2011 7:05 pm

Well I got my answer and it was as I expected. They did not fix the bug having to do with the hostility of the guards in the lucky 38 casino. This game is getting shelved. No DLC for me until they fix this issue if they ever do. I hate to rant just like everyone else on this board but I waited for this fix for a long time. I haven't posted a complaint on this forum at all until now. Obsidian you svck and so does this crappy game. Fix it.
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Sarah Evason
 
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Post » Sat May 28, 2011 11:31 am

What issue with the guards?

I've just been through vault 11 and the lucky 38 robots are still not hostile.
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Sarah Bishop
 
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Post » Sat May 28, 2011 1:39 pm

What issue with the guards?

I've just been through vault 11 and the lucky 38 robots are still not hostile.


During Vault 11, you encounter hostile turrets which due to an error belong to the House faction. Destroying them fails House Always Wins and turns House and his robots against you.

To me it sounds as if the OP has done Vault 11 and is asking if the patch not only fixed the error, but also reset House Always Wins and the House Robits hostility towards him. Thats something the patch would never do. How would the patch know exactly how a player failed House Always Wins? If it did what the OP is asking we'd get players complaining that they sided with NCR and now the game has bugged becuase House Always Wins is active again.

To reset the quest and the robots, he'd need to start a new game or load a save game prior to Vault 11.
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Prisca Lacour
 
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Post » Sat May 28, 2011 1:29 pm

During Vault 11, you encounter hostile turrets which due to an error belong to the House faction. Destroying them fails House Always Wins and turns House and his robots against you.

To me it sounds as if the OP has done Vault 11 and is asking if the patch not only fixed the error, but also reset House Always Wins and the House Robits hostility towards him. Thats something the patch would never do. How would the patch know exactly how a player failed House Always Wins? If it did what the OP is asking we'd get players complaining that they sided with NCR and now the game has bugged becuase House Always Wins is active again.

To reset the quest and the robots, he'd need to start a new game or load a save game prior to Vault 11.

This problem all began because of poor coding. Some of us had 50+ hours in at the time we encountered the bug. Forcing people to restart a game because of poor QA and coding isn't acceptable. They should have found a way to fix their mistake. I waited for this patch to come out thinking it would fix that problem. I also want to add that not only do you lose the achievements related to the House quests, you also lose the achievement for collecting all of the snow globes as the floor that the snow globe is on is not accessible from the elevator.

I could have simply restarted the game from the beginning, throwing away 50+ hours of work, before they even released the patch had I wanted to. I invested a lot of time and thought into my character and at that point was more than happy with him. I waited for weeks for them to release the patch and can sympathize with the OPs situation. I am continuing on with my now 80+ hour character and will finish the game missing out on playing it the way that I wanted to and also losing achievements.

The Pitt's (Fallout 3) initial failure turned me off of buying day one Bethesda DLC. New Vegas turned me off of pre-ordering/release day purchases of Bethesda games. I expected a buggy game but not to this extent.
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Adrian Morales
 
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Post » Sat May 28, 2011 4:18 pm

During Vault 11, you encounter hostile turrets which due to an error belong to the House faction. Destroying them fails House Always Wins and turns House and his robots against you.

To me it sounds as if the OP has done Vault 11 and is asking if the patch not only fixed the error, but also reset House Always Wins and the House Robits hostility towards him. Thats something the patch would never do. How would the patch know exactly how a player failed House Always Wins? If it did what the OP is asking we'd get players complaining that they sided with NCR and now the game has bugged becuase House Always Wins is active again.

To reset the quest and the robots, he'd need to start a new game or load a save game prior to Vault 11.


Well I didn't realize that it had failed the quest "The House Always Wins" as well. All I could figure out was that Mr. House's robots were now hostile because of the ones I had killed in vault 11 and I didn't think that would be such a huge fix to make. Either way this is just ridiculous because I miss a huge part of the game. I don't think they will get any more money from me on this game. This is after a week of thinking about it too.

Thank you Psyrus for seeing my point. I am 80 hours in and do not feel like starting over because of poor coding. There is no other explanation for this crap than just sloppy sloppy coding.
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Rhiannon Jones
 
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Post » Sat May 28, 2011 10:43 pm

So this is probably not the place to ask this but I can't find anything. I see that the save game can be modified to enhance character stats. Can the save game be modified to change faction status with Mr. House and possibly reset the failed status of the house always wins? If so can someone point me to a tutorial or where I might start looking for this in the hex?
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Jessica Phoenix
 
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