Question to medics.

Post » Fri May 27, 2011 11:58 am

I am a light Medic. You have to let them know when you're out of pips. But another suggestion is to not buff as often. Rather, focus on saving pips for revives when you get to choke points. Since you're a Medic, I'd also like your opinion on something too. I have all the Medic abilities including Lazerous. The only one I regret getting is Share Supplies. Do you have Share Supplies and is it worth having as a Medic in your opinion? Like I said: Its the only one I regret getting.


If you have the double boost, it is worth being generous with that buff. That's anywhere from +45-+25 health (depending on how many boosts they already have, starts at +30, gets 5 lower per additional boost.) If you are refilling a damaged player, it could easily be +80 health, the boosts don't refill without a medic's help. Plus if you can save a red health guy in combat with a boost, it is better than a revive. It is a tricky resource management game where you have to make a ton of judgement calls.

I have to agree that transfer supplies would be far better on another class. How many supplies does it transfer? If it doesn't use them all I can see it being good where one medic is empty and the other medic is at half. It is better to have 2 medics with supplies than one empty so you can cross revive if needed.
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Nick Tyler
 
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Post » Fri May 27, 2011 2:12 pm

I have to agree that transfer supplies would be far better on another class. How many supplies does it transfer? If it doesn't use them all I can see it being good where one medic is empty and the other medic is at half. It is better to have 2 medics with supplies than one empty so you can cross revive if needed.

This is the only scenario that would make sense. But again, unless you're consistently playing with a second medic it's still very situational. Also excellent point on the buff vs. revive.
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My blood
 
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Post » Fri May 27, 2011 5:59 pm

Just so you guys know, transfer supplies passes one pip from you to the player of your choice.

As I said, I don't have it, and don't feel it's useful enough to change that - especially as a multi-class player (Op/Medic with a minor in Soldiering)
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Sylvia Luciani
 
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Post » Fri May 27, 2011 8:01 pm

I didn't take the transfer supplies ability either, like stated before, that point can be spent elsewhere in my opinion. I didn't get the speed boost either. Mainly I use metabolism and the 2 pip health boost to team mates.
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Channing
 
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Post » Fri May 27, 2011 3:25 pm

I use the Speed buff on the heavies on my team. Since they are the damage sponge it kind of defeats the purpose when they enter battle or get to the objective last.
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^_^
 
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Post » Fri May 27, 2011 10:34 am

I use the Speed buff on the heavies on my team. Since they are the damage sponge it kind of defeats the purpose when they enter battle or get to the objective last.


Nice.. I hadn't thought of that yet.
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Rachel Eloise Getoutofmyface
 
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Post » Fri May 27, 2011 6:23 am

It shows the medic stood next to you but instead of the medic symbol being yellow with a distance next to thm the symbol is in white so you know they have no pips left if they are stood next to you and the symbol is in white
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Sarah Evason
 
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Post » Fri May 27, 2011 8:02 am

I've been monitoring this while being dead and there seems to be few different kind of medic indicators.

Big yellow one: the medic has the "revive closest friend" thing set as objective and has pips
Big white one: the medic has pips, but is not actively set to the revive-objective

Small white one: Now this is a bit speculation, but seeing how I've never gotten a revive from a medic that has small icon running by, I suppose it means they had no pips nor revive as objective (although even if they had it as objective I can figure it still being small)

Optionally I'm crazy and there's only "big white " and "big yellow".
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bimsy
 
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Post » Fri May 27, 2011 9:11 am

I use the Speed buff on the heavies on my team. Since they are the damage sponge it kind of defeats the purpose when they enter battle or get to the objective last.

Nice.. I hadn't thought of that yet.

Seconded. Glad to hear there's a good purpose for that one - I'm still not taking it (I'm not a full-spec Medic - need to cut some corners), but cool!
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Julie Serebrekoff
 
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Post » Fri May 27, 2011 7:01 am

I agree that giving away supplies seems silly for a Medic to do. But I took the ability so I could get the achievement (and did in the first match I played with is spec'd), and will keep it 'cause I want to have a Medic with all the abilities.

However, I have not yet leveled the character to Rank 5.
Does anyone know how the Lazarus grenade works? Does it replace the regular grenade when chosen, or does it require a slot on the D-pad?
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jason worrell
 
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Post » Fri May 27, 2011 12:27 pm

Finally, while I'm covering every single skill... I totally understand the use of the sprint speed buff, but to me it's a bit of a waste. I'd rather get a few people to the objective as a group, with buffed health, than have a couple of people arriving there faster and either having to wait for more backup or getting gunned down. Or us all getting there, but I have no supplies left to rez by the time I arrive. It just seems like you have to have been killed and respawn with enough people, that all actually wait for you to buff them, for the few seconds you shave off to be all that useful. Has anybody seen this be a major boon to winning?


