Anyone else not like the quests in this game?

Post » Mon Feb 14, 2011 12:21 am

FO3 had some good quests but most were fairly crud, especially the main quest which was a seriously painful ordeal.

NV has several very good quests, several lax fetch quests with strong backing and a few fairly poor quests, generally fetchem quests without a decent narrative. For example, Wang Dang Atomic Tango is a fetcher quest which is fun, specifically recruiting the lovely Fisto! to your side...
The Crimson Caravan's one for disabling the press (Pressing Matters?) is just rubbish, go here, interact with machine, come back. Oh there's a couple of securitrons in the way too, ah no. And 500 caps?? REALLY? for such a rubbish job which could be performed by anyone with half a brain and a freakin switchblade it's a bit of a large payout. It just ends, too. You return, say it's done and that's that. No dialogue, nothing.

Good quests are more like Vault 22 for me, still something of a dungeon diver and a fetch quest but a good one, progressing, reading the terminals, holy crap where the hell did that thing come from oh god oh god it's hideous. You know, fun.
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Sanctum
 
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Post » Mon Feb 14, 2011 6:39 am

Fallout 3 has pointless filler dungeons, NV has pointless filler quests.

+1, this sums up. NV quests wouldn't be so bad if they didn't have so much running back and forth between point A and B.

FO3 had the more novel/entertaining/memorable side quests: Oasis, Blood Ties, The Superhuman Gambit, anything involving Paradise Falls, etc. FO3 also had side quests with better goals, like a schematic or a mushroom cloud. FONV has better Vault crawls, with one or two exceptions. I like Vault 3, either fiend friendly or hostile.
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Pixie
 
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Post » Mon Feb 14, 2011 1:43 am

I liked NV's quests more because they have a nice mix of variation between them.
Whil I dislike FO3's quests because they all made it feel like a theme park and I couldn't take the game seriously.

fallout 3 had some good quests what are you talking about, reilys rangers, waters of life, finding the geck, take it back, who dares wins, i like fighting 25 foot tall behemoths and seeing funny characters like the mechanist ot antagonizer, or looking for the declaration of independance for a guy named abraham washington, all thats classic, or going to get an alien blaster from a crashed spaceship, even fighting the robots in the national guard armory is classic. who the hell wants a video game to be realistic and believable, all i can say i sure am glad bethesda is making the next fallout game, i had enough realism for two months with new vegas and realism is pretty boring.
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Charlie Sarson
 
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Post » Sun Feb 13, 2011 9:32 pm

Come On, "fetch" quest isn't as numerous as you guys talk about it and certainly not just running back and forth.

Like Return to Sender for example, encourage player to go off the road to find these NCR outpost, giving a bit more background to the Rangers, and some crazy rumors to boot with.

I am sure Pressing Matter was a rather goo quest and cut to the current rather pathetic state; however it still introduce the Sunset Sarsaparilla factory to PC.
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Lindsay Dunn
 
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Post » Sun Feb 13, 2011 9:44 pm

Fallout 3 has pointless filler dungeons, NV has pointless filler quests.


Lot of truth in this. Too many trudge-abouts in NV for my liking. That quest that involves hiking to every Ranger listening post, for example, or anything to do with the Great Khans. There are some really cool, non-linear, variable-approach-accomodating quests in the game, but too many more are unimaginative, deliver-packages-for-pennies dogsbody-jobs.
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Marine x
 
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Post » Sun Feb 13, 2011 9:39 pm

The main story of F:NV was better than fallout 3s, primarily because of the options. 4 factions and none of them are simply bad or good karma options.

I enjoyed the side quests of fallout 3 better as they had more variety and were extremely imaginative
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Anna Kyselova
 
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Post » Mon Feb 14, 2011 12:55 am

Fallout 3 has pointless filler dungeons, NV has pointless filler quests.

no it doesn't, most of the locations in FO3 were unique and one of a kind. as far as "filler" the point is for exploration, its cruising around the DC ruins, every location doesn't have to have a quest attactched to it...you prob don't like a lot of exploration, so to you dungeons are pointless, well if bethesda makes the game expect dungeons.
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Calum Campbell
 
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Post » Mon Feb 14, 2011 2:52 am

I love the quests in New Vegas. Yes, there were some fetch quests, but even those had fantastic writing. Return to Sender was a pretty boring quest at first, but Ranger Hanlon was an amazing character and his speech at the end was touching and believable, if you took the time to listen.

Vault 11, by the way, is brilliantly done. If you haven't been there yet, make sure you do.
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Karen anwyn Green
 
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