The "What's your Favorite Fallout DLC List?" Thread.

Post » Sat Jun 11, 2011 3:57 am

Despite all the people posting to the contrary, I didn't want to hijack the other http://www.gamesas.com/index.php?/topic/1197630-qore-old-world-blues-info/page__view__findpost__p__17823440__hl__favorite+dlc__fromsearch__1 with my list, so I decided to start a new thread. Well anyway, here's my list. Please feel free to post your own list as well... =)


  • The Pitt (A) - Aside from missing an "ongoing" reason to visit the place after the main DLC quest if over (other than the ammo press), it had all the elements of a great Fallout DLC, new environment, cool unique items, morally gray choices. A great departure from the DC Wasteland while still having the Fallout feel.

  • Dead Money (A-) - Easily the most challenging of all the FO DLCs. My character died here so many more times than I care to admit. Interesting companions and some of the best dialog I've seen. I don't like how the DLC area just shuts down after the quest is over. Yes I know it makes sense story wise, but generally speaking I think it's sort of a cop out, I mean it is an open world game, the DLCs should add to the ongoing playable environment and not just "Play once and GTFO".

  • Point Lookout (A-) - Although the "Super Tough Swampfolk" was a bit of a stretch for me, I loved the open environment, the story, the quests, the characters and the fact that you could take the riverboat back and fourth from the the DC Wasteland to Point Lookout even after the main quest was over.

  • Broken Steel (B+) - It's a bit of a mixed bag for me with the retconned ending and the bullet sponges, but overall, I liked the level cap raising a handful of the new perks, the cool new gear and despite the retcon, the quests and storyline were pretty cool.

  • Operation Anchorage (C+) - It was a bit of a departure from the usual Fallout fare, it being a "simulation" and all. Although I appreciate the spirit of what the developers were trying to accomplish by making it more "run and gun" the "collect and horde any and all items" part of my personality found it frustrating that I had to exploit a glitch to get that cool Winterized Combat Armor out of the simulation. My complaint about not being able to go back stands here as well. The DLC exclusive gear I have to say was pretty damn cool too.

  • Mothership Zeta ( C ) - I know most regard this DLC as a "flop" and I have to agree with many of the sentiments. The storyline was weak, there wasn't really a good reason for Aliens to be in Fallout other than it's been an "Easter Egg" in past Fallouts and even in FO3 itself and maybe it was a "convenient" excuse to bring in some really cool, but otherwise anachronistic gear to the DC Wasteland. Personally I loved the MZ exclusive gear and I loved the dialog between the other human captives and I found the Alien Captive recordings to be a mixture of both humorous and a bit disturbing in an xenophobic "get me the hell off this ship" kind of way.


* Although I do have it loaded, I haven't gotten into the Honest Hearts DLC proper yet since I started a new character, but from what I've seen so far it's poised to take the #1 spot... :)
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Red Sauce
 
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Post » Sat Jun 11, 2011 11:36 am

1. Dead Money (A). Aside from not be able to return, the DLC is well done in all aspect.

2. Honest Heart (A). Aside from slightly short main quest and White Legs' not going to respawn, it is the first 'off map' DLC which add items back to main game. Weight limit restriction is good as well.

3. Point Look Out (B ). Main Quest is really well done and dramatic. However there isn't enough quest/sub story to lure player to explore every part of the map.

4. Mothership Zeta (B ). Canon out of the window, the level design and artwork are really well done. The player is lead from junkyard to command deck of the alien ship.

5. Operation: Anchorage (B-). Too focus on the action aspect, fail to use the opportunity to show player 'Fallout' Anchorage.

6. The Pitt (B-). Disappointed. Whatever you did in the Pitt doesn't do much. While founding iron ingot are quite fun, so as assaulting military camps or shooting aliens in their ship.

