What's your problem sir? Are you a company employee or being paid off?
In all of these complaint threads you stick up for the company. They didn't put enough testing hours into this game in order to get rid of these bugs. They sent it out for fans to buy, only for lots of them to be disappointed with what they thought would be a smooth playing game with few glitches. And now when customers complain, you are siding with the company? Why? Again, I ask why? They are selling the games, we buy them. We keep the company in business. They don't pay their own bills with invisible money. They should have fixed these problems before releasing the game. If they knew there were this many issues they should have delayed release.
You, sir, I do not understand. Just because you have had no issues doesn't mean that other people can't get any.
No, I don't work for the company. The reason I'm sticking up for them is simple: they have a good economic reason to get these fixed. If they don't, then sales for the next Fallout will be much worse. I trust them to follow their wallets, that's all. I have no doubt I'm going to see at least one catastrophic bug within the next couple of days. Weathered it for every other game I've ever purchased, I will for this one. Seriously, it's as if the people on this forum have never encountered major game issues before.
Look at this:
http://game-central.org/2009/editorials/top-5-pc-games-ruined-by-bugs/
As a note, two of my top ten are on that list. Bugs come with territory, especially with the exponential increase in programming complexity for modern games. They're not making pong, there are literally MILLIONS of variables and interactions that need to be tracked in a game this large. I would bet that most of the issues we're seeing now were not encountered in the QA process.
EDIT: As an added note, there is not a single piece of major software ever released that wasn't rife with problems after release.