Here is an article I found posted on Eurogamer.net
I don't have time for complaining about it right now, so I will leave the comments to you guys.
However, I spent a few minutes to make sure that everything important is highlighted.
I am sorry for the dark forecast, but this is what the future of PC gaming will be like, and also here is the evidence what happened to the MAC/LINUX versions of Rage.
"Legendary first-person shooter developer id Software predicts
two-thirds of the sales of upcoming game Rage will be for
PlayStation 3 and Xbox 360.
That leaves around a third of sales for the PC.
"Roughly," Todd Hollenshead, co-owner and CEO of id Software,
told Eurogamer.
"I'm not in the sales forecast business, and I don't want to be
making projections for the company on the basis of that. But if
we're just going to do napkin math, that's as good as any.
"Maybe it's 70 per cent among the consoles and 30 on the PC,
or maybe 75, 25. But we're still talking two-thirds plus of the
sales being on PS3 or Xbox 360."
Rage, an open world, post-apocalyptic shooter from the
team behind Doom and Quake, launches this October.
The developer made its name on the PC, but times have
changed, and so has id.
Now, games are made with the consoles front of mind
to ensure those versions are up to speed.
"In game development, you have to tailor your gameplay to
where you expect people to play it on," Hollenshead revealed.
"So, while we're developing Rage on the PC, we forbid anybody
from playing it on a keyboard and mouse until we've played it
first on a console controller.
"We pull the keyboard and mouse out and put in a USB 360
controller, even on the development staff. That's not just the testers."
Porting to console from PC is old-world thinking, according to id.
"That was the way we did it in the past. Ultimately, we learnt
that's not the way you should do it.
"We had the discussions early on with Rage about what
platforms we were going to go on. If we're going to expect one
third, one third and one third of sales to be across those three
platforms, so that means two-thirds of our sales are going to be
on console, we're going to make sure we have that gameplay
feel tight first."
[EUROGAMER] 13/06/2011
