This should be a message for you BETHESDA!

Post » Wed Mar 30, 2011 1:43 am

True Obsidian isn't too well known for their QA, but they seem to always be able to release a patch that fixes most, if not all, the issues. And if not, they keep patching the small things until it's near perfect. This happens a lot with smaller developers.


After having played Neverwinter Nights 2, I have to say that Obsidian is quite good with patching their games. While that game was initially quite buggy as well, they worked hard at getting them all worked out, while listening closely to the fans as to what needed to be done. And in the end it became a pretty stable game. They'd probably still be working on more fixes for it if Atari and Hasbro hadn't ended up in a legal conflict. And they didn't just settle for bug fixes in their patches either. A number of them had extra features that didn't exist in the original game, and ended up being a very good addition.
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Skrapp Stephens
 
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Post » Wed Mar 30, 2011 8:37 am

You are right. It's not easy for some younger peoples to play a game without perfect visuals, a ultra easy-to-use interface and 100% linear(and guided) gameplay. I however would really appreciate if more companies would do what obsidian did. I really dont need a new game engine every year. I want new stories, quests, and other content. A game is nothing without this. So why waste years of developlment for every new game just to get an 100% up to date engine when you instead can use the time to focus on the game itself?

But the OP is right. This review really should be a message for bethesda: "If you want to make an good rpg: don't listen to what the freaking ADHS-Kiddies from gamespot want."


i couldnt care less if they reuse an engine. What i do care about is the fact that i cant walk ten feet without having the screen freeze or twitch. After reusing the same engine for so long, you would think that most of the bugs would be polished out.
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Code Affinity
 
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Post » Wed Mar 30, 2011 7:49 am

Stopped reading right there. If anything, it was their best decision ever. Why not hand over the next Fallout game to the ORIGINAL DEVS OF FALLOUT 1 AND 2???

True Obsidian isn't too well known for their QA, but they seem to always be able to release a patch that fixes most, if not all, the issues. And if not, they keep patching the small things until it's near perfect. This happens a lot with smaller developers.

Take GSC, developer of S.T.A.L.K.E.R. Both Shadow of Chernobyl and especially Clear Sky were bug ridden messes. But after about 4 patches, the game was mostly bug free. And it was at least very much playable after the first patch.

So please, don't hate on the devs so much. They put 2+ years of effort trying to make a true Fallout game, and they succeeded. And besides, how would you feel if you got on these forums everyday and saw all the insults directed towards you after slaving over something for more than 2 years?

Also, lol at the kids saying they're going to call the BBB or hire a lawyer, etc. As if that's going to do anything. :rolleyes:

Obsidian should of wrote it, Beth should of made it, simple as that. I'm a Beth f@anboy, their games and by extension New Vegas can do no wrong, but there are some major game breaking bugs in NV. An occasional flying robot or a floating NPC is understandable, but some of the bugs in NV are just terrible. I wouldn't of mind a delay to let Beth test this game some more.
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OTTO
 
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Post » Wed Mar 30, 2011 12:51 am

I agree, sir, and well said.

These guys did their best, and it really shows, it's a wonderful game and I trust them to correct the issues.


I compleatly agree to an extent. Yes, the workers did a hell of a job. I just would have rather had them push back the release date to polish things better. It would have made for a better experience on the first play. I stopped playing compleatly because it freezes every 10 min.. i have never had this problem before... not even with fallout 3.
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CRuzIta LUVz grlz
 
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Post » Tue Mar 29, 2011 9:38 pm

*Knock on wood*
I'm playing this on PS3 since launch. For two days I played in large chunks of time, no freez, no glitch where I need to restart the game. I did noticed a quest related NPC getting stuck in a celling, but that didn't keep me from completing the quest, and going back into that room again fixed him. So far just the Death Claws are giving me trouble. I'm loving it!
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Steeeph
 
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Post » Tue Mar 29, 2011 11:43 pm

What are all of these amazing game failures he keeps talking about? I have experience I think three crashes in 19 hours which, from my experience, for anything using any version of Gamebryo is to be expected. Are the console versions worse than the PC or am I just really fortunate?


you and i are both are fortunate. i keep pointing out in various threads that ive only had two freeze ups the entire time ive played (both in the same area, so it has to be something wrong there). yesterday i played for a solid 5 hours with nothing the matter.
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Jonny
 
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Post » Wed Mar 30, 2011 12:21 am

I can't believe that after all this time some people are content when a game releases with bugs...come on people, shouldn't we expect more? We are paying their full asking price and should be given a full working game! Otherwise maybe games should cost 10 dollars and as they get all the bugs out they can charge more...if it's not a finished product, don't release it! Why should I have to pay for the download to fix a brand new game? And yes you do pay to downlaod the patches...what if I don't have the internet? How do I get the patches then?

If Toyota built cars like game companies build games, they would be out of business tomorrow!
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SexyPimpAss
 
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