My idea for my first New Vegas Character

Post » Sun Mar 06, 2011 1:35 pm

I'll be getting a fully functional Xbox again at Christmas, so I've been planning my Fallout character. Here he is, back story and all, please tell me what you think!


Richard- Neutral-Good Former NCR Ranger (Note: He actually is gay)

Richard was born in a small NCR controlled Farming Town to a NCR Trooper and a Farm girl named Haley. Haley was 17. Richard was born, luckily without a death. Haley tried to raise him and the Trooper, who Richard never met, would send back half of his pay to feed him. Haley died when Richard was 15; a nasty flu took her and a good amount of the farming town. Richard had managed to stay alive, and knew his only hope in the world was to join the outgoing NCR Troops, and serve until he could find his Father.

Richard found his father, six months after joining those few Soldiers. He found his father’s corpse in an NCR morgue. He knew he had to grow up now, fast. He was young, but he was strong. He had become fairly good with the NCR Service Rifle he had been given, but a Powder Ganger he had killed was carrying his new favorite weapon, a [censored] broken almost empty .357 Revolver. He grew to be an excellent shot with the Revolver, which he had named Alexandra. He had some minor weapons training; he had a gun to call his own. He had the respect of his fellow troops.

The other soldiers knew he was too young to be fighting with them, but they also knew that the wastes weren’t safe and he wanted to fight. He was good. After six years of service in that small group of soldiers he became a NCR Sergeant and was becoming fairly respected

One day, in the mess hall of a dusty bare bones NCR camp the grizzled NCR Sergeant was approached by a man in strange NCR garb, the clothing of a NCR Veteran Ranger, the best of the best. The Vet had an Anti-Material Rifle slung on his back and a pair of revolvers, one on either hip, a combat knife sitting idly in his boot sheath. He told Richard after explaining that he was indeed, a Veteran Ranger that Richard was being considered to join the Rangers.

Richard was excited. He was finally going to be able to do real good. Rangers were the honor guard, the most skilled fighters, the treasured warriors who the NCR above all trusted and valued. The Ranger told him that he would be going to a Ranger training center in the center of the Mojave. He would be allowed three days to get there. It was a two day journey, at best.

By morning Richard had gathered his weapons his armor, and three days of rations. With Alexandra on his hip, and an Assault Carbine and a Service Rifle on his back, he left walking to the coordinates that Ranger had given him. He wished deeply that he could bring one of his friends, one of those men he had served with for 6 years. He told himself, it was going to be a hard journey.


Richard got to that camp, when he finally sat down he realized he had a broken ulna and a fractured left index finger. The Doctor there, a man named Medical Officer Frank Burke, mended both injuries with ease. Richard soon learned that Burke was also a Ranger. Searching the camp, he found the Ranger who had sent him here. He approached the Ranger, who told him he was Corporal Vasquez and was the Ranger battalions Sniper. Richard was directed to the Ranger Academy within a cave hidden by the camp. Richard trained there for nearly a year. He became very skilled. His first Ranger’s mission had just come in on the squawker.

The mission was to attack a meeting between a large group of Power Gangers and a Caesar’s Legion Emissary and Scouting Party. If those two groups were to unite, crisis would break out. NCR camps would be attacked by both groups, they would be overwhelmed. Life in the outer NCR would be eradicated. It was decided 10 Rangers would be sent to end that deal. Richard and the other nine formed a 500 radial yard circle around where the deal was to take place. It was decided that the Rangers would sleep in shifts, 5 sleeping at a time. It was unknown when the deal would be happening, but it was soon and it was there.

In the night, the Rangers on sleep shift included Richard. Caesar’s Legion had appeared in the meeting area, and where forming a defensive perimeter. The Powder Gangers arrived shortly after, discovering the Rangers. They attacked. They charged attacking the Rangers, dynamite thrown into the fray, Rangers were stunned, and captured. The Gangers understood that Caesar’s Legion didn’t like them much, and 10 Rangers made for a nice warming gift.

The Legion took the Rangers, thanked the Gangers. Of course, they thanked them with Ballistic Fists and Machetes. The Rangers were forced into slavery, brutally assaulted, beaten, and forced into menial labor. They where spread far across the Mojave, made to work against the NCR, they government they used to serve. After a decade in slavery, Richard finally got hold of one of his “Owner’s” guns. A revolver, not Alexandra, but she would do just fine. He shot dead the Slaving bastards who tortured him. He freed the men and women he was enslaved with, and left the plantation he had been forced to work on.

