While most of them load in the geck without incident, I've noticed that larger or more complicated interior environments do not display all of their models correctly.
While the npcs are placed correctly and visible, many other objects refuse to display. They are visible in the Cell view, and can be selected edited, but they do not display in the render window.
While the second level of the Hidden Valley is the most obvious example (the large circular structures appear cut in half), I have seen it in the Gomorrah Casino as well.
Has anyone else seen this error?
