3) What do you guys think of my stealth sniper build?
Strength: 5
Perception: 5
Endurance: 7
Charisma: 1
Intelligence: 4
Agility: 9
Luck: 9
(the idea for those stats came from: http://faqs.ign.com/articles/113/1131544p1.html
For my traits, I was thinking of Fast shot + Good natured
About perks, I was thinking of the following:
(if the choice and/or the order are not good, feel free to comment !)
2: Confirmed bachelor
4: Educated
6: Comprehension
8: Entomologist
10: Strong Back
12: Finesse
14: Silent Running
16: Jury Rigging
18: Better Criticals
20: Weapon Handling
22: Rapid Reload
24: Shotgun Surgeon
26: Living Anatomy
28: Hand loader
30: Adamatium skeleton
Thanks for reading and participating!
DarthLeader
1) Your S.P.E.C.I.A.L is rather bizarre. You do NOT need 9 AG or 9LK, and with IN 4 you lose a lot of skill points (and fail some dialogue checks). What you NEED is PE6 and LK6 for Better Criticals and AG6 for Silent Running. If you want to use Hunting rifles and Sniper rifles early on, before you get implants or Weapon handling (level 16), you might want ST6, although if you're patient enough to wait for Weapons Handling, it's not necessary. Also, how important is it for you to have combat support from the companions? If you want them to watch your back effectively, lowering CH to 1 might not be the best of ideas. Also, CH influences both barter and speech; you'll be losing a substantial number of points.
2) Confirmed Bachelor means your character is gay. Just for your information

3) If you're playing hardcoe (where ammunition has weight) and/or if carry around food and water (not necessary in non-hardcoe, you can make do with stocking up on stimpacks), Pack Rat will be more helpful than Strong Back.
4) Adamantium Skeleton is mainly necessary in hardcoe. In non-hardcoe, limb damage is not a major problem as stimpacks heal it.
5) You should decide on your close-range weapon option. If you're going with guns, the choice is between full-auto guns (SMGs, assault rifles, machineguns), cowboy guns (Trail Carbine, Brush Gun) and shotguns.
If you go with shotguns, Shotgun Surgeon is a must, and I would advise taking perks that increase your accuracy or damage in V.A.T.S. with two-handed weapons (Commando, Center of Mass, Sniper), and Rapid Reload.
With Cowboy guns, take Cowboy and the aforementioned V.A.T.S. perks and Rapid Reload.
With automatic weapons, you do not need Shotgun Surgeon.
6) The lever-action shotgun (rather easy to obtain early on, can be stolen in Boulder City) is a cowboy gun. It benefits from BOTH the Cowboy perk and the Shotgun Surgeon perk. It won't out-DPS the Riot shotgun, but for most of the game it's a great close range weapon, with low requirements and plentiful ammo. Take Rapid Reload if you plan to use it.
7) If you're going with a sniper, DO NOT take Fast Shot. Snipers do not shoot fast at the cost of accuracy; they shoot slow and make their shots count. Take Trigger Discipline. Or Built to Destroy if you plan to have high Repair quickly.