I agree to a point. I'm an RPG'er from way back, and the story is the thing.
I was interested to see that in the first week or so since release that a number of people had raced through the game. Obviously simply 'main quest merchants', and now we have a few people commenting on the level cap.
It's a matter of pacing character development with the game line. To be perfectly honest, nothing is more irritating for me than getting to my level cap, and then pretty much finishing the game without being able to enjoy it. The game is about developing my character to what I consider to be optimal for them, and then being able to get out there and do things. The reward is in the journey, not the end destination...
I absolutely agree that the journey is the reward and not the final destination.
I look at it this way, you start the game as rather weak and useless. You then go forth with one of three intentions in mind: 1. Vengence (MQ tunnel vision) 2. Exploration 3. A little of both. They can change on a whim as well.
So with 2 & 3 you are going to spend much more time in the wastes doing things and like in real life, this would garner you more experience and skills. Sooner or later you (like in real life) would hit a peak and that would be that, you have no were else to go. In the game, it's the cap, you have risen to your peak in the world. I might be strange, but I find satisfaction in that and will still enjoy the rest of the journey even if I have hit the cap.
But, I am absolutely for the idea of letting us fiddle with how much exp we get. I love the more options that are available, even if I probably won't use them.