Best Weapons Guide 1.17 Released - important changes

Post » Wed Mar 30, 2011 1:32 am

Hi everyone,

Because the patch fixed the DT problems with many enemies like Deathclaws, Mr Gutsies, Super Mutant Masters, Securitron MK II's etc., the guide had to be drastically altered. An enemy like a deathclaw was supposed to have 15 DT, but when I wrote the guide, it was really 30 DT. Likewise, Securitron MK II had 60 DT. It now only has 30.

So I had to get rid of the 60 DT charts and include a 15 DT chart. I also had to edit many sections of the guide because some conclusions and results obviously changed as a result of the patch.

You can find a fully updated guide that is now consistent with the latest version of the game here:

http://dl.dropbox.com/u/443421/fallout.new.vegas.weapon.faq.txt

As a result of the patch, Riot Shotgun got a lot more powerful. It's still not as good as Gobi or Brush Gun in the majority of situations, but it's a lot more usable outside of VATS than it once was.

Multiplas Rifle is still the #3 vats weapon, but it's a lot closer to the #2 option than it used to be.

Also, .45-70 Gov't HP ammo is a hell of a lot more useful. It compares very well against SWC ammo against 15 DT targets, and is still better than the regular .45-70 Gov't. This makes Brush Gun and Ranger Sequoia that much better! In fact, I may even ditch This Machine as the #2 general purpose Gun and put Brush Gun up there as a result, because now the ammo problems with Brush Gun are non-existent.

Enjoy!
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Sophie Morrell
 
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Post » Wed Mar 30, 2011 4:23 am

Okay, I made some more additions about the general purpose guns and added various consequences to Brush Gun as a result of the patch. Check it out!
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Brentleah Jeffs
 
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Post » Wed Mar 30, 2011 7:27 am

Okay, I made some more additions about the general purpose guns and added various consequences to Brush Gun as a result of the patch. Check it out!


The guide looks good so far. I definitely look forward to loading up the new patch and trying out your suggestions... :)
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Anne marie
 
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Post » Wed Mar 30, 2011 6:04 am

I knew I needed a reason to keep my M1 forever and ever.
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Lauren Graves
 
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Post » Wed Mar 30, 2011 3:52 am

I knew I needed a reason to keep my M1 forever and ever.


Your M1?
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Emily Jones
 
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Post » Wed Mar 30, 2011 12:50 pm

I'm not sure if this info is something can can be found via GECK, but it would be interesting to know at what level when some of the weapons suggested in the guide that are not attached to a quest or behind a lock start becoming available through the various vendors...
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Ymani Hood
 
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Post » Wed Mar 30, 2011 3:17 am

Not able to access that link.

--this message--
Firefox can't find the server at dl.dropbox.com.
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lydia nekongo
 
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Post » Wed Mar 30, 2011 3:51 am

Not able to access that link.

--this message--
Firefox can't find the server at dl.dropbox.com.


That's what I'm getting as well.
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Ridhwan Hemsome
 
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Post » Wed Mar 30, 2011 1:31 am

Not able to access that link.

--this message--
Firefox can't find the server at dl.dropbox.com.


His guide is posted on GameFAQs as well:

http://www.gamefaqs.com/xbox360/959557-fallout-new-vegas/faqs/61255
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Quick Draw III
 
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Post » Wed Mar 30, 2011 8:16 am

YCS/186 damage = 140.
Max Charge damage = 245.
Crit damage = 70.
Crit damage with Better Crits perk = 105.

Max Charge crit damage = 305.
Max Charge crit damage with Better Crits perk = 350.

Your calculations seem off. I dont know where you got 428.75 damage from a Max Charge crit.
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FLYBOYLEAK
 
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Post » Wed Mar 30, 2011 11:05 am

YCS/186 damage = 140.
Max Charge damage = 245.
Crit damage = 70.
Crit damage with Better Crits perk = 105.

Max Charge crit damage = 305.
Max Charge crit damage with Better Crits perk = 350.

Your calculations seem off. I dont know where you got 428.75 damage from a Max Charge crit.


He was wrong about a couple points. For example, high agility doesn't actually effect run speed like the game claims (which needs to be patched), and he completely ignores the Avenger minigun. But on all other points I think he's right.
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Bethany Short
 
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Post » Wed Mar 30, 2011 5:16 am

Im not 100% sure but it looks like the Laser weapons haven't taken into account the challenge crit perks you can get for them. This pushes up their dmg a bit.
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Tamara Dost
 
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