This Game Only Had Three Testers?

Post » Wed Mar 30, 2011 4:13 am

you should keep in mind that the 70+ testers probably found and fixed the bugs that were far worse than what there is now. I think that they should publish a list of what bugs they found and fixed before they launched the game so that people would be a little more greatful for what testers do for the thankless consumers.



The fact of the matter is though that they could have employed 1000 testers - the number doesn't really matter. What does matter is how Obsidian's programming team respond to the reports they get from their team of bug testers.

I recall reading an article ages ago in EDGE magazine that investigated a 'day-in-the-life of a tester' at a major devco. The tester ruminated on the frustrating nature of the job, which was made worse by the failure of the programmers to actually fix the bugs that had been caught. Nothing can stand in the way of a deadline afterall. It's obvious reading the myriad of posts on these boards that quality control was not an issue that could prevent a delay in NV's release either

I'm itching for a decent rpg experience, but not a broken one. Properly respond to your bug tester reports Obsidian, and then perhaps we'll talk botttlecaps....
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Jeff Turner
 
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Post » Tue Mar 29, 2011 11:58 pm

Every single one of your testers needs to be fired and replaced by people who actually know what they are doing and care about their jobs - there's no way some of these bugs slipped by 70+ people unless they were all dossing off.

That random crashing was in Fallout 3 for quite a few people aswell, why wasn't that addressed and when will it be fixed?

Wrong answer...

Bear in mind with your PC theres a near imfinite of softwre and hardware combinations. Dozens of CPUs, Video cards, RAM chips, windows editions, windows patches, etc.

Its physically impossible to test all combinations, and as a result, bugs are inevitable.

Testing isnt as fun as you think it is - its isn't just playing the game. Its doing things that bored people would do, its doing the same action/quest over and over and over again. Its writing up the issue, exactly where it happened, exactly what you were doing when it happened, exactly what you had when it happened, and repeating it to see if it happens again.
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Cedric Pearson
 
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