book chip

Post » Thu May 19, 2011 7:20 am

I have this ideal for a book chip which you can put in this chip in a book. If it a book about items then you put the book on a 3d scanner and it will read the items and then out comes a menu with many categories like weapons , armor, clothes, food, ,aid , and items. Then click a button that says extract to geck and there you go. New choices, like new weapons, new reload animations, and ammo for the new weapons. If you have an atlas that has a map from ancient times through now; then you have a new land. Select a map from those years, and you have a new land. Sorry you have to buy a 3d scanner for this to work.
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scorpion972
 
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Post » Wed May 18, 2011 11:29 pm

:spotted owl:
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Frank Firefly
 
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Post » Thu May 19, 2011 8:16 am

:wacko: *Spits in a can* Son you lost me at put a chip in a book.
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Cheville Thompson
 
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Post » Thu May 19, 2011 8:10 am

...........cough............facepalm........cough..........

Trick me once, shame on you, trick me twice, shame on me, I will not feel shame.

I bid you good day.
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Horse gal smithe
 
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Post » Wed May 18, 2011 10:40 pm

:teehee:
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john page
 
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Post » Thu May 19, 2011 4:13 am

I have this ideal for a book chip which you can put in this chip in a book. If it a book about items then you put the book on a 3d scanner and it will read the items and then out comes a menu with many categories like weapons , armor, clothes, food, ,aid , and items. Then click a button that says extract to geck and there you go. New choices, like new weapons, new reload animations, and ammo for the new weapons. Sorry you have to buy a 3d scanner for this to work.



Great idea

Invent it
Code the program
Document it
Video proof fit
The tell us about your magic machcine
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Eve(G)
 
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Post » Thu May 19, 2011 7:40 am

Quel page?
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Lisha Boo
 
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Post » Thu May 19, 2011 12:09 am

I'm a svcker for someone that puts extreme thought into a game they love :)
Nice idea, it would be damn hard work to do though, are you up to it?!



:cryvaultboy:
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lucy chadwick
 
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Post » Wed May 18, 2011 9:48 pm

Dont ever use that kind of language on this forum again :toughninja:
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Ice Fire
 
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Post » Thu May 19, 2011 8:27 am

Is that like a book made from Doritos? cause that sounds pretty awesome.
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Katy Hogben
 
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Post » Wed May 18, 2011 10:14 pm

I love kid science, they think everything is possible in a short amount of time with a minimal amount of effort.

Guys, how about, instead of a scanner and books, the Google maps satellite flies over the world and makes an entire world-sized game world for Fallout 4!
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Fanny Rouyé
 
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Post » Thu May 19, 2011 8:17 am

I love kid science, they think everything is possible in a short amount of time with a minimal amount of effort.

Guys, how about, instead of a scanner and books, the Google maps satellite flies over the world and makes an entire world-sized game world for Fallout 4!


How 'bout we just put a plug in our heads, and then we can think of what we want Fallout 4 to be like, then we can plug the plug into our TVs and then we can play Fallout 4.
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Christina Trayler
 
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Post » Thu May 19, 2011 4:46 am

How 'bout we just put a plug in our heads, and then we can think of what we want Fallout 4 to be like, then we can plug the plug into our TVs and then we can play Fallout 4.

or better yet! we scan the sky and get an entire universe to play in!
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Quick Draw III
 
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Post » Wed May 18, 2011 7:29 pm

Dont ever use that kind of language on this forum again :toughninja:

:rofl: :lmao: :clap: :cookie:
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Dan Scott
 
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Post » Wed May 18, 2011 8:35 pm

Uhmmm... :blink: you do realize this passes far beyond the realm of what is possible with our current tech... right...?
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phil walsh
 
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Post » Wed May 18, 2011 11:13 pm

Uhmmm... :blink: you do realize this passes far beyond the realm of what is possible with our current tech... right...?


it is possible
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Marcin Tomkow
 
