http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot71.jpg
This guy jumps down from the cross, draws a varmint rifle and starts shooting at the Legion guys at the entrance to the Nipton hall. What the hell is he doing? He's messing up the entire scenery! What the hell happens here?
Ok, so some initial checks through the in-game console:
http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot70.jpg
I fire up toolset and check what the hell goes on here. Turns out the cross is actually technically a piece of furniture, basically a chair. Technically, NPCs hanging on crosses are actually "sitting" on them. Ok, but why the fuk is a prospector hanging on a cross? So I check the surrounding areas around Nipton and notice that the game spaws a prospector nearby. This guy has an eat package at 20 o'clock in the evening. When he eats, he wants to sit down and this damn cross is the next best piece of sitting furniture the AI was able to find. So my first thought was Obsidian lazies forgot to disable sandbox for the cross chair. But no, they actually set the flag. However, the AI is flawed (hard-coded bug) and will ignore this flag when AI is not fully evaluated which happens when player transitions areas from interior->exterior or when waiting using the Wait menu. And in addition, Obsidian forgot to set prospectors friendly with the Legion, so this moron messed up the entire Nipton Hall approach cutscene. Idiot. Fixy fixy fixy, two hours later I managed to fix the damn bug by setting the radius of eating packages to 0, this way the AI will execute the EAT packages on spot and will not search for furniture to sit on. I've fixed at least 100 bugs in FOV so far, but this is the weirdest yet, Bethesda's quality department are either lazy or stupid, cause there are bugs in this game all over the place
