RAGE Console and CVAR Commands

Post » Mon Oct 10, 2011 3:29 am

Here is a list of RAGE console commands http://forums.steampowered.com/forums/showthread.php?p=25502462#post25502462

Console Commands:
Spoiler

log file 'qconsole.log' opened on Tue Oct 04 12:00:31 2011]listCmds  activateConsole       forces the console down ( or up ) and the desired fraction.. 0.5 is normal 0.2 is shifted  addClamp              adds to a cvar, with clamping  addWrap               adds to a cvar, with wrapping  bcm                   build collision models for a map  bind                  binds a command to a key  break                 causes a debug breakpoint  buildRenderProgs        clear                 clears the console  clearHistory          Clears the console history  cmap                  loads a combo map  collisionModelInfo    shows collision model info  compressFile          compresses a file  con_unwatch           removes the specified console watch. Specify 'all' to remove all watches.  con_watch             adds a new console watch - displays per frame results of console var/function printed output  connect               connect to the specified IP (only when net_usePlatformBackend 0)  copy                  copy a file  crash                 causes a crash  cvar_restart          restarts the cvar system, defaulting all cvars  cvarAdd               adds a value to a cvar  cvarMultiply          multiplies a cvar by a value  cvarRandom            sets a cvar to a random value  cvarsModified         reports cvars modified since the last call  decompressFile        decompresses a file  deleteGenerated       deletes the generated path  demoCaptureFrames     Capture demo frames at 1280x720  demoCaptureSounds     Capture demo sound  demoplay              Play a recorded demo  demorecord            Record a demo  demorecord_playtest   Record a demo for playtest, gets argurments from cvars.  temp...  demostop              Stop recording or playing a demo  devcmap               loads a combo map in developer mode  devmap                loads a combo map in developer mode  dir                   lists a folder  dirtree               lists a folder with subfolders  disconnect            disconnects from a game  dumpWarnings          Dump all warnings to a text file.  echo                  prints text  envshot               takes an environment shot  error                 causes an error  exec                  executes a config file  exit                  exits the game  exportCollisionModel  Writes an obj model visualizing the given collision model  find                  finds all system elements containing the given search string  findImageInMaterial   Scans parsed materials for an image  freeze                freezes the game for a number of seconds  history               Displays the console command history  hitch                 hitches the game  idStudio              design studio for the game  leaveGame             disconnects from a game  listBinds             lists key bindings  listCmds              lists commands  listCollisionModels   lists collision models  listCvars             lists cvars  listDecls             lists all decls  listImages            lists images  listModels            lists all models  listRenderLights      lists the renderLights  listRenderModels      lists the renderModels  listVirtualTextures   lists all the referenced virtual texture pagefile pathnames  loadGame              loads a game  loadGameSteam         loads a game from the steam cloud  map                   loads a combo map  messagemode           activate text entry in the hud  net_debugOutputSignedInUsers Outputs all the local users and other debugging information from the sign in manager  net_removeUserFromLobby Removes the given user from the lobby  nextmap               transitions to the next map, maintaining inventory  parse                 prints tokenized string  path                  lists search paths  playEvents            playEvents  playback sys events F12 will stop playback  playtest_CreateAllData goes through all the playtest data and creates the necessary release data.  helper function for rob  playtest_CreateBashTVFile goes through the passed in directory and creates a text file about the bash tv data  playtest_CreateBombBaseFile goes through the passed in directory and creates a text file about the bomb base data  playtest_CreateComboModel loads a playtest directory and creates all the models from everything in side that into one model  playtest_CreateFindWellSpringFile goes through the passed in directory and creates a text file about the find wellspring data  playtest_CreateModel  loads a playtest binary file and creates the playtest models * does a batch through all  playtest_CreatePlayerPathCombo loads a playtest directory and creates the player paths from everything in side that into one model  playtest_CreateTextFile loads a playtest binary file and creates the text file * does a batch through all  playtest_CreateWasteLandRallyFile goes through the passed in directory and creates a