Deus Ex: Human Revoloution

Post » Thu Sep 01, 2011 6:35 pm

Okay now I actually watched TB's video, I have to change my mind. Not a good video to watch if you want to see gameplay. :P

Most of the time he's getting lost around the city and barely does anything. Still, if you're looking for long and detailed criticism of the game (nitpicking mostly, he loves it) and some comparing to the first game, it's worth a watch.
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Amanda Leis
 
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Post » Thu Sep 01, 2011 8:09 pm

I'm just saying because I never have a pistol or the rifle on me. I always sell them. The boss fights are the only reason I keep any mines of other grenades handy.


Thats really all you need.

I'm playing on Hard, and the first boss was a piece of cake. 3 frags, a concussion, and one magazine of the assault rifle into his skull and he was down.

I was pretty surprised.
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Marquis deVille
 
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Post » Thu Sep 01, 2011 7:27 pm

Yeah I'm playing on the hardest difficulty also. Three mines and a few shots to the face killed him.
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Rudi Carter
 
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Post » Thu Sep 01, 2011 10:57 pm

You do not need the icarus landing aug to get through that route. I've done it myself without it. If you fell to your death during it, you screwed up.

Hmm maybe I missed something then. I tried all sorts of things but I couldn't prevent falling all the way.
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cosmo valerga
 
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Post » Thu Sep 01, 2011 6:22 pm

Hmm maybe I missed something then. I tried all sorts of things but I couldn't prevent falling all the way.


I tried jumping first, that didn't end prettily :hehe: but you can walk on the pipes and airconditioning devices on the wall to get trough. You need to jump crouched to the last one.

And is there really no quickload button in this game?
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Chloe Lou
 
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Post » Thu Sep 01, 2011 4:25 pm

A friend of mine wants to know if anyone is willing to trade for a PC code for the Explosive Mission pack. Send me a PM if you're interested.

Edit: I may have worded my post wrong. He wants to trade something for a code because he doesn't have the Explosive Mission DLC.
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Lewis Morel
 
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Post » Thu Sep 01, 2011 7:20 pm

I tried jumping first, that didn't end prettily :hehe: but you can walk on the pipes and airconditioning devices on the wall to get trough. You need to jump crouched to the last one.

And is there really no quickload button in this game?

It's F8, but for some strange reason the quicksave and quickload keys are not in the keyboard config options, so you can't change them.
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Ludivine Poussineau
 
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Post » Thu Sep 01, 2011 5:34 pm

I can't believe how much fun I'm having with this game. It's been a LOOONG time since this has happened. It's been a while since I bought a game at full price, but the reviews the game was getting wouldn't let me pass it by. I've never played the original Deus Ex game(s) so I'm coming into the world new. It caught me immediately with the beautifully detailed world and rich, deep gameplay that's difficult, but very rewarding. I can't remember the last time a game has pulled me so completely out of reality. My first time firing the game up, I played for about two hours before I had to run some errands. Tonight, I start the game up and what seems like minutes later, I check the time. It's 6am.

This is the best video game purchase I've made in over two years. I'll be getting the original Deus Ex once I finish HR. I plan to take my time, however. Maybe play through it two or three times before I bench it for a while. I have but one gripe...WHY DID NONE OF YOU TELL ME ABOUT THIS MASTERPIECE?!?
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Reanan-Marie Olsen
 
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Post » Thu Sep 01, 2011 5:10 pm

I can't believe how much fun I'm having with this game. It's been a LOOONG time since this has happened. It's been a while since I bought a game at full price, but the reviews the game was getting wouldn't let me pass it by. I've never played the original Deus Ex game(s) so I'm coming into the world new. It caught me immediately with the beautifully detailed world and rich, deep gameplay that's difficult, but very rewarding. I can't remember the last time a game has pulled me so completely out of reality. My first time firing the game up, I played for about two hours before I had to run some errands. Tonight, I start the game up and what seems like minutes later, I check the time. It's 6am.

This is the best video game purchase I've made in over two years. I'll be getting the original Deus Ex once I finish HR. I plan to take my time, however. Maybe play through it two or three times before I bench it for a while. I have but one gripe...WHY DID NONE OF YOU TELL ME ABOUT THIS MASTERPIECE?!?

You can get the Deus Ex GOTY version from steam very cheap, and you can get a "new vision" mod to add DX10 textures. You'll enjoy it just as much as HR if you don't mind a bit more open space.
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Clea Jamerson
 
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Post » Thu Sep 01, 2011 3:31 pm

You can get the Deus Ex GOTY version from steam very cheap, and you can get a "new vision" mod to add DX10 textures. You'll enjoy it just as much as HR if you don't mind a bit more open space.

I imagine the biggest thing people have to get used to when they go from HR to the original game (besides the graphics, which were pretty mediocre even when it was first released) is the combat/skills/augmentation system, which is very different from HR. I definitely think HR made the gunplay more satisfying, it's quite different in the original because it's skill based.


I definitely enjoy playing HR after the original game, there are quite a few organisations and characters from the original game that you read about. And all sorts of other nice references.