Sprint is best for "get object from point a to point b" parts of missions. Let's say your on...Container City. I believe that is the one where the bot cuts open the container. Clear that area of enemies and have a light run in and grab the objective. Buff his sprint and he can likely get to the return point and turn it in before the other team can do anything about it. I also use this strategy on...Terminal. I think it's terminal. The one where you bust into the safe and run back to the train as security.

Other than those situations I never use the sprint buff.
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Dewayne Quattlebaum
 
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Post » Fri May 27, 2011 12:01 pm

I agree that giving away supplies seems silly for a Medic to do. But I took the ability so I could get the achievement (and did in the first match I played with is spec'd), and will keep it 'cause I want to have a Medic with all the abilities.

However, I have not yet leveled the character to Rank 5.
Does anyone know how the Lazarus grenade works? Does it replace the regular grenade when chosen, or does it require a slot on the D-pad?

Laz works the same way any grenade ability works. It takes a d-pad slot, and when you activate it, your "Frag Grenade" icon turns into a "Lazarus Grenade" icon and you throw it when you hit the grenade button.

And the supply achievement/trophy is for using the last supply pip to buff someone else, not necessarily for using it to buff their supplies with the Medic ability - I got it (trophy, not achievement, because I'm on PS3) on my first time playing as a Soldier, because I gave a teammate ammo when he was almost out and I had a full clip to spare with each weapon.
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Solène We
 
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Post » Fri May 27, 2011 12:34 pm

When you're incapped you can see medics three different ways:

The first is the yellow medic square, this means the medic has the mission of reviving you.

The second is just a white medic square, which means the medic has the ability to revive you [has supplies].

The last is when no square appears at all, in which case the medic has no supplies left.


*This is mainly based on observation. I've noticed when people don't have supply (I know this by talking to them through Vent) they don't have a medic square, as opposed to every other medic that has supply has the medic square.

EDIT:

This is wrong:

actually if you dont have any pips or for some reason you cant revive them, the medic sign for them will be white, while medics that can revive will be yellow.

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Killah Bee
 
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Post » Fri May 27, 2011 8:15 am

Laz works the same way any grenade ability works. It takes a d-pad slot, and when you activate it, your "Frag Grenade" icon turns into a "Lazarus Grenade" icon and you throw it when you hit the grenade button.

And the supply achievement/trophy is for using the last supply pip to buff someone else, not necessarily for using it to buff their supplies with the Medic ability - I got it (trophy, not achievement, because I'm on PS3) on my first time playing as a Soldier, because I gave a teammate ammo when he was almost out and I had a full clip to spare with each weapon.


There is another, related, achievement/trophy for the Medic, for giving away your last supply pip to someone else using the Transfer Supplies ability.

Bummer about the Lazarus grenade. Is Medic the only class that cannot have access to all its abilities at the same time?? Adrenalin, Metabolism, Speed Boost, Transfer Supplies, and Lazarus Grenade all compete for three d-pad spots.
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Prue
 
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Post » Fri May 27, 2011 5:57 pm

ah...i have quite the opposite problem with medics they're never around when i need them which is why as a medic i keep myself moving at all times and getting into the fray if theres a commend post to be snatched. all i can really offer you as advice is get more medics on your team or go out in a blaze of glory
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BRIANNA
 
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Post » Fri May 27, 2011 3:51 pm

Theres no way of knowing how many pips your teamates have left unless you ask. But then again as a medic I have 7 plus the regenerate faster so........I barely run out of pips. And when I get laz nade, I'll never have to waste half of them reviving all my teamates.
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zoe
 
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Post » Fri May 27, 2011 7:49 pm

I play as a medic 100% of the time, and i use metabolism buff, transfer supplies, and lazerous grenade. Whenever I start a game i usually buff any heavy's health and metabolism, and anyone who buffs me (engineers etc.). I do this to preserve my pips and to provide a "thank you" for people who buff me. Also, I'm not entirely sure, but it seems to me like your supply regenerates faster when your actively doing your objectives (escorting someone, guarding an area etc.) unless if your objective is to revive people. it doesn't seem to work there. And to reply to the question about the transfer supplies ability. I use it when I have a good amount of pips left (4 or 5 pips) and an engineer could use it to place another mine or turret. Sometimes ill give supplies to someone who buffs me to give back the supplies they used to buff me with.
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jessica robson
 
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