7. Broken Steel ©. Glad Liberty Prime meet its match, otherwise it does more harm to the game then good.
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Jani Eayon
 
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Post » Sat Jun 11, 2011 5:31 am

my fav dlc
1 Honest Hearts-it has a great story and the Survivalis's made the dlc weapons were great too (my current fave)
2 The Pitt-Its just so cool because i live near pittsburgh and its a good story too
3 Dead Money-The weapons were cool but the story as a whole was very bland and not creative(except Christine's)
4 Point Lookout-Scared me half to death the first time through guns are ok but thats it
5 Operation Anchorage- great idea and i like its pre war
6 Broken Steel- its ok but kinda ruined the ending but i like being able to roam around still
-30 :flamethrower: Mothership Zeta- I HATE IT :banghead: you cant go back to get anything once ur done and it ticks me off the story is really unimaginative alien abduction never heard that before

OWB looks great and i cant wait epecially the Toaster :fallout:
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marie breen
 
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Post » Fri Jun 10, 2011 11:40 pm

1. The Pitt- I loved this DLC because it was fun, the story was engaging, and I DO like having my stuff taken :P
2. Dead Money- Although linear, the plot was the most engaging yet, and I like the whole moral of Dead Money and how it's tied into the DLC.
3. Honest Hearts- Engaging, Joshua Graham is still a fascinating character, and the loot and recipes added a whole layer to the game. I am a bit sad that I couldn't go to New Canaan, though.
4. Point Lookout- Hillbillies, Swamps, and Punga Fruit, Oh my!
5. Operation Anchorage- A neat twist on the Fallout formula. I don't really care for the OP loot though
6. Mothership Zeta- SHOOT DEM ALIENS
7. Broken Steel- This was fun, but I don't think it was necessary. The lake was still radioactive, after all.
:fallout:
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ANaIs GRelot
 
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Post » Sat Jun 11, 2011 10:09 am

To be honest I skipped most of FO:3's DLS, but

# 1 Honest Hearts: Nothing like I was expecting, and had very engaging NPCs.

# 2 Point Lookout: I liked the struggle between the two main NPCs, and I was caught off guard with the tripy surgery scene.
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-__^
 
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Post » Sat Jun 11, 2011 10:25 am

1. Dead Money - It's kinda tough to look at Dead Money and how much I enjoyed it. Given the nature of how it's set up, it's one of those things where I probably won't replay it as much as I might replay other DLCs. It's demanding of the player in many ways. But the pay-off is excellent and it's quite possibly the only DLC I've ever played that I felt had an impact on me. It's tense, the story and writing are wonderful, the choices regarding the companions are well realized and it has a clear theme throughout.

2. Honest Hearts - Zion was beautiful to explore and while I would've really liked more characterization, the characters that are there are interesting (especially Joshua Graham). I also really enjoy the spiritual feel of the DLC, feels quite different than any other Fallout stuff, yet it still fits beautifully. But yeah, could've done with more character interactions as well as more involving quests in this one. Doesn't quite live up to its potential.

3. The Pitt - I think the best-looking DLC until Honest Hearts came out. The view as you approach the Pitt is pretty spectacular, and I think Beth did a great job in creating an area that was visually different yet fit in well with Fallout. An interesting attempt at grey morality as well in this DLC, though sadly I don't think the writing is good enough to give it any oomph.

4. Point Lookout - Another interesting environment for a Fallout game. I really did enjoy the swamp feel to this but I think the hillbilly mutants and... well, the whole murky swamp feel could've been toned down a lot. It feels like they pushed the clichés too far into silly land. I enjoyed the direction they took with this DLC, making an open explorable area, but I don't think the content is too fun.

5. Broken Steel - Now we're coming to the ones I really disliked. Broken Steel was an extremely poor attempt at fixing the horrendous ending of Fallout 3. The added stuff was just tedious, like the bullet-sponge enemies and the quests introduced were just awful and way too shooty-shooty.

6. Operation Anchorage - The only enjoyment I got out of this was seeing the snowy landscapes for the first couple of minutes. Then it devolves into an extremely boring shooter. Making a "FPS" game in the Fallout 3 engine didn't work out well at all. Couldn't wait to end it when I played it.

7. Mothership Zeta - I'm just gonna pretend this never happened.
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jodie
 
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Post » Sat Jun 11, 2011 6:41 am

1. Point Lookout - Awesome narrative and fallout feeling.
2. Mothership Zeta - Just pure fun. FUN. A good old fun.
3. Broken Steel - Something that had to be in the vanilla game to start with...
4. Honest Hearths - Loved the Views...
5. Operation Anchorage - Loved the Views...

