I have just figured out how this crafting stuff works. Yes I'm slow but I'm really a shooter guy. The ability to craft up weapon repair kits for 50 repair and common trivial components is a game changer for me. Probably as useful as discovering how much speech affects the game.
I'm going to go on a crafting weapon repair kits spree and fix up all the broken guns, there are a lot of them and sell em'.
One of my favorite Stalker COP strategies was to get in fights and take all their guns when the fight was over, juice up on strength drug and stagger back to the army tech in Prypiat who would fix my stuff for free. Then I'd go sell all this cherry stuff to the traders. I just liked being a gun runner and it made me pretty good $s.
You can get about 1000 caps worth of repair for free or if you are super lazy and buy your components about 14 caps. You can cruise up to 30 repair, get 'comprehension' for double magazine benefit and pile up components and read 'fixing things' mag for 20 repair then cook up a big pile of weapon repair kits.
Mr House et al can wait. I got some guns to fix.
LOL!
I felt the same way.
Once I discovered that the parts used to make Repair Kits are actually strewn all over, I started picking them up like mad. Now, I've got ED-E so loaded down with wrenches, scrap, wonderglue and duct tape that he probably thinks I'm building his replacement! :rofl:
Another thing that changed the game for me was when I actually started using the reloading benches.
Man, some of the ammo that can be made is phenomenal in my opinion. Also, it adds some extra depth to the game, somehow.
I'm almost afraid to even mess with the campfires, now, or I'll never finish another playthrough. :woot: