Anyone else think far cry 2 was overrated?

Post » Thu Dec 08, 2011 4:01 am

Could never get into Far Cry 2. Too many things bothered me.
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Jennifer Munroe
 
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Post » Thu Dec 08, 2011 1:11 am

..I was in Africa, had malaria, and for some reason everyone wanted to kill me.

Ah yes.. Freetown, SL. '97 / '98.


fun times, fond memories. :)


wait.. what?


okay, so the times weren't exactly fun, nor are the memories particularly fond ones, but it was 14 years ago so I can safely say I'm over it :celebration:
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Paula Rose
 
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Post » Thu Dec 08, 2011 6:59 am

First game was interesting and fun because of the cover and graphics. That water still looked incredible and I loved the tropical island climate.

Then it got scary as the game unfolded but towards the end, it was just ridiculous.

Once I saw the ending, I realized that the developers were less interested in building a great game and more interested in just awesome graphics.

So I took a pass on FC2, I'm glad I did.
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Sweets Sweets
 
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Post » Thu Dec 08, 2011 3:54 am

The Malaria mechanic was stupid and that's saying it kindly.
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James Potter
 
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Post » Thu Dec 08, 2011 12:46 pm

Was Far Cry too ever considered rated? I thought it was medicore, dull, repeatative and had quiet possibly the worst, most forced ending I've ever been held at gunpoint and forced to experience, 4/10.
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JESSE
 
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Post » Wed Dec 07, 2011 10:13 pm

That I definitely disagree with. The stealth mechanic is pretty reliable in FC2. You can only hide in grassy areas (or behind cover) while crouching in shadow and/or concealment. Movement ruins your stealth, and if the enemy gets too close they'll notice you (how quickly depends on how well you're hidden). That's it. You can even regain stealth after losing it.
I've snuck through and even eliminated everyone at countless checkpoints and bases without being detected.

Have to disagree. I've hidden behind rocks waiting for a wheeled patrol to pass, only for them to stop dead at the rocks I was hiding behind, throttle their engine, and come tearing at me like an enraged rhinoceros. Not only was it broken, it was outright ridiculous. I'm no slouch when it comes to the stealthy approach - I've been doing it since Operation Flashpoint and Hidden and Dangerous - but this is no game for that sort of play.

There are a lot of positives about the game, as I said, which is probably why the negatives seem so critical, but those few ill-considered design decisions really take the wind out of my sails pretty quick. I tried originally to play the game in a sedate, observe-from-a-distance-then-strike kind of style, which I do in practically every open-world game, but I found in FC2 that 1) recon was essentially pointless, 2) I couldn't stay reliably stealthy even when all ghillied up, and 3) I would instead have to play like an utter madman to make the most of things. It certainly became a lot more enjoyable to play when I threw caution to the wind and my basic strategy involved throwing molotovs as an opener and diving into the firestorm.

But for all the fun, you'd then be hit by those dreary malaria visuals, nagging at you to get a refill on your pills... That and the fact that there didn't seem to be any point to doing anything petered out my interest. Even the wildlife was paper thin, only realistic up to the point when they ran straight under your wheels. Sloppy game overall, at least gameplay-wise.
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Emilie M
 
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Post » Thu Dec 08, 2011 5:38 am

Don't you mean downright svcked.
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asako
 
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Post » Thu Dec 08, 2011 1:11 am

Have to disagree. I've hidden behind rocks waiting for a wheeled patrol to pass, only for them to stop dead at the rocks I was hiding behind, throttle their engine, and come tearing at me like an enraged rhinoceros. Not only was it broken, it was outright ridiculous. I'm no slouch when it comes to the stealthy approach - I've been doing it since Operation Flashpoint and Hidden and Dangerous - but this is no game for that sort of play.
I don't know what to answer. I'm never detected when I don't want to be, unless I make a mistake. And stealth is a large part of my preferred playing style in the game.
If anything I'd say Far Cry 2 had one of the better stealth systems I've come across in shooters, and I'm hardly inexperienced when it comes to playing games with stealth either :shrug:

For the record, I play as a sniper mostly. I carry a silent sniper rifle, a bolt-action sniper rifle (because it's more fun than the other two rifles) and a pistol. My whole playstyle is almost directly opposed to how you say you're forced to play it. I usually try not to get into conflict until I reach my destination, preferring to sneak around enemies or eliminating them quietly. I usually try and scope out targets, eliminating outlying hostiles silently (a silent sniper rifle is essentially 8 free kills, as long as you don't miss and nobody sees you making them) and seeing if I can find or create a path to my objective. If so, I usually try to go for stealth. If not, I switch to my bolt-action rifle and it becomes an entirely different game :P
I've played through most of the game twice (Bugs got me both times), and I'm about three quarters through it now playing this way. I must have played it for around 80-100 hours total? I tend to take a lot of time, especially since I often like to walk.
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TOYA toys
 
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Post » Thu Dec 08, 2011 9:18 am

I enjoyed it at first, but towards the end I was forcing myself to finish it. It was rather repetitive, and some of the story made absolutely no sense to me. It was fun to mess around in, but I'm glad I got it on sale.
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Heather Kush
 
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Post » Thu Dec 08, 2011 2:22 am

Got bored of it very quickly. So repetitive. 6/10 on a good day.

