PvP Server

Post » Fri Oct 07, 2011 3:48 am

So, if there was a PvP server for V13, what would it be like? It would probably be somewhat difficult, but realistic. Of course, it would have to balanced so that a group of 5 people wearing power armor with gatling lasers can't ambush a new player when they first enter a town or something. Limits must be put into place.
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Madison Poo
 
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Post » Fri Oct 07, 2011 2:49 pm

i would guess the starting zone or the area close to the startgin town to be neutral (that fresh players might not be attacked unless they are tagged for pvp. Then maybe certain rank or when you leave the designated area near the starting town you get permanently tagged for pvp

for people wielding gatling guns/lasers i still hope for there to be friendly fire, that might get people to choose other less aoe weapons.
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Emzy Baby!
 
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Post » Fri Oct 07, 2011 5:12 am

I think gamesas will think outside of the box enough to put any concern like this to rest from the start. I'm not claiming to have the answer - so I'll post later today while I brainstorm about it, but even in our minds, far from its release, we should suggest things that won't make it feel or even BE like every other MMO out there. We should all think outside of the box for hopefully what will be the greatest thing ever to grace our internet connections.

Take no offense, that's all that's out there at the moment, but for now, what about this? This is an idea I've had for as far as back as I can remember, since the first time I got ganked by some restless, malcontent loser on a PVP server in a certain most famous MMO that shall remain nameless - we'll call it The Arts and Crafts of War for now.

Call me extremely old fashioned but I honestly think it's kind of cool to be destroyed by some mysterious higher level character - because no matter how you slice, it's a look into what's to come. I always check out their armor, the sounds of their weapons/abilities, and generally everything. Even if I'm destroyed by someone, if it was awesome looking and sounding, and clearly a glimpse into my future (not that I would do that), then I sit back, dead, and think "awesome". That being said, if it happens for 3 hours straight, because, as stated earlier, the person or persons is a malcontent, pathetic loser that is angsty or mad at something that happened in his day, and will now take it out on other people who are just wanting to have fun, I usually, inevitably, get extremely pissed off at the developers for allowing this to be possible. Infact, one time in The Arts and Crafts of War, I got corpse camped for a little over 3 hours. I'm not exaggerating. I seriously just wanted to be on my merry, and go quest. I wasn't even looking for revenge. Well, I WAS, and I got it twice, but they called in some other person that was level capped and geared appropriately, and they just camped me. For 3 hours. I literally couldn't get on with the game I was paying for because of these two pieces of brahmin crap. /brokennessbythedevelopers.

SO, what could be a way around this? I think it'd be cool if they put a PVP "filter" of sorts integrated into the entire game that would gauge two things: 1) the intended level of a particular zone with regards to the level of a player entering it. 2) The level of another player. What I mean by #1, if a zone was 16-20, then every player, say, 10 levels up and higher would be affected by what I'm about to suggest. When the player enters the zone they can engage in players of any level in that zone for a period of time but will be un"flagged" eventually, effectively turning off their ability to further engage players that are 10 levels below them.

Let's be honest, there are very very few reasons a player is going to be revisiting/visiting a zone that's much lower level than they are - and the two most prominent that stand out to me are: going back because the zone has much aesthetic value to them and, to go raid the zone and kill lower level players. Raiding, I think, will be both essential and inevitable to the atmosphere of Fallout, but, like you stated, it would be stupid if 5 people in power armor came and destroyed you - and camped you. I think what I suggested would both allow raiding to be possible (even if it was meant for RP purposes) but not ruin the game for others.

And to elaborate on the second aspect of the PVP "filter" would be, all players would be able to engage all players of appropriate levels both below and above their current level - and in spirit of a PVP server, will not be able to be "unflagged" for any reason towards those players.

What do you think?
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FoReVeR_Me_N
 
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Post » Fri Oct 07, 2011 3:30 am



Though this idea is cool in theory, and serves well in the original games (when if a player was dumb, they could blow away their entire party), and adds a realistic element, it just wouldn't serve for the human factor.

Humans will always, without fail, be assholes. Not all of them, but a lot of them. I guarantee you someone will always kill you, either on accident, and more than often, on purpose. That would just be one element I would not want to worry about in a PVP situation - is damage from both my team mates and the enemy. And quite honestly, I'd stop playing the game due to this simple mechanic.
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Elisabete Gaspar
 
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Post » Fri Oct 07, 2011 10:14 am



Though this idea is cool in theory, and serves well in the original games (when if a player was dumb, they could blow away their entire party), and adds a realistic element, it just wouldn't serve for the human factor.

Humans will always, without fail, be assholes. Not all of them, but a lot of them. I guarantee you someone will always kill you, either on accident, and more than often, on purpose. That would just be one element I would not want to worry about in a PVP situation - is damage from both my team mates and the enemy. And quite honestly, I'd stop playing the game due to this simple mechanic.

well gamesas did say going pvp would have its risks ;)
But i understand your concern and it has been taken up before in other threads too. Let's just say that friendly fire is a dream content of mine, even though the chances of it being implemented are slim to none.
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Sanctum
 
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