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Post » Thu May 19, 2011 2:52 am

it is possible


Oh good.
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Marion Geneste
 
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Post » Wed May 18, 2011 10:40 pm

it is possible

You do realize that this process has litterally, terrabytes, of information to process. This includes all the different weapons, variations, modifications, ammo types and subtypes, not to mention the game aspects: Damage Per Second (DPS), Base Damage, Fire Rate, Conditionioning (If said game implements a "Weapon has X amount of HP. When HP=0, weapon no longer functions" system like FO does), as well as Accuracy, Spread, effects of afformentioned modifications as well as affects from diffrent types of munitions, which variant of said weapon does what (for example; Say someone scans a M4 Carbine, and then decides they want the other variants: M4 MWS, M4A1, Mark 18 CQBR, SOPMOD Block I, SOPMOD Block II, and SOPMOD Block III. Scanning these things, and actually putting them into a system, would take a processor/scanner capable of processing/scanning terrabytes, if not petabytes of information every minute.) And thats just covering the numerous weapons. There are literally thousands, if not hundreds of thousands of weapons out there, if not more if you don't minimize the generalization to just Guns/Handheld weapons and include vehicles such as Tanks, Jets, Gunships, Helo's, etc, each one requiring a set amount of data to process and implement. Adding to that the ability to scan an Atlas and add that land in game? Now assuming you don't mean "well we can just scan the map and it will add a base for it", and you actually mean "Oh we'll scan the map, and everything down to the last blade of grass will be included into this!". That, is imposible, you'd have to gain access to EVERY and I do mean EVERY public maps database just to get the terrain down, and even then, considering there are thousands of locations around the globe, and litterally hundreds of different environments and ecosystems. The ability to adequately take all these, and put it into a chip, in which you can scan an Atlas and BAM, instant land for your game, is farsicle and utterly impossible. We're talking about Platinum Chip specifications in the real world here.

Now assuming that we can actually get this done, what out there can actually handle this payload of information? All together we're looking at maybe thousands of zettabytes/yottabytes of information, albeit probably highly unstable information liable to an unbeleivable amount of bugs and game enders. No platform out there can handle this much information, and honestly, I think even a super computer would have trouble processing and implementing what you are suggesting.


So I'll say it again. Unless you have access to a super computer for a gaming PC; This is outside the realm of possibility with our current tech.
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phillip crookes
 
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Post » Thu May 19, 2011 2:46 am

it is possible

Kid, no it isn't. There is no technology out there or in the near future that can outperform the human brain, and even the human brain has to implement tools and manually create things.
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mollypop
 
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Post » Thu May 19, 2011 6:19 am

i think someone has been smoking to much weed!
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Ron
 
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Post » Thu May 19, 2011 8:47 am

i think someone has been smoking to much weed!


& i think he needs to share......
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Melly Angelic
 
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Post » Thu May 19, 2011 1:20 am

You do realize that this process has litterally, terrabytes, of information to process. This includes all the different weapons, variations, modifications, ammo types and subtypes, not to mention the game aspects: Damage Per Second (DPS), Base Damage, Fire Rate, Conditionioning (If said game implements a "Weapon has X amount of HP. When HP=0, weapon no longer functions" system like FO does), as well as Accuracy, Spread, effects of afformentioned modifications as well as affects from diffrent types of munitions, which variant of said weapon does what (for example; Say someone scans a M4 Carbine, and then decides they want the other variants: M4 MWS, M4A1, Mark 18 CQBR, SOPMOD Block I, SOPMOD Block II, and SOPMOD Block III. Scanning these things, and actually putting them into a system, would take a processor/scanner capable of processing/scanning terrabytes, if not petabytes of information every minute.) And thats just covering the numerous weapons. There are literally thousands, if not hundreds of thousands of weapons out there, if not more if you don't minimize the generalization to just Guns/Handheld weapons and include vehicles such as Tanks, Jets, Gunships, Helo's, etc, each one requiring a set amount of data to process and implement. Adding to that the ability to scan an Atlas and add that land in game? Now assuming you don't mean "well we can just scan the map and it will add a base for it", and you actually mean "Oh we'll scan the map, and everything down to the last blade of grass will be included into this!". That, is imposible, you'd have to gain access to EVERY and I do mean EVERY public maps database just to get the terrain down, and even then, considering there are thousands of locations around the globe, and litterally hundreds of different environments and ecosystems. The ability to adequately take all these, and put it into a chip, in which you can scan an Atlas and BAM, instant land for your game, is farsicle and utterly impossible. We're talking about Platinum Chip specifications in the real world here.

Now assuming that we can actually get this done, what out there can actually handle this payload of information? All together we're looking at maybe thousands of zettabytes/yottabytes of information, albeit probably highly unstable information liable to an unbeleivable amount of bugs and game enders. No platform out there can handle this much information, and honestly, I think even a super computer would have trouble processing and implementing what you are suggesting.


So I'll say it again. Unless you have access to a super computer for a gaming PC; This is outside the realm of possibility with our current tech.


What this guy said ;)
Its a neat idea tho that should stay as an idea for a long time :shocking:
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Calum Campbell
 
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