Disillusioned, Broken, Poor, and disenfranchised Richard walked on. He traveled, searching for the NCR, searching the land for good people. His time enslaved, it had tainted him. He wasn’t as altruistic as he had once been. The world was a black place. Best a man can do is to be grey. Richard took on a new Persona. He learned about the Cowboys of the Old West, men who lived well, and honestly, good men. He modeled him self after them, learned to fight and live like a proper Cowboy. He took on a job as a courier when work had dried up. A Ranger who misses his days in the Military, workin’ as a paper boy, He’s ashamed.




Tags:
Guns
Unarmed
Survival/Repair

SPECIAL
Strength: 7
Perception: 5
Endurance: 7
Charisma: 3
Intelligence: 6
Agility: 6
Luck: 6

Trait: Heavy Handed/Fast Shot/Trigger Discipline

Perk Layout:
2: Confirmed Bachelor
4: Rapid Reload
6: Shotgun Surgeon
8: Cowboy
10. Quick Draw or Hand Loader, Hand Loader is better for gameplay but Quick Draw is better for RP...
12: Piercing Strike
14: Jury Rigging
16: Weapon Handling
18: Paralyzing Palm
20: Grim Reaper’s Sprint
22: Better Criticals
24: Slayer
26: Nerves of Steel
28: Super Slam
30: Explorer

Favored Weaponry:

Rifles:
Trail Carbine
Brush Gun
Cowboy Repeater/ La Longue Carabine (Sniping?)
Assault Carbine
Service Rifle

Shotguns:
Lever-Action Shotgun
Hunting Shotgun/ Dinner Bell
Single Shotgun

Pistols:
.357 Revolver/Lucky
.44 Revolver/ Mysterious Magnum
Hunting Revolver/ Ranger Sequoia

Sniping:
Anti-Materiel Rifle
Sniper Rifle/Gobi Campaign Sniper Rifle

Unarmed/Melee Weapons:
Combat Knife/Chance’s Knife/Throwing Knives x5
Hatchet/Throwing Hatchets x2
Machete/Liberator
Displacer Glove/Pushy
Ballistic Fist (?)
Spiked/Brass Knuckles+ Variants
Rarely: Knock-Knock

Realisticly, I won't be playing on hardcoe. Is Survival Worth it if not on HC?
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Brittany Abner
 
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Post » Sun Mar 06, 2011 9:23 am

Meh its ok
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Lily Evans
 
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Post » Sun Mar 06, 2011 11:32 am

Meh its ok


Any improvements you can suggest? This is just a prototype. It's by no means final or perfect.
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Assumptah George
 
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Post » Sun Mar 06, 2011 1:16 pm

I love backstories, Just gives a nive feel to playing gives you a purpose, My guy was desert ranger who refused to join the NCR and put the guns and armor away to live a simple life as courier...
Then with my second one an assassin who was hired by an unknown client to kill Mr House, goes undercover as a courier and then gets shot in the head and loses his memory...
then my current one is like some sort of hannibal, the cannibal type...high intelligence...low morals
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emma sweeney
 
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Post » Sun Mar 06, 2011 4:08 pm

I love backstories, Just gives a nive feel to playing gives you a purpose, My guy was desert ranger who refused to join the NCR and put the guns and armor away to live a simple life as courier...
Then with my second one an assassin who was hired by an unknown client to kill Mr House, goes undercover as a courier and then gets shot in the head and loses his memory...
then my current one is like some sort of hannibal, the cannibal type...high intelligence...low morals


Again, any ideas on how to improve?
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Christine Pane
 
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Post » Sun Mar 06, 2011 1:23 pm

I say have a tough playthrough; too many have complained the game is too easy because they anolysis it too much.
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M!KkI
 
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Post » Sun Mar 06, 2011 11:13 pm

I say have a tough playthrough; too many have complained the game is too easy because they anolysis it too much.

I never felt Fallout 3 was too easy, I don't think New Vegas will be too easy.
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Elle H
 
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Post » Sun Mar 06, 2011 10:13 pm

Well If your playing on hardcoe, tag your survival it not only suits the character, but it helps tremendously you get to choose two traits by the way, ummm, your story seems cool...but 10 rangers being beaten by powder gangers and some dynamite...unlikely...so perhaps you could kinda change the odds more, like one of the rangers betraying the squad or defecting etc. just gives that OMG that bastard feeling...so yeah otherwise nice! :thumbsup:
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Céline Rémy
 
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Post » Sun Mar 06, 2011 11:56 am

