you should keep in mind that the 70+ testers probably found and fixed the bugs that were far worse than what there is now. I think that they should publish a list of what bugs they found and fixed before they launched the game so that people would be a little more greatful for what testers do for the thankless consumers.
The fact of the matter is though that they could have employed 1000 testers - the number doesn't really matter. What does matter is how Obsidian's programming team respond to the reports they get from their team of bug testers.
I recall reading an article ages ago in EDGE magazine that investigated a 'day-in-the-life of a tester' at a major devco. The tester ruminated on the frustrating nature of the job, which was made worse by the failure of the programmers to actually fix the bugs that had been caught. Nothing can stand in the way of a deadline afterall. It's obvious reading the myriad of posts on these boards that quality control was not an issue that could prevent a delay in NV's release either
I'm itching for a decent rpg experience, but not a broken one. Properly respond to your bug tester reports Obsidian, and then perhaps we'll talk botttlecaps....
