Vault 11 and Mr. House

Post » Wed Mar 30, 2011 12:22 am

So....apparently listening to the recordings in Vault 11's sacrificial chamber makes me fail Mr. House's quest.

Ummm....how?
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Robert Bindley
 
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Post » Wed Mar 30, 2011 1:09 am

Not listening to the recordings.. the turrets in the chamber are the same faction as Mr House and his turrets/robots. If you destroy them, then Mr House and his robots become hostile. I think someone has a mod out for it for PC. If you are on a console, there are a couple consoles in the sewers and the H&H Tools building (I believe) that can reset that for you.
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Annick Charron
 
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Post » Wed Mar 30, 2011 11:02 am

Not listening to the recordings.. the turrets in the chamber are the same faction as Mr House and his turrets/robots. If you destroy them, then Mr House and his robots become hostile. I think someone has a mod out for it for PC. If you are on a console, there are a couple consoles in the sewers and the H&H Tools building (I believe) that can reset that for you.

Could you kindly elaborate on said Consoles?
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Naomi Ward
 
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Post » Wed Mar 30, 2011 12:18 am

As long as you finish House Always Wins, I (or just see House?) before you fight them you are fine.
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April
 
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Post » Wed Mar 30, 2011 2:17 pm

I never had a problem in there. I deactivated all the robots and turrets and then destroyed them. Nothing came up about House at all.
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Bethany Watkin
 
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Post » Wed Mar 30, 2011 6:37 am

As long as you finish House Always Wins, I (or just see House?) before you fight them you are fine.

The last version of THAW leads to the final fight.
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Greg Cavaliere
 
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Post » Wed Mar 30, 2011 5:57 am

I never had a problem in there. I deactivated all the robots and turrets and then destroyed them. Nothing came up about House at all.


How can you deactivate them? I must've missed that (unless you mean by Robotics Expert?).
The last version of THAW leads to the final fight.


You only need to do the first part.
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Amy Gibson
 
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Post » Wed Mar 30, 2011 3:55 pm

Not listening to the recordings.. the turrets in the chamber are the same faction as Mr House and his turrets/robots. If you destroy them, then Mr House and his robots become hostile. I think someone has a mod out for it for PC. If you are on a console, there are a couple consoles in the sewers and the H&H Tools building (I believe) that can reset that for you.

I was on the final part of the quest, right before you get teleported to the dam fight. I failed it upon listening to one of the audio logs, don't remember which.

Jane was hostile upon entering the Lucky 38 and Mr. House's monitor had lost connection.

And what's this about consoles?
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Mashystar
 
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Post » Wed Mar 30, 2011 3:11 pm

i restarted mine via H&H Tools. i was no longer hostile. just please keep in mind if you go there, keep your eyes on the ground. i won't spoil why.
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Kelly James
 
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