Definitely. Also, traveling around was miserable due to the sloppy vehicle mechanics, and constantly getting attacked.
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phil walsh
 
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Post » Thu Dec 08, 2011 2:12 am

I thought it was a good game, but it wasn't my cup of tea.
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Charlie Ramsden
 
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Post » Thu Dec 08, 2011 10:31 am

The fire in that game was amazing and the shooting mechanics were unique. The story was ok but it was pretty repetitive and the driving in that game was just annoying. Not to mention the crazy lunatic drivers that would chase you down like rabid dogs.
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Alexandra Louise Taylor
 
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Post » Thu Dec 08, 2011 10:37 am

I thought it was interesting and the scenery was completely beautiful, but I just found myself playing something else within a few days. Its not the games fault, the blame should really be put on GTA 4.
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CSar L
 
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Post » Thu Dec 08, 2011 6:05 am

Overrated? I actually think it's the opposite.
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Vahpie
 
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Post » Thu Dec 08, 2011 1:48 am

I don't know what to answer. I'm never detected when I don't want to be, unless I make a mistake. And stealth is a large part of my preferred playing style in the game.
If anything I'd say Far Cry 2 had one of the better stealth systems I've come across in shooters, and I'm hardly inexperienced when it comes to playing games with stealth either :shrug:

For the record, I play as a sniper mostly. I carry a silent sniper rifle, a bolt-action sniper rifle (because it's more fun than the other two rifles) and a pistol. My whole playstyle is almost directly opposed to how you say you're forced to play it. I usually try not to get into conflict until I reach my destination, preferring to sneak around enemies or eliminating them quietly. I usually try and scope out targets, eliminating outlying hostiles silently (a silent sniper rifle is essentially 8 free kills, as long as you don't miss and nobody sees you making them) and seeing if I can find or create a path to my objective. If so, I usually try to go for stealth. If not, I switch to my bolt-action rifle and it becomes an entirely different game :P
I've played through most of the game twice (Bugs got me both times), and I'm about three quarters through it now playing this way. I must have played it for around 80-100 hours total? I tend to take a lot of time, especially since I often like to walk.

Sniper rifles are for sissies. A pro uses the knife, where it's up close and personal. :cool:

A garrote would also be acceptable. :P

It's been ages since I played the game, as I bought it on release, and perhaps they've patched it since then (I recall reading that they'd reduced if not entirely removed the respawn at checkpoints, for one thing) but mostly what I remember is being completely frustrated by the "stealth" part of the game. I'm usually one to creep through the perimeter after knocking out a weak-point sentry, then completing my objective from the inside out while avoiding contact as long as possible - Rainbow Six style, if you will. However, even by milsim standards these guards were just too alert to pull it off cleanly, and no matter how careful or cautious I was there'd always be some gunner or sniper a thousand yards away who would somehow spot me creeping through the brush in the dead of night (without NVDs either.) I'm not asking the game to be realistic per se, but at least fair.

Splinter Cell, Rainbow Six, Operation Flashpoint, Thief, Deus Ex, Hitman, Crysis, STALKER - all these games have different forms of stealth gameplay, and none of them are as fickle as Far Cry 2 (well ok, maybe Hitman...)

It certainly fared a lot better as a straight up shooter, and as I said I enjoyed it a lot more when I wasn't trying to overcomplicate things. Ultimately it's the little things that really wear it down, though, like they didn't fully playtest the final result of all their good-ideas-on-paper: for example, instead of driving to your objective and starting your mission, you first have to drive for about a minute, run into an enemy patrol coming the other way and either ditch the vehicle and hope they didn't see you, or jump on the gun and play rock-em-sock-em with their gunner (it takes a real sadist to design a game with a gunner's seat but doesn't give you a gunner!) then leap out to fix your engine, hop back in, drive through a checkpoint (I stopped killing them after a while and just ran through, no point), meet another patrol, kill/avoid them too, fix your engine again, repeat, and then finally just as you're getting to your objective area get hit by those damn malaria effects! :banghead:

Everything just felt like such a chore, essentially using all the worst bits of "realism" without the rewards to go with it.
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Emily Jeffs
 
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Post » Thu Dec 08, 2011 10:50 am

I never noticed the stealth was bad. Then again, as CptJoker stated, going at it as an utter madman is what I've always done anyway. Which on a second thought may be odd as I've been playing it for almost three years now... huh.
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D IV
 
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