Hmm so, I was thinking, would it be possible to get a skill allocation for the crit based build (one reason, is that I want Perception not to be totally abysmall because lockpick is the first skill I raise) although I could probably work around that because the b;uild that was proposed had max INT so it might balance out to be the same as say 5 P and 7 INT but anyways,
what should my final skill values be for the crit build? And would I have any leeway with skillpoints or not? And when to raise what skill when because I know from experience if you don't plan your build wisely and your skill point allocation you run into the problem of wanting 15 perks but screwing up your level ups and not being able to get the 15 you want lol
sorry, it's basically like i'm asking what to do with everything but i'm a hardcoe min/maxing ho' when it comes to RPG's... 98pct efficiency doesn't fly with my HAHA

. Ohh dear I probably have OCD or something with this.
Oh one more thing... any opinions on TAG skills? And for the crit build laid out by Sibboleth, would I need to take TAG as a perk to get everything where I want it to be, or would I be fine without it?