text file about the wasteland rally data  printVirtualMaterial  prints data on a virtual material  ps3_testGetFriendScores Gets scores from ps3 ranking server  ps3_testGetMyScore    Gets scores from ps3 ranking server  ps3_testGetScores     Gets scores from ps3 ranking server  ps3_testSendScore     Send a test score to the ps3 ranking server  quit                  quits the game  recordEvents          recordEvents  start recording sys events  reexportDecls         reparses and saves decls of a specific type  reloadDecls           reloads decl files that have changed  reloadLanguage        reload language dict  reloadModels          reloads models  reloadSurface         reloads the decl and images for selected surface  reloadWater           reloads all loaded dynamic water entities  renameRenderProg      temporarily replace a renderProg with a different one  reset                 resets a cvar to it's default value  restart_loadgame      loads a game after rebooting due to a disc swap  restart_mapAfterSwap  continues after a disc swap to a map  restart_multiplayerInvite used after accepting a MP invite from disc 1 or 2  restart_nextMap       transitions to the next map after a process restart, maintaining inventory  restart_passMainMenu  continues after a disc swap to somewhere on the main menu  restartmap            restarts the current map  restartmaphere        restarts the current map and teleports the player back to the current position  rp                    Displays or modifies a renderparm  s_restart             restart sound system  saveGame              saves a game  saveGameSteam         saves a game to the steam cloud  screenshot            takes a screenshot  set                   sets a cvar (deprecated)  seta                  sets a cvar (deprecated)  slowmap               loads a map using slow non shipping render path in developer mode  startServer           start a multiplayer game lobby  StepParticleTime      modifies a global particle 'timeline' to debug particles in game  stripbcm                stripStrings          strip strings containing the specified substring or prefix  testImage             displays the given image centered on screen  testLCP               test LCP solver code  TestParticle          tests a particle impact  testSound             tests a sound  testStatsBegin        starts a test session for recording stats  testStatsEnd          ends a test session for recording stats and exits the game  testWorld             copies current world to the testWorld  toggle                toggles a cvar  ToggleMainMenu        Toggle the main menu  touchDecl             reparses a decl  trace                 forces a trace  ttplay                Play a recorded timetrial  ttplayqueued          Play a queued timetrial from memory  ttrecord              Record a timetrial  ttstop                Stop recording or playing a timetrial  unbind                unbinds any command from a key  unbindAll             unbinds any commands from all keys  vid_restart           resizes/fullscreens the game window  vstr                  inserts the current value of a cvar as command text  vt_benchmark          Benchmark the virtual texture transcoding  vt_emptyCache         empties and zeros the physical images  vt_info               Reports information on the current virtual texture system  vt_lockPages          locks physical pages  vt_restart            reallocates the physical images for changes in size or compression  vt_setSource          Explicitly change the page file for a virtual material to compare  vt_validateCache      consistency checks the page buffers  vt_visualBenchmark    Benchmark the virtual texture transcoding  wait                  delays remaining buffered commands one or more frames  writeConfig           writes a config file  writeImage            Writes a tga for a given image142 commands


CVAR Commands:
Spoiler

Over 2,800 commands, split into two lists:

http://pastebay.com/140233

http://pastebay.com/140234

User avatar
Ridhwan Hemsome
 
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Post » Mon Oct 10, 2011 12:04 am

Nice, thanks for the post.
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Kelsey Hall
 
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Post » Mon Oct 10, 2011 11:39 am

Oh i'll be darn ... that's what i've been waiting for!
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Dawn Farrell
 
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Post » Mon Oct 10, 2011 8:28 am

Thanks for the heads-up regarding this thread!

Does Rage have those performance-boosting Cvar commands? For example Doom 3 had that cool "cull" Cvar that tells the PC not to render images not seen by the player. That would greatly help us. Thanks!
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Jessica Raven
 
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Post » Mon Oct 10, 2011 12:16 am

Updated to add the CVAR commands
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Steph
 
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