Console Commands:
Spoiler
log file 'qconsole.log' opened on Tue Oct 04 12:00:31 2011]listCmds activateConsole forces the console down ( or up ) and the desired fraction.. 0.5 is normal 0.2 is shifted addClamp adds to a cvar, with clamping addWrap adds to a cvar, with wrapping bcm build collision models for a map bind binds a command to a key break causes a debug breakpoint buildRenderProgs clear clears the console clearHistory Clears the console history cmap loads a combo map collisionModelInfo shows collision model info compressFile compresses a file con_unwatch removes the specified console watch. Specify 'all' to remove all watches. con_watch adds a new console watch - displays per frame results of console var/function printed output connect connect to the specified IP (only when net_usePlatformBackend 0) copy copy a file crash causes a crash cvar_restart restarts the cvar system, defaulting all cvars cvarAdd adds a value to a cvar cvarMultiply multiplies a cvar by a value cvarRandom sets a cvar to a random value cvarsModified reports cvars modified since the last call decompressFile decompresses a file deleteGenerated deletes the generated path demoCaptureFrames Capture demo frames at 1280x720 demoCaptureSounds Capture demo sound demoplay Play a recorded demo demorecord Record a demo demorecord_playtest Record a demo for playtest, gets argurments from cvars. temp... demostop Stop recording or playing a demo devcmap loads a combo map in developer mode devmap loads a combo map in developer mode dir lists a folder dirtree lists a folder with subfolders disconnect disconnects from a game dumpWarnings Dump all warnings to a text file. echo prints text envshot takes an environment shot error causes an error exec executes a config file exit exits the game exportCollisionModel Writes an obj model visualizing the given collision model find finds all system elements containing the given search string findImageInMaterial Scans parsed materials for an image freeze freezes the game for a number of seconds history Displays the console command history hitch hitches the game idStudio design studio for the game leaveGame disconnects from a game listBinds lists key bindings listCmds lists commands listCollisionModels lists collision models listCvars lists cvars listDecls lists all decls listImages lists images listModels lists all models listRenderLights lists the renderLights listRenderModels lists the renderModels listVirtualTextures lists all the referenced virtual texture pagefile pathnames loadGame loads a game loadGameSteam loads a game from the steam cloud map loads a combo map messagemode activate text entry in the hud net_debugOutputSignedInUsers Outputs all the local users and other debugging information from the sign in manager net_removeUserFromLobby Removes the given user from the lobby nextmap transitions to the next map, maintaining inventory parse prints tokenized string path lists search paths playEvents playEventsplayback sys events F12 will stop playback playtest_CreateAllData goes through all the playtest data and creates the necessary release data. helper function for rob playtest_CreateBashTVFile goes through the passed in directory and creates a text file about the bash tv data playtest_CreateBombBaseFile goes through the passed in directory and creates a text file about the bomb base data playtest_CreateComboModel loads a playtest directory and creates all the models from everything in side that into one model playtest_CreateFindWellSpringFile goes through the passed in directory and creates a text file about the find wellspring data playtest_CreateModel loads a playtest binary file and creates the playtest models * does a batch through all playtest_CreatePlayerPathCombo loads a playtest directory and creates the player paths from everything in side that into one model playtest_CreateTextFile loads a playtest binary file and creates the text file * does a batch through all playtest_CreateWasteLandRallyFile goes through the passed in directory and creates a text file about the wasteland rally data printVirtualMaterial prints data on a virtual material ps3_testGetFriendScores Gets scores from ps3 ranking server ps3_testGetMyScore Gets scores from ps3 ranking server ps3_testGetScores Gets scores from ps3 ranking server ps3_testSendScore Send a test score to the ps3 ranking server quit quits the game recordEvents recordEvents start recording sys events reexportDecls reparses and saves decls of a specific type reloadDecls reloads decl files that have changed reloadLanguage reload language dict reloadModels reloads models reloadSurface reloads the decl and images for selected surface reloadWater reloads all loaded dynamic water entities renameRenderProg temporarily replace a renderProg with a different one reset resets a cvar to it's default value restart_loadgame loads a game after rebooting due to a disc swap restart_mapAfterSwap continues after a disc swap to a map restart_multiplayerInvite used after accepting a MP invite from disc 1 or 2 restart_nextMap transitions to the next map after a process restart, maintaining inventory restart_passMainMenu continues after a disc swap to somewhere on the main menu restartmap restarts the current map restartmaphere restarts the current map and teleports the player back to the current position rp Displays or modifies a renderparm s_restart restart sound system saveGame saves a game saveGameSteam saves a game to the steam cloud screenshot takes a screenshot set sets a cvar (deprecated) seta sets a cvar (deprecated) slowmap loads a map using slow non shipping render path in developer mode startServer start a multiplayer game lobby StepParticleTime modifies a global particle 'timeline' to debug particles in game stripbcm stripStrings strip strings containing the specified substring or prefix testImage displays the given image centered on screen testLCP test LCP solver code TestParticle tests a particle impact testSound tests a sound testStatsBegin starts a test session for recording stats testStatsEnd ends a test session for recording stats and exits the game testWorld copies current world to the testWorld toggle toggles a cvar ToggleMainMenu Toggle the main menu touchDecl reparses a decl trace forces a trace ttplay Play a recorded timetrial ttplayqueued Play a queued timetrial from memory ttrecord Record a timetrial ttstop Stop recording or playing a timetrial unbind unbinds any command from a key unbindAll unbinds any commands from all keys vid_restart resizes/fullscreens the game window vstr inserts the current value of a cvar as command text vt_benchmark Benchmark the virtual texture transcoding vt_emptyCache empties and zeros the physical images vt_info Reports information on the current virtual texture system vt_lockPages locks physical pages vt_restart reallocates the physical images for changes in size or compression vt_setSource Explicitly change the page file for a virtual material to compare vt_validateCache consistency checks the page buffers vt_visualBenchmark Benchmark the virtual texture transcoding wait delays remaining buffered commands one or more frames writeConfig writes a config file writeImage Writes a tga for a given image142 commands
CVAR Commands:
Spoiler
Over 2,800 commands, split into two lists:
http://pastebay.com/140233
http://pastebay.com/140234
Over 2,800 commands, split into two lists:
http://pastebay.com/140233
http://pastebay.com/140234
