I'm about to start my first pure sniper as well, so am reading this with interest.
I would have said that Built to Destroy is an absolute essential trait for a sniper. It increases your critical hit chance, which is pretty much what a sniper is all about. If you don't kill something in one shot, then you aren't a very good sniper. Therefore 1st Recon beret, Built to Destroy and high Luck seem pretty much mandatory to me.
Another question I have been thinking about is a good sidearm for close quarters combat. There are plenty of buildings and vaults to explore, so I would imagine this is not the sniper's natural home. So a hard hitting close quarters weapon is also required. I think That Gun is a good choice, since it has a 2.5x critical multiplier, which mixes perfectly with the above traits. It also looks cool.

With Built to Destroy, your weapons will degrade faster. This may be a problem if you plan to use a slenced Sniper Rifle as your main sniping tool. Sniper Rifles degrade annoyingly quickly and have limited repair options even with the Jury Rigging perk. They are classified as "two-handed automatic guns"; almost all weapons in that category are expensive and rare, with the exception of Service Rifles which aren't expensive but are still uncommon. (Well, unless you plan to murder many NCR troopers). You may have to carry a few Weapons Repair Kits with you every time you go into the field, and get Raul as your companion as soon as possible. You also might want to carry a more durable spare for shooting single targets- a scoped Hunting Rifle or a Trail Carbine.
On the other hand, if you plan to go Cowboy and use a scoped Trail Carbine as your primary sniping tool, then Built to Destroy is awesome. Cowboy weapons, in addition to being awesomely powerful, are EXTREMELY durable AND dirt cheap to repair. A Trail Carbine can be repaired with BB guns, Varmint rifles, Cowboy Repeaters and Caravan Shotguns- all these are cheap and easily found. Occasional hunting trips into Fiend territory should keep you well-stocked.
As for "sidearm"- That Gun is easily the most disappointing weapon in the game. The high critical change doesn't make much difference when the crit damage svcks.
Here's the setups I would recommend:
"Power" sniper:
Anti-Materiel Rifle
Riot Shotgun or Dinner Bell
"Stealth freak" sniper:
Silenced Sniper Rifle
Silenced 12.7mm SMG OR 12.7mm Pistol (the SMG is vastly more powerful, but repair issues are the same as for the Sniper Rifle. Also, 12.7 ammo is relatively rare and pricy, althought it's worth the price).
"Commando"/ military sniper:
Silenced Sniper Rifle
Light Machinegun (repair issues again, but ammunition is common)
"Hunter" (themed build if you feel like it):
Scoped Hunting Rifle
Dinner Bell or fully modded Hunting Shotgun
Cowboy:
Scoped Trail Carbine
Brush Gun or Ranger Sequoia