My Top 5 DLCs that i enjoyed the most.

Also, heres the list of Top 1 DLCs i hate the most:
NUMBER 1: Dead Money - FRUSTRATING as hell. Just went too far
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nath
 
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Post » Sat Jun 11, 2011 1:57 am

1. Dead Money - Loved the survival aspect and the feeling I could die at any given time. :thumbsup:
2. Honest Hearts - Loved the scenery, and the fact that we actually saw a place untouched by the war. Follows-Chalk still cracks me up everytime I do the DLC. :rofl:
3. The Pitt - Loved the story and the fact that I was brought in basically as a Knight in Shining armour (depending on your view). That and I love the Auto Axe. :rofl:
4. Operation Anchorage - I loved being able to play during events before the apocalypse.
5. Mothership Zeta - I love energy weapons, and being abducted was kinda fun too.
6. Point Lookout - Glad to see the majority of red neck america still hasn't changed. :rofl:
7. Broken Steel - Was fun, but I would have just been happy ending it at Project Purity.

I have a feeling Old World Blues will replace #1. :fallout:
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Hussnein Amin
 
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Post » Sat Jun 11, 2011 8:33 am

Point Lookout (A+) - love exploring, touch enemies, pretty good loot, interesting storyline.
The Pitt (B ) - great storyline, good loot, too short.
Honest Hearts (B ) - got to finally meet the burn man, cool loot, pretty good exploration, too short and easy.
Operation Anchorage (B-) - great dlc to start the game to get a few lvls, good sceneray, great loot, too much combat and hardly any real story.
Mothershop Zeta (C-) - cool weapons, some cool exploration, too combat heavy, story was boring.
Broken Steel (C-) - extended the storyline and made game open ending, one last good huge battle, too short, wasnt worth $10.
Dead Money (C-) - cool loot, great storyline, cool characters, too many restrictions, not hard just tediously annoying.

over all only PL was the only i really remember and liked, i actually have a save right at the boat so i can start PL whenever i want. Im hoping OWB will change that and actually be an interesting dlc to explore and have fun in and have a great story but i can only hope.
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Chica Cheve
 
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Post » Sat Jun 11, 2011 8:02 am

These are my "good" dlcs

1. Operation Anchorage-I loved playing it, and I loved the stuff I got from it(though some of it I had to cheat to get :evil: ).I cant explain it, but this dlc gave me a feeling that the other ones didnt. With every file, it was the first dlc I did, I looked forward to it, I loved playing it, and after, I wished I could do it again.

2. Point Look Out- I loved the new world, that swamp feel/old fashon fishing town.I loved going through the abandoned buildings, seeing the sad storys of the past.And the main quest made me feel like I was caught up in some spy movie.Most importantly, the swamp people gave me a feeling of horror.Even today, I like to remain on the outsides of the swamp, and when I first got the dlc,I was afriad to enter.

3. Honest Hearts- This place was amazing.Never in fallout have I felt so alive, felt like I was in a paradise.Heck, it was paradise.Ill admit,the story was short and dry,and that hamperd it a little.But the land scape, the Burned Man, the tribles story/way of life made up for it.Another reason this might have appealed to me more than most, is Im a survival/stealth style player.This dlc made survival better for the base game, and gave me a chance to live off the land.

4. The Pitt- I had a sour taste in my mouth the whole time I played this one.I down loaded it the day it came out, and it was so glitchy/bug filled, bethesda pulled it off the market and a new version came out a few days later.So there was that. The story was good enough, I just didnt like the feel of the area.So yeah, on my list this ones the middle.I didnt enjoy it very much, but i didnt dread doing it.

Ok, heres the ones I didnt care for.

