Please fix Grim Reaper's Spirit!

Post » Thu May 19, 2011 6:17 am

The only thing I have to add to this thread is this:

It's Grim Reaper's Sprint, not spirit. I see this mistake all over the place. Sorry for being an ass, but this is just one that drives me nuts, and it's a short drive.

/pedantry

-gunny out.

:rofl: I always, ALWAYS, love your posts gunny.


On topic: GRS doesn't need to be fixed, unless of course you're into taking every ounce of challenge the game hase and throwing it out the window, if thats the case, more power to you. :shrug:
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Wed May 18, 2011 6:10 pm

I understand what your saying.. it just feels weird after playing fallout 3 and having such a powerful way to deal with enemies in your hands only to have it reduced in New Vegas. VATS is to fallout as Bullet Time is to Max Payne. .. if they mess around too much with bullet time for Max Payne 3 it's really going to feel weird. But.. if you think about it... This game will be able to take you to level 50 by the end of it all. We'll have the choice to pick almost as many perks as in fallout 3 and have almost twice as many hp's by the end. Plus we have the added perks from doing the challenges.. and they aren't even optional.. Your going to be a god by the end of this game and .. if you take a high agility, take a couple action boy/girl perks.. you'll have enough ap's to beat what you need to in VATS. In fact you can get more AP in Fallout New Vegas than you can in Fallout 3 I think.. Agility at 10 nets you 95 ap, Take the Kamikaze trait gives you an extra 10, Take two levels of Action Boy for 30,, Where General Olivers Uniform for 20 more.. Take an Ultra Jet for 40 and you have 195 AP.. .. That's quite a bit of ap.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Thu May 19, 2011 5:27 am

some of them get better weapons , that's what i observed ....
User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Thu May 19, 2011 6:18 am

Nope, most enemies don't scale with you. It's great.

The reason ranger vets are so difficult is that they have heavy armor and good guns. Going along with that, the change to the armor system (DT as opposed to DR) means that heavily armored enemies became much more threatening and difficult. As they should be.


I just entered the Hidden Valley bunker with my new explosives character and Living Anatomy shows that the BoS Paladin's HP has increased from 125 to 165. From what I've seen so far, their maximum DT is 31. Their HP should be much higher though.

I understand what your saying.. it just feels weird after playing fallout 3 and having such a powerful way to deal with enemies in your hands only to have it reduced in New Vegas. VATS is to fallout as Bullet Time is to Max Payne. .. if they mess around too much with bullet time for Max Payne 3 it's really going to feel weird. But.. if you think about it... This game will be able to take you to level 50 by the end of it all. We'll have the choice to pick almost as many perks as in fallout 3 and have almost twice as many hp's by the end. Plus we have the added perks from doing the challenges.. and they aren't even optional.. Your going to be a god by the end of this game and .. if you take a high agility, take a couple action boy/girl perks.. you'll have enough ap's to beat what you need to in VATS. In fact you can get more AP in Fallout New Vegas than you can in Fallout 3 I think.. Agility at 10 nets you 95 ap, Take the Kamikaze trait gives you an extra 10, Take two levels of Action Boy for 30,, Where General Olivers Uniform for 20 more.. Take an Ultra Jet for 40 and you have 195 AP.. .. That's quite a bit of ap.


They should adopt the "Evasion" derived statistic from Van Buren which would make the combat a lot more challenging and less predictable and simplistic.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Thu May 19, 2011 4:31 am

What they could do is add ranks to GRS, with the first rank being as it stand, the second adds 4 more AP's, the Third another 4 AP's, the fourth Full Regen.
Now I know that doing it the way I've just suggested will not be desired by everyone who wants the old GRS back, but I've suggested it that was as if you want it as was, then there will be a consequence for getting it, with the consequence that it takes 4 perks to enable the old GRS.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Wed May 18, 2011 11:34 pm

The only thing I have to add to this thread is this:

It's Grim Reaper's Sprint, not spirit. I see this mistake all over the place. Sorry for being an ass, but this is just one that drives me nuts, and it's a short drive.

/pedantry

-gunny out.

Or maybe it is a new Perk that we will get! restore 20AP when PC kill something in real time!
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Previous

Return to Fallout: New Vegas