» Fri Oct 14, 2011 8:06 am
@ the loud mouthed child NX10000 - I didn't ask for your dumb ass opinion. No one cares if you don't play it, that's not what I asked. I personally enjoy myself in the multiplayer, regardless of how limited it may be. If youd like to run around like a [censored] in PVP go play WoW, Halo or any other game. Its kids like you that ruin the game industry with your uneducated, inexperienced opinions. John Carmack is one man, with one opinion, his opinion holds no weight in comparison to the hundred-thousand plus Artists, Directors, Programmers ,Designers and everyone else in the game industry, So who honestly cares what he says. If he wants to swap from PC to console, he can be my guest. If you don't have any constructive feedback to offer, then you know where you can shove your opinion.
As for the level headed advlt who replied, Thank you NightTerry. That was the reply I was looking for. I assume that not many people play the "car racing", which I assume is the reason for the terribly long wait to even join a game. Personally, I feel that Rage has some very positive design aspects, art direction and game play. But I do feel that there are a number of design flaws that were overlooked during the final stages of production.
As with all or new game engines, there are always bug's, especially within the first few weeks of a launch. Granted, I assume kids these days dont understand that part. I've worked for both NCsoft, Activision and Blizzard and all big titles, no matter what, have flaws that need to be tackled one at a time. Considering Rage was a joint effort between an RPG Power House and a FPS Power House, as a first attempt I'm rather impressed with the direction they are going.
Hopefully in the future they can streamline some of the small flaws the engine has, as well as incorporate a non-linear world design.
And no, PC gaming is not dead. Kids with their Xboxes and Nintendo Wii's really have no idea how much control over graphical quality, load times and play speed a PC gamer has, considering you can set up a PC rig with 50times more power than the limited expandability of a console. But then again, I'm just a game artist for the second largest Online Game company in the world...what do I know.