5. Broken Steel- We all know about the plot holes the ragular game had in its main quest(im not going into them in this thread), but this dlc made them worse.I was excited about being able to extend past the ending(as a tes fan), and I thought we would have the option to join col Autums "good" enclave, as he was against Edens genocide.Well, I was wrong.Instead, we make a new super weapon to substitute the loss of LP,fun. Then we go to there 2nd main base,even though RR was suposed to be the main one, kill tons of enclave troops, only to out they had the option to blow up the bos the whole time.Thats not the worst part, the biggest slap in the face is that Im allowed to wipe out the group I was forced to work with, when I should have been able to work with the enclave in the first place.Even if I destroy the BoS, I am still hated by them.

6. Dead Money- I loved the story, realy I did.The companions were great.It was the first dlc of fallout to have a theme,which I liked.This was ment to be a horror expieriance.But here's the bad stuff.This was ment to be a horror expieriance, like point lookout. Unlike point lookout, horror was not not the feeling extracted from, only frustration.I spend several hours wandering around the villa, killing the same two bad guys over and over again.They are very strong, they attack in groupes, and I dont have anything to kill them with.The villa was a lot of pathways,somthing I dont like.The Casino itself was a nice change of pace.But then,the thing that had only slightly goten on my nerves till then was the main obstical in the casino.The radios.Fallout is not supposed to be a "trial and error" game, where you just save and reload untill you find the right way.I might have excused this dlc because of the companions/story, but this sent me over the end.

7. :flamethrower: Mothership Zeta- This felt like a bad, long drawn out joke.Some of the loot was cool,and the humans had some cool things to say, but that was it.I spent the whole time wandering through hallways(even smaller ones than the streets of the villa), commiting intergolactic genocide. Once I had gotten through, I planned on going back through and getting the cool stuff.Gues what,you cant! For no reason, the entire ship is locked down.So, I had to play through several hours of mind numbing crap over again, except this time, I had to take the time to make sure I got any thing of value.Now, heres my biggest prob.I am a huge fan of OA, and you cant get Gen. Chases Overcoat out of the sim.After missing it the 1st time, I went back and got it, only to find out they made a mistake and had it look like freakin combat armor.So not only did they put out crappy content, but they didnt even beta test it.To this day, the easy fix has not been made to the over coat. :banghead:

Old World Blues looks very good, and(especialy if the sink is a home) might be high on my list.I cant say for Lonesom Road, as not much has been released.

Sorry for errors in this.As you can see, I had a lot to say, and was typin fast.If you read all of this :cookie:
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Kortknee Bell
 
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Post » Sat Jun 11, 2011 5:28 am

Copypasta.


1). Mothership Zeta -- I agree that it's an uncomfortable fit with Fallout canon, but man, I love shooting aliens. I never get tired of this.
2). Dead Money -- I think this is a fantastic DLC for those who take time to explore the characters and locations. An amazing amount of content and incident packed into a small area.
3). The Pitt -- I just love the rusty, smoky atmosphere. I wish there was more to explore. Can you imagine this expanded?
4). Broken Steel -- The game should have ended after the last mission, but I loved the changes in the CW, the bullet sponges, the missions and most of all, ' Hey, Fawkes can do it!'
5). Operation Anchorage -- I loved the change of scenery and, frankly, the exploits.
6). Honest Hearts -- Zion was beautiful, the characters were heartfelt and the Survivalist is my new favorite Fallout character. It's only this low on the list because the story was over too soon.
7). Point Lookout -- I loved the swampfolk and the change of scenery. I liked the Ghoul and the Brain. I liked diving for treasure. But something about PL was boring to me. I can't explain it.

I'm thinking Old World Blues might be number 1, soon. I can't wait.
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Beulah Bell
 
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Post » Fri Jun 10, 2011 8:27 pm

