We have Curve Balls, Cosmic Rays, Faulty Weapons, Bursts of adrenalin around corpses, locked keymaps, Immortal souls, saved game denials, and sometimes a Sauna (Steam) when we did'nt ask for one.
But Hey.
We have a game so good it reaches past our Mental Schema (where we have control) to our Emotional Schema (in which we dont--) and Cognitive Dissonance (read: the conflict between what we think & what we feel) occurs due to errors in the code. We love this game so much it makes us downright ornery. I am Passionate - Oh yeah. I have never said '...Awesome." so much in my my life in so short a timespan. My nickname at work now is 'The American' - and I live in South Australia.
I'm new to the Internet (2 months), with Irony just in time to field the Game and be able to work it properly. When Steam dug its claws into my Hard drive I did the same as a lot of you out there- I became delicately predisposed. Like somebody leaving their phone at home (or even losing it), I went through the seven stages of Grief in regard to the matter. There was Denial, there was anger, there was resentment and a couple of others I can't quite remember. But the final stage is acceptance, and I have, because the code field I'm running around in at the moment quite simply defines all of my spare time. And then I met all of you in the Forums. Awesome! So many valid opinions, both considered and appropriate: if you are reading this I doff my cap.
How good is the game? It puts F3 to shame! I thought I was a gamer (PC: DOS Jockey: Amulet of Yendor days) but I'm slipping on the combinations and permutations regarding the scale of New Vegas. Caravan? Can't even work out the keys! The reloading bench? Can only recycle. The workbench? No bloody Idea! This game looks to me as having another Magnitude of replayabilty compared to F3 (which I currently scale at hundreds of hours - just add a zero). Am I a NOOB? Only to the Internet. I'm 94% of 40 years of Age and still can't Grok the scale of this Game.
Life Itself only allows us one run through, confined by the strictures of linear time. In FNV we transcend this linearity and get to work the lines of Digital Fate like the Gods of the Hard Drive we are.
The more fickle would say we are playing in a Digital Sandbox.
Students of Phenomenology are linving the dream they could never find in their day to day machinations.
All I can say is: What a Bloody Sandbox! Consider me Officially Entertained! I am entertained now ond well into the future.
