This thread is to say "hey, I like this, I'd like to see this in the next fallout game" or "man I'm glad you didn't follow this trend"
Here's my personal list:
Keep doing!
Companion quests: in the first 3 fallout games they were mostly bullet sponges, and in no fallout game have I ever bothered before, more personality made me actually take and keep one, oh and thank you for making it easier to keep them alive.
hardcoe mode: Might need tweaking but it's a lot of fun and it's nice that if you turn it off you get some difficulty mods (like essential teammates) that are quite nice.
Weapon mods: Might need expansion but it's fun and it gives me an incentive to keep the same gun as opposed to ditching my pistol whenever the condition gets low and picking up another one off the ground for everything except rare weapons
Varied food: Make the wasteland feel real, great for RP.
I'm really glad you didn't:
Dual-wielding pistols: The hollywood action star favorite, but it would have killed realism entirely. Thank you for not following the overly-cinematic route when designing the FPS elements.
Enclave as the big bad: I'm glad there's a new bad guy in town and you're not just walking over the same ground again and again. It shows me the series is evolving, not stagnating. Something few 4th installments can ever say.
