FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
pretty odd. anyone have any ideas? I'm thinking leak. Chances of occurrence seem to increase if I alt+tab...
x64 6gig triple channel btw with brink taking ~1.2gig
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
241040: 'aqsint_csc' StopCutscene...
OnIntroCutsceneEnd
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 6
SetPreMapRankLevelXP: 640
--------------------------------------
1: Freeing unused ccf with id 2 for team 1
Spent 5ms waiting
Spent 301ms total
Finished compositing contextId -2 team security (0) cinematic: true
HEAP: 2
Max system bytes: 290521088 (277.06MB)
Current system bytes: 290521088 (277.06MB)
Current in use bytes: 190186440 (181.38MB)
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FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
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