These are the characters/organisations that are also in DX1 that I've heard of so far in HR: (Spoilers for everyone who hasn't made it to Picus TV yet, or doesn't read all e-mails and such):

Spoiler

Bob Page, seen in the intro obviously. And his company Page Industries.
The NSF, in a news paper.
FEMA.
Joseph Manderley, an e-mail from him can be read during the side quest from Megan's mother. He's the head of homeland security I think.
Morgan Everett, an e-mail from him on a PC in the Picus TV level reveals that he is the CEO of Picus TV. If you've played the original you'll know he's a major figure in the Illuminati. It all starts to make sense... :hehe:


I'm sure there's more to come.
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Chris Duncan
 
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Post » Thu Sep 01, 2011 4:30 pm

overall i thought the game was excellent. it could have even surpassed the first game had it not been for a few major issues, at least for me.

first and foremost were the takedowns. i was punching, flipping, throwing people literally a couple of feet away from another npc and it looked absolutely stupid as they just stood there completely unaware that i had just dropped a 180 pound body on the ground right next to them. many many people said that takedowns were going to look silly and they have been proven correct. at the very least they should have made it so that the nonlethal one was ONLY the chokehold from behind one. at least that one i can somehow believe might be silent enough to not alert anyone. they were old after the first few times and within a couple of hours i had pretty much stopped using them out of sheer annoyance. and why lethal ones made noise and nonlethal takedowns didnt baffles be as a design choice.

secondly, someone over their is a raging pacifist. considering that nonlethal weapons were A)silent B)worked with only one shot and C)plenty of ammo it was far easier to use nonlethal against npcs and yet you are rewarded extra points for doing it the easy way. it shouldnt matter if you kill or simply disable someone only if you were detected or not should matter. nonlethal takedowns were silent compared to lethal takedowns which attracted deaf goats from the next county over. maybe i shouldnt be killing gangbangers left and right but ill be damned if im going to leave any of those mercenaries alive after they shot up unarmed scientists. i dont appreciate being penalized because someone is trying to make some moral point.

either dramatically slow down or eliminate the first energy bar recharge. especially after you upgrade the recharge rate there is literally no reason to add additional bars at all. you are simply wasting praxis points if you do that. this brings me to my last issue which is making implants useful.

the stealth (not the cloaking the other stealth augments) upgrades were basically useless because you go the enemy indicator on you minimap right off the bat. you could even tell which direction they were facing making things like seeing their cone of vision more wasted praxis points. you should start out with no minimap and have to spend praxis points to get it and if you want to see what direction npcs are facing you should have to spend another praxis point on that.

weapon balance issues. i think i fired my sniper rifle 3 times on my first playthrough and i sold it right away on my second playthough because my 10mm with laser and silencer and anti armor thingy is the absolute best sniper weapon in the game. whats even weirder is that its more accurate if i shoot from the hip than if i use iron sites. i was picking off guards from across entire levels. the range and/or accuracy need to be adjusted big time on that gun. ive also read posts about revolver with exploding rounds being to powerful but i havent used that yet so i cant confirm.

robots are a joke. seriously one EMP grenade takes out even the biggest robots. they should need at least 2 or 3 emp grenades to destroy them.

back to augments. fortify and anolyze were pretty much useless for augments as hacking level and hacking stealth were all that was needed to get by pretty much anything. once you max out hack level and hack stealth anything below level 3 node is 15%. i would suggest changing that so level 3 would be 25%. an idea you might want to borrow from falloutNV is if you reload a save you cant gamble for 30 seconds. perhaps do that with hacking so that people cant just reload and it will force them to actually use their nukes and stopworms...........and yes i will admit that i have been guilty of this very thing. :)

this next part is rambling so dont take it to heart its just me thinking out loud.
i ran into some situations where npcs wouldnt leave a room to follow me. im still a bit conflicted on this. on the one hand it makes the npcs look stupid because they cant even follow me into the next room...........but on the other hand if you are given orders to guard a specific location that has valuable goodies in it then maybe its better that they cant be drawn away. like i said im conflicted on this aspect so just ignore me.

overall though on a scale of 1-10 i would give this game an easy 9. :) you guys did an excellent job and your willingness to listen to the very avid and passionate fanbase and make adjustments has earned my respect and many other peoples respect. you are currently my favority devoper and i hope you guys make another deus ex game cause the franchise is in good hands. :)
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X(S.a.R.a.H)X
 
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Post » Fri Sep 02, 2011 2:02 am

I have to say this game has propably the funnest hacking minigame i've ever played. Take note, Bethesda :hehe:
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Spaceman
 
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Post » Thu Sep 01, 2011 6:03 pm

I have to say this game has propably the funnest hacking minigame i've ever played. Take note, Bethesda :hehe:



you never played shadowrun apparently. http://www.youtube.com/watch?v=s_1iL7OdKAw
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Portions
 
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Post » Thu Sep 01, 2011 1:44 pm

Interesting, but seems quite complicated and time consuming for a minigame.
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maria Dwyer
 
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