1.) The Pitt (A friggen plus) The world created here almost surpassed the Capital Wasteland, the characters were compelling and interesting, there was a good degree of difficulty, but not so much to where I couldn't enjoy the DLC, nice optional side quests, and gray choices...I loved it!
2. Broken Steel (A) YOU CAN PLAY PAST THE ENDING? WUT? A DLC in the actual map, some parts were lacking but really, you can blow the citadel to pieces! :celebration:
3. Dead Money (A minus) Compelling story, awesome characters with deep back grounds, ability to use interesting secondary skills, very difficult, next time I play I'm going to use the followers exploit...the map was interesting and you use your character in a way you never have before (jumping is necessary!) I don't like that you can't come back....there's a lot to explore here, but I'm not in the exploring mood when my life is threatened.
4. Point Lookout (B plus) It spoke to my occult side...not that I really have one, but it reminded me of when I did, exceptionally creepy...so much so that half the time I didn't want to play...some parts were great, others not so much, and it was so buggy that it destroyed my game and I had to uninstall to play in the Capital Wasteland Normally.
5. Mothership Zeta (D plus) yuck...boring as hell, not at all interesting, I just did not feel this at all. Only good points were the followers, those holotapes were kinda interesting, and that was it, even the weapons svcked.
6. Honest Hearts(D minus) I liked the weapons, the scenery, and the Survivalist stories...and that's where my interest ends, biggest let down of the year
7. Operation Anchorage (F) so bored that I only finished the DLC to get the hell out of it, I didn't even care about the weapons that much, they were all meh...
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Gen Daley
 
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Post » Sat Jun 11, 2011 10:22 am

Honest Hearts - Loved the beautiful outdoors but a lot of story could have been added to this.

Dead Money - loved the story and robbing the vault, hated the ticking collars.

Point Lookout - loved the dark and gloomy swamp feel and there was a quest that sent you back into the main game

Anchorage - liked getting a DLC about the Great War just wish there was more.

The Pitt- Not really fond of this one at all- felt the Pitt should have been its own game and more too it.

Mothership Zeta - hated this one because you lose everything good once the DLC is over no more 100% repair person or any good loot if you forgot to get it.

Broken Steel - Stupid DLC stuck with one faction and linear story progression.
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FoReVeR_Me_N
 
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Post » Sat Jun 11, 2011 3:50 am

1 Old World Blues
2 The Pitt
3 Honest Hearts
4 Broken Steel
5 Mothership Zeta
6 Operation Anchorage
7 Point Lookout
8 Dead Money

;-)
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Tamara Primo
 
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Post » Sat Jun 11, 2011 11:07 am

Man, this is hard. I actually liked playing them all. There are certain aspects, though, that make me like some better than others, but not by much. Maybe it'll be easier if I go backwards:

7. Broken Steel
6. ???


I can't do it. I like them all. Each for different reasons. I just can't put them in any unabridged order. It really depends on my mood or the character I'm playing which one suits me best.

-Gunny out.
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David Chambers
 
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Post » Sat Jun 11, 2011 9:08 am

Well I was always looking forward to Old World Blues even when it was just a title, anything concerning the Old World is interesting, and when I heard about the 'Big Empty' from Elijah I was looking forward to it immensly. Since the trailer though I don't know, I was looking for something more serious, maybe Van Buren's: Boulder, Reservation or even better Bloomingfields Space Center; and yeah it doesn't look completely insane, loving that composite shot of the whole facility. But Robot-Scorpions, an Energy Axe(?), loads of talking appliances, I'll keep my reservations but Chris Avellone saying that OWB might be closer to the dark humour of Fallout 2 is a little bit of a knock to me.

As for my list on DLCs:

Old World Blues - I'm actually going to predict that this might be high on my list; even with my own reservations my opinion on what makes a DLC good is massively opinionated, for example tribals don't interest me and only Zion itself saved HH. Big Mountain itself is enough for me to predict that OWB will be in the top 3, provided it doesn't pull a MZ and lock the entire place down.

Lonesome Road - See HH, doesn't really interest me at the moment - based soley on Ulysess - but if we get more infomation in OWB then my tune might change.

1. Dead Money - I loved it, thought it was a damn good DLC in every regard.

2. The Pitt - Best DLC for F3, grey, dark, and both endings seem pretty cruel at the end with eyepatch guy basically doing it for his own power. Actions have consequences and a damn ripping yarn all-around.

3. Point Lookout - Just some new area's to freeroam, seriously more of this and less MZ! Oh and Desmond was pretty cool, hoping he returns one day with infomation in pre-war Britain; seriously, as a Brit having Alistar Tenpenny be this great man whom might have crossed the Atlantic only not to say anything and just be a baby eating dike - I honesty liked him but maybe that's just me being an apathetic villian.

