Euclideon & Unlimited Detail - Bruce Dell Interview

Post » Sun Sep 04, 2011 11:32 pm

It's not a scam, it's real.
The catch however is that this technology is great at rendering STATIC environments, but in games we want environments to be as dynamic as possible.

With polygons, every object you render on the screen is also treated as an object in the game code.
The total amount of objects that are rendered on the screen at the same time is called the granularity of the environment.

In a simple 3D engine, a tree has a granularity of 1. In games like Crysis, the tree has a granularity of more than one, so it can break down into smaller pieces.
With "infinite detail" every pixel on the screen can represent 10.000 objects or more... in other words, the granularity is infinite.

If you have a tree make out of 1.000 polygons and you want to make it fall down, you have to do a maximum of 1.000 calculations for every frame.
A smart 3D engine only calculates the part of the tree that's visible for the player, so it can easily be cut in half.

With "infinite detail", the granularity is orders of magnitudes larger and you would have to do at least one calculation for every pixel on the screen.
So if it's 300 pixels wide and 800 pixels tall the engine has to do 240.000 calculation for every frame.


That is just the deal though these Are Not The Same As Polygons, they were converted from them but not the same at all.

But what you have said is 100% correct if they were indeed that, but they are not.

And this technology is still in it's infancy.

It is the same as if you were standing at Kitty Hawk and watching the first Wright Brothers plane to attempt to fly and it crashes into the ground in and flies in to a hundred different pieces.

And then turning to the guy next to you and saying, "See I told you man could never fly, If man was meant to fly he would have been born with wings".

Well this I Think is Us being Given Wings, we just have to work at figuring out how to fly with them.
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Matthew Warren
 
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Post » Sun Sep 04, 2011 5:29 pm

Where did you see anything in any of the videos that they have released that says anything about how much Hard drives space is needed to do anything?

If they said I sure missed it.

I think you are missing what is going on here.

*snip*


I think you've totally misunderstood my point. I was actually implying that since we see a real time demo running on a mid-level laptop this technology can't in itself need that much space the guy I have replied to was implying.
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kat no x
 
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Post » Sun Sep 04, 2011 10:00 pm

Also they said in the interview that some high respected people in the game and engine developing industries that they hate them, i mean if this is a scam or some dumb engine why would they hate them, this engine is going to be the future and that is why those people hate this company cuz they will loose the engine they are selling( witch is crap compared to this anyway) oh yeah and i lost all respect i had for Notch after seeing that interview and see how much he trashed talk about them, i mean he made a game with very ugly graphic but with great and fun game play and all of the sudden he is an expert about computer graphic without even making a game with over the edge graphic? give me a break..


I agree with this.

Suddenly with Minecraft Notch thinks he's a computer genius...I mean if anyone had his idea in mind they could have easily created just as good of a game.

I believe in this tech. This demo I think really validates everything they're trying to do.
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JUan Martinez
 
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Post » Mon Sep 05, 2011 7:05 am

I think you've totally misunderstood my point. I was actually implying that since we see a real time demo running on a mid-level laptop this technology can't in itself need that much space the guy I have replied to was implying.


I should have had that persons post in mine as well, for continuity, I have fixed that now. Thanks :)

But I understood what you were saying as well, and that is why in my post I did my best to explain, Why, that sort of storage I Don't Think, is necessary.

But again all of this is Pure Speculation on my part and I have no real idea how they are doing it.

I just posted about How I think they are doing it based on my own knowledge of an actual Real Word system that I have worked on that uses Similar Principals, that Stores Nothing.

I agree 100% I don't think it needs that much space at all.

That is why I think this is like looking at the Wright Brothers at Kitty Hawk.

Or even better, standing in the room with Watson, and actually hearing the moment when Alexander Graham Bell tells him through the prototype telephone, "Watson Com Here I Need You". Lol
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Quick Draw
 
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