Wild Wasteland Help

Post » Tue May 10, 2011 4:49 pm

Ok i keep hearing so much about this wild wasteland perk your able to get in the game. So far ive had no luck on even seeing any mention of it on the perk list at all...maybe it's because i'm playing on 360? If anyone could help id appreciate it :) Thx
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Jennie Skeletons
 
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Post » Tue May 10, 2011 3:05 pm

Ok i keep hearing so much about this wild wasteland perk your able to get in the game. So far ive had no luck on even seeing any mention of it on the perk list at all...maybe it's because i'm playing on 360? If anyone could help id appreciate it :) Thx


It was a "Trait" that you could have chosen during the begining of the game when you are talking to the doctor, and creating your character.
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Kari Depp
 
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Post » Tue May 10, 2011 11:14 am

There are around 30 WW encounters in a big big big sandbox wasteland.
So uhm... Yeah...
I found 2 with that trait.
Don't expect too much from it unless you look up the encounters on the wikia.
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Kerri Lee
 
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Post » Tue May 10, 2011 1:06 pm

You can find two of the earliest encounters just outside Goodsprings... Look for a fridge on the side of the road leading into GS from the south, and complete the unmarked quest for Barton Fink over by the GS Source.
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casey macmillan
 
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Post » Tue May 10, 2011 8:07 pm

It is just a variety of mostly pop culture references in the game. A lot of them are very subtle and easy to miss, like the one in Nipton.
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Katie Louise Ingram
 
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Post » Tue May 10, 2011 11:28 pm

A lot of them are very subtle and easy to miss...


And people thought this trait was going to be too In-Your-Face.... even taking into account the Monty Python references, there hasn't been anything as ridiculous as the "Moo I Say" brahmin of previous titles.
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ImmaTakeYour
 
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Post » Tue May 10, 2011 10:37 pm

There are around 30 WW encounters in a big big big sandbox wasteland.
So uhm... Yeah...
I found 2 with that trait.
Don't expect too much from it unless you look up the encounters on the wikia.


There are 17 official ones, according to the Wikia page. Some, like the aliens or the bomb are pretty big ones that you can really only find while exploring (there's good loot even without the trait). The others are smaller, and are generally references that you'll either get or you won't get.
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Naomi Ward
 
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Post » Wed May 11, 2011 1:23 am

I still scratch my head over the dead guy with five aces near Goodsprings...
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Mariaa EM.
 
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Post » Tue May 10, 2011 2:35 pm

I still scratch my head over the dead guy with five aces near Goodsprings...


Some old school game that got reviled on the interwebs until it turned into a meme....
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Anna Kyselova
 
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Post » Tue May 10, 2011 2:41 pm

And people thought this trait was going to be too In-Your-Face.... even taking into account the Monty Python references, there hasn't been anything as ridiculous as the "Moo I Say" brahmin of previous titles.


To be honest, I think I'd prefer if it were a little more in your face. Because since they went out of their way to make it an optional trait, they could have really gotten away with doing some crazy things with it, something that the trait description implied they would, but the encounters I've found so far seemed fairly subtle, and are the sort of thing that wouldn't really have bothered me if they appeared as eater eggs even without the player choosing an optional trait, of course, I've only found two myself, but even so, the others I know about seem a lot more subtle than a lot of things in Fallout 2. And while the gratuitous pop culture references in Fallout 2 were the sort of thing that some liked and some didn't, but I thought that's the reason that Wild Wasteland was created, so Obisidian could include whatever crazy encounters they like without bothering players who like to keep their Fallout experience reletively serious, because they can simply choose not to select the trait, and it's just slightly dissappointing that it wasn't put to greater use.

Now, I'm not saying that I don't like Wild Wasteland, I like the idea, and I even like some of the encounters I know of from it, I'm just saying that Obisidian could have done a little more with it, especially since you need to spend one trait slot, of which you only have two, to get it.

But yes, Wild Wasteland is a trait, which can only be chosen at the start of the game, so if you want to use it, you're just going to have to start a new character.
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WTW
 
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Post » Wed May 11, 2011 1:09 am

I still scratch my head over the dead guy with five aces near Goodsprings...


Me too. I liked finding Indy though. Then I was mad for not getting his hat. :(
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Ally Chimienti
 
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Post » Tue May 10, 2011 8:30 pm

To be honest, I think I'd prefer if it were a little more in your face. Because since they went out of their way to make it an optional trait, they could have really gotten away with doing some crazy things with it, something that the trait description implied they would, but the encounters I've found so far seemed fairly subtle, and are the sort of thing that wouldn't really have bothered me if they appeared as eater eggs even without the player choosing an optional trait, of course, I've only found two myself, but even so, the others I know about seem a lot more subtle than a lot of things in Fallout 2. And while the gratuitous pop culture references in Fallout 2 were the sort of thing that some liked and some didn't, but I thought that's the reason that Wild Wasteland was created, so Obisidian could include whatever crazy encounters they like without bothering players who like to keep their Fallout experience reletively serious, because they can simply choose not to select the trait, and it's just slightly dissappointing that it wasn't put to greater use.


I can agree with that... Anyone that feels like the WW encounters are TOO wacky for the Fallout universe would likely have just found something else to complain about had they been left out... I was more disappointed that there weren't a few more truly OVER-THE-TOP encounters on par with the Godzilla track or The BridgeKeeper... Some that invloved clever and hilarious dialogue woulda been welcome too, instead of a short list of passive (or dead) encounters (Romanes, or Owen/Beru) and violent rushing ones (Granny Gang, Hovering Anomaly)... Considering that the series Lassie never actually used a plot that involved Timmy in a Well, and that many players are decades too young to even appreciate the connection (let alone have seen the show) encounters like Aroo seem like wasted efforts, also...
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WTW
 
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Post » Tue May 10, 2011 4:51 pm

Considering that the series Lassie never actually used a plot that involved Timmy in a Well


I found the Goonies reference hilarious.
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Shaylee Shaw
 
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