Should I even get this?

Post » Fri May 27, 2011 12:42 pm

This just from my observations from youtube videos I have watched about dead money and some of the forum complaints here and xboxlive forums. The people that made most of those videos seemed to be the run and gun types. Basically FPS gamers, not RPG gamers,

You also have the group of gamers that are the instant gratification types and would rather have a target shooting type of game. kill something, get loot, rinse repeat.

seems like more and more gamers don't want to have to think when playing a game. thats part of the reason some don't like dead money.


I'd say the opposite - the limited ammo and collar stop it from being a "run 'n' gun" experience. I'd say the game focuses on survival - you have to plan ahead, conserve your health (especially with the clouds, even more so in hardcoe mode), and most of all - - pay attention - - If you approach the DLC as a straight up FPS you probably won't get very far. The characters are very well written (one is my favourite out of all the NV companions), and paying attention will also net you some info relating to the NV gameworld and possible future DLCs. Don't buy if you aren't going to pay attention to what characters say, or if you just want to run through the whole thing dispensing bullets. The loot's good, but I found the story more than enough to be worth the purchase - the theme of "letting go" is weaved brilliantly throughout the whole of the DLC. There are problems - for instance, I think the ghost people could've been given a bit more personality - but I wouldn't say "not having to think when I play" is one of them.
Just my opinion, obviously - but I enjoyed it a lot, and I never play FPS's, as I find them a bit boring :tops:
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Naazhe Perezz
 
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Post » Fri May 27, 2011 6:17 pm

I like it. Lots of puzzles and it takes some thought to it. Very very challenging and I like that. It really does impose the sense of survivalism.
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jadie kell
 
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Post » Fri May 27, 2011 5:25 pm

The collar was the only thing i didn't like about the DLC. If it weren't for that I could have really loved the DLC
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Esther Fernandez
 
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Post » Fri May 27, 2011 8:31 am

I think it's great. It's a totally different experience than any I've had in the wastelands.

What are you looking for? A game that takes thought and planning and trial and error to get through? Or are you looking to sit down for an hour or two and blindly charge through without anything but a lot of bullets?

If you're looking for the latter, then just skip this DLC; you'll hate it. If you're looking for a bit of a challenge (all that thought and planning stuff), then you could do worse than to try Dead Money.


Totally agree. This DLC isn't for Runnin' and Gunnin' (though that was required in a couple sticky spots :disguise: )

My first time through took me maybe 14-16 hours, and I only found a fraction of the items.

So I've been building a new character who should perform really well in my next playthrough of SM.

Yes, some parts were frustrating, but I completely enjoyed it. Would buy it again.

I only wish you could talk to a certain SM Companion about you-know-who and vice-versa.
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A Boy called Marilyn
 
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Post » Fri May 27, 2011 3:39 pm

It was unique. A different way to play Fallout IMO. I enjoyed it, but I'm not rushing to play it again on my new save. I'd compare it to Operation Anchorage in the sense that it was just different.
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Alexandra Ryan
 
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Post » Fri May 27, 2011 4:27 pm

I wouldn't get it. There were very few new weapons and armor (most of which were not as good as the weapons/armor in the vanilla), the enemies were extremely easy to kill, there was hardly any survival aspect (collecting Sierra Madre caps allowed me to aquire 20-30 stimpacks within twenty minutes of starting the DLC), and the end reward wasn't really much of a reward. Gold, really? Nevermind I had 20,000+ caps to begin with...

The only thing that made the game challenging was the exploding collar. Its very easy to get around at first, but later on in the game you will start dying more. The holograms were also extremely easy to get around.


Spoiler
Actually if you play the game it says in the end slides your not supposed to end up with the gold, because "the hardest part, is letting go" its meant to be rewarding with the vending machine and weapons and armors.

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April
 
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Post » Fri May 27, 2011 9:17 am

I have a very glitched version where
Spoiler
I'm stuck at the part of the quest where Eijah tells me to round up the others.

I can't get on with the quest.

:(
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Susan Elizabeth
 
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Post » Fri May 27, 2011 5:10 pm

I agree with you but I have no idea what so ever at all why the level cap increase svcks?

The game became unbalanced by level 20, not saying 35 is ruining the world, but it was unnecessary, like having a campfire going and throwing some extra gasoline on it for no reason.
I like balance over seeing my exp meter go up a tiny bit every time I do something.
So yeah, I really don't consider level cap increase a good thing if it's forced on the player.
In Dead Money, it was, if the cap was "optional" though then I'd be fine with it, but it should never be forced.
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Sxc-Mary
 
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Post » Fri May 27, 2011 6:26 pm

I disliked my first playthough of DM but loved my second as i went in with good melee/guns/sneak based player. Took everything literally you can including all gold
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Euan
 
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Post » Fri May 27, 2011 6:30 pm

I disliked my first playthough of DM but loved my second as i went in with good melee/guns/sneak based player. Took everything literally you can including all gold


It was sort of funny how the designers made the least-used Skills the most helpful. Bunch of sadists.

Second time through is a lot less frustrating. Totally agree.
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Erich Lendermon
 
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