Whatever you are doing, take Educated and Comprehension perks. Agility at 7 is a waste, make it 5, implant to 6. Instead boost Luck. Scrounger is pointless, so is Strong Back (use companions as pack-mules). Don't bother with VATS perks. Take Trigger Discipline, it helps shotguns a lot by lowering their spread considerably. Good Natured in addition to that. Worth taking Travel Light and 2x Toughness too. I'd also pick Weapon Handling, even a Cowboy wants to test miniguns once in a while. Oh and don't forget Better Criticals.
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steve brewin
 
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Post » Sun Mar 06, 2011 6:56 pm

Whatever you are doing, take Educated and Comprehension perks. Agility at 7 is a waste, make it 5, implant to 6. Instead boost Luck. Scrounger is pointless, so is Strong Back (use companions as pack-mules). Don't bother with VATS perks. Take Trigger Discipline, it helps shotguns a lot by lowering their spread considerably. Good Natured in addition to that. Worth taking Travel Light and 2x Toughness too. I'd also pick Weapon Handling, even a Cowboy wants to test miniguns once in a while. Oh and don't forget Better Criticals.


Well, thank you Delra. That was actually pretty helpful. I am going to play on hardcoe, and I have revised it a tad.
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Kate Norris
 
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Post » Sun Mar 06, 2011 11:27 am

Well, thank you Delra. That was actually pretty helpful. I am going to play on hardcoe, and I have revised it a tad.


A couple, hopefully helpful comments:

-Your backstory is interesting, but I think it's too much (your starting stats don't reflect years of military experience). Might be better if you were just some recruit who got captured, r a new ranger in training, etc.
-Set your stats to conform to your character, not the game. The game is easy enough that most any build will end up ok. Note that this game is skill driven, and the stats, although not meaningless, aren't quite as important.
-As above, choose your perks to fit your character.
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Jerry Cox
 
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Post » Sun Mar 06, 2011 4:03 pm

I don't mean to spam, but I'd really like so more feedback.
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jenny goodwin
 
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Post » Sun Mar 06, 2011 5:37 pm

A couple, hopefully helpful comments:

-Your backstory is interesting, but I think it's too much (your starting stats don't reflect years of military experience). Might be better if you were just some recruit who got captured, r a new ranger in training, etc.
-Set your stats to conform to your character, not the game. The game is easy enough that most any build will end up ok. Note that this game is skill driven, and the stats, although not meaningless, aren't quite as important.
-As above, choose your perks to fit your character.


My thinking was, that like in Oblivion's prison Richard's skills decayed from disuse. Ideally, I'd want to start him at level 8-14 for congruency with the back story, but I can't.
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OTTO
 
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Post » Sun Mar 06, 2011 9:23 am

You can only take 2 traits, I'm affraid.
Take handloader, it'll allow you to make more powerful bullets and recover more hulls.
If you want to go sniping, you're going to at least have decent Sneak (silent running is a must) .
The Sniper Rifle as it is iss way too overpowered since it'll crit with every shot, so if you want challange, don't take it, or adjust it in the GECK or something.
Ratslayer on the other hand also crits a lot but it doesn't have huge damage like the sniper rifle.

But in the end it's all about how you would prefer to play. I personally like Sneaking around a lot, but going head on with a minigun can also be a lot of fun.
My latsest playthrough has a charismatic character with most points in speech, which provides a whole other experience. Less aggressive, mostly.
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Madison Poo
 
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Post » Sun Mar 06, 2011 9:36 am

Now, there's only one glaring fault in this one. You get 30 levels in the game ;)
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W E I R D
 
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Post » Sun Mar 06, 2011 11:27 am

Now, there's only one glaring fault in this one. You get 30 levels in the game ;)

I thought I'd have to pay for that one again...
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Kirsty Collins
 
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Post » Sun Mar 06, 2011 4:32 pm

You can only take 2 traits, I'm afraid.
Take hand loader, it'll allow you to make more powerful bullets and recover more hulls.
If you want to go sniping, you're going to at least have decent Sneak (silent running is a must) .
The Sniper Rifle as it is is way too overpowered since it'll crit with every shot, so if you want challenge, don't take it, or adjust it in the GECK or something.
Rat slayer on the other hand also crits a lot but it doesn't have huge damage like the sniper rifle.

But in the end it's all about how you would prefer to play. I personally like Sneaking around a lot, but going head on with a mini gun can also be a lot of fun.
My latest playthrough has a charismatic character with most points in speech, which provides a whole other experience. Less aggressive, mostly.


Sneaking is not particularly what Richard wants to do. He's more all up in your face, balls to the wall destruction.
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Eileen Collinson
 
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