- The Pitt (A) - Aside from missing an "ongoing" reason to visit the place after the main DLC quest if over (other than the ammo press), it had all the elements of a great Fallout DLC, new environment, cool unique items, morally gray choices. A great departure from the DC Wasteland while still having the Fallout feel.
- Dead Money (A-) - Easily the most challenging of all the FO DLCs. My character died here so many more times than I care to admit. Interesting companions and some of the best dialog I've seen. I don't like how the DLC area just shuts down after the quest is over. Yes I know it makes sense story wise, but generally speaking I think it's sort of a cop out, I mean it is an open world game, the DLCs should add to the ongoing playable environment and not just "Play once and GTFO".
- Point Lookout (A-) - Although the "Super Tough Swampfolk" was a bit of a stretch for me, I loved the open environment, the story, the quests, the characters and the fact that you could take the riverboat back and fourth from the the DC Wasteland to Point Lookout even after the main quest was over.
- Broken Steel (B+) - It's a bit of a mixed bag for me with the retconned ending and the bullet sponges, but overall, I liked the level cap raising a handful of the new perks, the cool new gear and despite the retcon, the quests and storyline were pretty cool.
- Operation Anchorage (C+) - It was a bit of a departure from the usual Fallout fare, it being a "simulation" and all. Although I appreciate the spirit of what the developers were trying to accomplish by making it more "run and gun" the "collect and horde any and all items" part of my personality found it frustrating that I had to exploit a glitch to get that cool Winterized Combat Armor out of the simulation. My complaint about not being able to go back stands here as well. The DLC exclusive gear I have to say was pretty damn cool too.
- Mothership Zeta ( C ) - I know most regard this DLC as a "flop" and I have to agree with many of the sentiments. The storyline was weak, there wasn't really a good reason for Aliens to be in Fallout other than it's been an "Easter Egg" in past Fallouts and even in FO3 itself and maybe it was a "convenient" excuse to bring in some really cool, but otherwise anachronistic gear to the DC Wasteland. Personally I loved the MZ exclusive gear and I loved the dialog between the other human captives and I found the Alien Captive recordings to be a mixture of both humorous and a bit disturbing in an xenophobic "get me the hell off this ship" kind of way.
* Although I do have it loaded, I haven't gotten into the Honest Hearts DLC proper yet since I started a new character, but from what I've seen so far it's poised to take the #1 spot...
