Turbo
Hydra
Help the Great Khans and you get a Turbo recipe. Science and Survival needed at around 30 minimum + booster magazines and mentats, night person,labcoat, etc.
My Tribal uses her alchemy to invoke the invincible Spirit of Conquest. It's seriously amazing. She's melee focus and can't be stopped, low INT of 2 but wow she makes up for it. Night person is a great perk for a this, transforming the sun-blinded dunderhead into a crafty huntress with neurons and muscle tissues jacked on crazy custom designer drugs. She'll live to be 30, tops, but for now she's Raider WarQueen of the Mojave.
Survival Skill is fantastic if you are a patient collector like myself. I'm now at level 17 and have an ingredient stockpile and reletive skill magazines. Really fun and satisfying way to play imo. I recommend it. I didn't even get into how good poisons can be. just wow.