4. Honest Hearts - Love Zion and the new recipes, tribals however don't particularly interest me.

5. Operation: Anchorage - Largely combat focused but I didn't hate it, again, pre-war infomation even if suspect and potentially un-reliable; liked the Outcasts being kind-of BoSish too. I enjoyed it for what it was, though it's Gauss Rifle immitation really rubbed me the wrong way; I want the old Gauss Rifles back they were [censored] insane and small guns too!

Now the bottom of the [censored]-barrel:

6. Mothership Zeta - Yeah pretty much what has already been said, the aliens were just bullet-sponges, their plan was just... kind of not stated and lulzy, they've been over Earth for 600 years and all we know of their plan was (another!?!) Super-Soldier programme and turning robotic ponies into somekind of death machine. Seemed like just an excuse to put in some really cool gear without rhyme-or-reason and just a confusing shooting-fest all-around; certainly not final DLC quality.

7. Broken Steel - Ugh. Ruined whatever weight the previous ending had. More just kill the Enclave storm-stroopers. Even at the end of it Lyon's still says the Enclave 'might return to D.C. one day' and that 'It take months for their camps in the wasteland to learn of AAFB's destruction'; a sign that Bethesda can just not put things down to [censored] rest and a piss poor reason to just keep Enclave camps around in the wastelan, yeah I'm sure it'll take MONTHS for those that two man camp next to the Reclining Groves Resort homes to realise that they haven't had any orders, food, ammo or just supplies in general. Even when I blew up the Citadel BS still felt the need to [censored] me over by having all of the Enclave I mesmertronned at AAFB disappear and be replaced by BoS Paladins, oh and they deleted the door and ramp back into the Crawler even if you didn't blow it up.... :flame: WHY!?! :flame:
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Anthony Rand
 
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Post » Sat Jun 11, 2011 5:26 am

Man, this is hard. I actually liked playing them all. There are certain aspects, though, that make me like some better than others, but not by much. Maybe it'll be easier if I go backwards:

7. Broken Steel
6. ???


I can't do it. I like them all. Each for different reasons. I just can't put them in any unabridged order. It really depends on my mood or the character I'm playing which one suits me best.

-Gunny out.

Don't be nice, its boring
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kirsty williams
 
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Post » Sat Jun 11, 2011 1:48 am

Don't be nice, its boring

I actually enjoyed the heavy combat in BS. I was gonna put it last because it unbalanced the game so much, but I actually really enjoy playing it, just like I enjoy playing them all. Now if you want me to rate them on what they introduce as gameplay elements or how well they hit my definition of the Fallout world, well, that's a completely different thread, isn't it?

-gunny out.
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Baylea Isaacs
 
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Post » Sat Jun 11, 2011 4:12 am

1. Dead Money - Loved the setting, baddies, and story.

2. Pitt - Liked the grey choice you choose and a faction of raiders that don't outright attack you. http://www.youtube.com/watch?v=Tuy4Bpz080Q

3. HH - At first I didn't think much of it but it grows on you and you start to think about it. Also liked the temporary companions and gear. And it was tribal. Mega bonus.

4. PLO - Desmond and the Brain made it worth it. Also a brain in a jar. And a piece of a brain in a jar.

Thats my list, and OWB, though I don't care for energy weapons it seems like it will be my favorite considering the emphasis on dark humor. Which I enjoy greatly.
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Khamaji Taylor
 
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Post » Sat Jun 11, 2011 12:52 am

I actually enjoyed the heavy combat in BS. I was gonna put it last because it unbalanced the game so much, but I actually really enjoy playing it, just like I enjoy playing them all. Now if you want me to rate them on what they introduce as gameplay elements or how well they hit my definition of the Fallout world, well, that's a completely different thread, isn't it?

-gunny out.

