Isnt using the Geck (Editor) in violation of this law since this is my subject?> My point is that Using the Geck to make your own mod, is it in violation with copyright laws? Like u guys yall been saying yea. So how can it be when the company itself produced the editor to do such a thing? Im lost on this. People has made mods using the content from the fallout 3 likr the FWE fallout wanders edition. I like it but it isnt in violation with the game,so ?
No, thats a completely different thing.
Modding is permitted -especially when the tools to mod with are provided by the Devs- the only real restrictions are as follows.
You cannot sell or make money off mods in any way,
You cannot use the provided tools to alter the game code itself, The features to do this are generally removed anyway.
You cannot use assets from one game in another. ie: There were a number of Halo and Crysis themed mods made for Fallout 3 that were removed from the nexus because the models and textures had been ripped straight from their respective games.
You cannot even use assets from another Bethesda (Say Fallout 3) game in say, New Vegas, if those assets are not in the New Vegas files.
Making your own stuff based on those assets is allowed. A mod that converted Morrowind meshes to create that games world in Oblivion is not permitted here and discussion of it is prohibited. HOWEVER, several other mods that recreate the Morrowind world in Oblivion are allowed becuase everything is made from scrath or constructed using Oblivon assets.
Bethesda won't give permission for you to import assets as it's too much a minefield. If one person get spermission and does it, someone might decide they don't need to ask and import meshes from another Bethesda game and it goes downhill from there.
Also, some assets are licensed only for use within the game they were used in.