I don't know, this thread is just another one of those thread about trash some of the DLCs. TBH, all FO3 DLC smash the main game in many pieces, the difference is just how many and how tiny.........that isn't so bad to list out isn't it?
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Tyrel
 
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Post » Sat Jun 11, 2011 4:31 am

1. Dead Money - It's just solid. Very awesome writing, having to think things through, good characters, etc.
2. Honest Hearts - despite all of the criticisms that I agree with, it still caters to at least the current character I am playing and I just like it. It also has Joshua Graham and Randall.
3. Point Lookout - Good story, great characters. Finally, as a bonus, we have an old person with a different voice actor, and 2 ghouls that have unique voices as well.
4. The Pitt - Might be the best written bit of content for Fallout 3, it also has a good location with good lore.
5. Operation: Anchorage - I don't like it at all. For the most part, it was a pure shoot em' up, and I certainly don't play Fallout for its shooting mechanics.
7. Broken Steel - The Fallout 3 ending was crap to begin with, but this really didn't help it, and it unbalanced the game. I enjoyed the side quests well enough, but the main part I didn't like at all.
8. Mothership Zeta - It explores something from Fallout that I don't want to have prominence, and it is a linear shoot em' up. Not to mention that annoying kid character.
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Chloé
 
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Post » Sat Jun 11, 2011 12:53 am

Here are mine:
1.Broken Steel: You get to continue past the end of the game and new places are added to the wasteland, plus the Hellfire Armor.
2.Honest Hearts: Tommy Guns
3.Mothership Zeta: You get abducted by aliens and then get alien weapons and Samurai Armor, only thing better would have been alien armor.
4.Point Lookout: Creepy swamp with lots to find.
5.The Pitt: Weapons and armors out the ass.
6.Dead Money: Didn't like
7:Operation Anchorage: Didn't like
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Jessica Phoenix
 
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Post » Fri Jun 10, 2011 9:17 pm

1: 'The Pitt' (A) - Hotly debated story. Nice items and perks that not only avoided being overpowered, but worked correctly.

2: 'Honest Hearts' (A) - Looks awesome. The Survivalist's story and Rifle. M1911A1 and Thompson submachine gun.

3: 'Dead Money' (B) - It's OK in itself. Just reminds me of how I felt about the money spent on NV back in October.

4: 'Operation: Anchorage' (C-) - A glitch fest for console kiddies. Game breaking CSA and nearly indestructible power armor. Yeah, this DLC is only good for putting your game on Easy Mode ASAP, or being the very last content to do. The Gauss Rifle did prop it up and prevent this DLC from svcking.

5: 'Point Lookout' (D) - Blatantly cheating enemies is not the way to go. Swamp Folk and Tribals dishing out huge damage through 85DR with dinky weapons got old fast. Oh, and the perks where hilariously broken.

6: 'Broken Steel' (F) - A cave-in to whiners....and it broke the game to boot.

7: 'Mothership Zeta' - Didn't happen and I refuse to even consider it cannon in Fallout lore.
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Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sat Jun 11, 2011 7:30 am

1. Honest Hearts (A)- Had that combat feel to it. Joshua Graham is an amazing character. Scenery is nice. Good new weapons, but I was expecting more.
2. Operation Anchorage (A-)- Had that combat feel to it. Military-like. Had the "Snow and Ice" feel to it, which I like. Good loot at the end.
3. The Pitt (B-)- Can't really describe this one that much........had an alright story. Good new weapons. Fun to kill raiders and trogs.....
4. Broken Steel (C+)- Had that combat feel to it. Can continue after you beat the game. Gave me the Enclave Hellfire Armor. Story wasn't all that gripping. Kinda boring.....
5. Point Lookout (C`)- Story was okay, but not as gripping. Didn't really like the "dark" feel to it. Liked the new weapons.....mainly the Double Barreled Shotgun. Not as fun to play. Swamp Folk were not as hard for me. I didn't have a problem with them.
6. Mothership Zeta (D+)- Its repetitive to kill aliens, do this, kill aliens, do this, kill aliens, then do this.. Had bland environments. Much too long. Not as fun to play. Loot wasn't that good. You get to return to it, but you don't have access to many parts of the ship.
7. Dead Money (F)- I really hated this DLC. Didn't have a Fallout feel. Had a survival-horror feel to it, I don't want to play survival-horror, I want to play Fallout! It was kind of difficult for me, and very tedious. At least Ghost People were more fun to kill than Aliens and Abominations.
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Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm


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