I come clean - what bothers me with RAGE

Post » Thu May 03, 2012 6:23 pm

The way you explore - the RPG element behind new area exploration, specifically quest-based areas where you acquire something, stuff that's later closed down.

This element for me , doesn't fit well with the gameplay, the area is then forcefully closed down, you can't re-explore it after you do some other quests

I think this whole questing idea doesn't really work with adventure games - they need to refine this element of gameplay. I do not like to see stuff closed down forever ... the game should be long enough so the story pans out so the areas are reopened.

Hidden stuff for hardcoe players should be placed around the world - I don't like the feel of the game made for noobs - it sacrifices the game design and gameplay


With this I can safely say - that all Metroid Prime's still remain the best ever adventure games - Rage is not of that type if it's seen as an adventure, but i would like the refinement as the RPG element stands out well to much to call it unique, while the main thing of an adventure ... the last boss, is completely missing.

And look the irony ... metroid are all console games - and they beat ALL "X360" games and PS3 portware. Infact , Xbox has neglected PC-derivatives , no legacy no nothing , Xbox is the parasite of the gaming industry. A cult society of stupid noobs was created by it , should we smell conspiracy, dumbing down americans even more via entertainment ?

Too much is leavreaged on these Quests ... im not an RPG guy so i genuinely never liked this mehanic. Quests fit into World of Warcraft ... let them stay there imo.


How many times did i say there's really no competition to first-party nintendo games. Yet again.

ID Proved that they cannot beat nintendo/retro studios either :tongue: This comes out if your market target is the 15 and less old breed. A waste of money, time, effort, life and career, for some that in the end can't see the underlayer and appreaciate your work - no community has been created by targeting consoles - most of a few active people on these forum are 90% PC guys, which ... a DEMANDING community that never got anything to chew since 2000 and [censored] 5.

If i ever end up making games in my life - I won't make games for kids - I rather quit and go making hamburgers.
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Romy Welsch
 
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Post » Thu May 03, 2012 12:23 pm

I agree, but saying previous id games are minimalistic and lifeless is an understatement. They've always been the 3D version of pac man running down the corridor eating everything in sight. Rage is their first real attempt to breath a little life into a game and its pretty obvious they still need some practice. Hopefully by the time Rage 2 is developed they'll be better at it.
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kristy dunn
 
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Post » Thu May 03, 2012 1:48 pm

Completely agreed!

I have never ever seen or read any topic on any of the gaming site were console gamers would demand anything like dumbing down the game experience or health regen system or any of this modern features! I do really believe that all this caused by laziness of developers! Someone invented something and put it into game and it worked for the masses of customers! Really.....why the hell developers should be bothered by making non-linear maze-like levels when u have health regen? Theres no need in exploration looking for medpaks or power- ups. Just go through stright corridor and kill the repeating enemies - it works!

Again...I'm pretty sure that games are dumbed down by developer's low creativity and lasiness + publisher's "EASY MONEY MENTALITY" and all this form customer's low demands!!! Yes, games became a FASTFOOD!

I'm somehow glad that Rage has low sellings, maybe this will show to id that u just can't simply integrate COD stuff into your game and be sure that COD fans gonna like it and buy it, NO! COD fans like only COD and they don't give a damn on a post-apocalyptic, post-id title, they really DO NOT!

My dear ID! Believe me, there is plenty of young gamers who love DOOM, QUAKE. DO NOT BE GOOD FOE EVERYONE, BE GOOD FOR YOUR FANS!!!!
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Greg Swan
 
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Post » Thu May 03, 2012 2:23 pm

Its not just console gamers demanded games be dumbed down, but customers in general. Sorry, but chess just isn't a big seller. People want their cheap beer, reality TV, microwave dinners, and video games to be easy to digest for the most part. If id is going to remain in the business they have to appeal to all their customers and not just hard core fans. Rage cost 27 million dollars to produce, the average is more like 40-50 million, while the latest Star Wars Old Republic cost 200 million and the cost is rising fast. Its big business now and last year video games sold more then all the Hollywood movies combined. At least with id they continue to focus on the fundamentals and support their loyal fans and modders. Its just not reasonable to expect them to not become the least bit commercial and still somehow survive.
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Danger Mouse
 
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Post » Thu May 03, 2012 2:10 pm

Its not just console gamers demanded games be dumbed down, but customers in general. Sorry, but chess just isn't a big seller. People want their cheap beer, reality TV, microwave dinners, and video games to be easy to digest for the most part. If id is going to remain in the business they have to appeal to all their customers and not just hard core fans. Rage cost 27 million dollars to produce, the average is more like 40-50 million, while the latest Star Wars Old Republic cost 200 million and the cost is rising fast. Its big business now and last year video games sold more then all the Hollywood movies combined. At least with id they continue to focus on the fundamentals and support their loyal fans and modders. Its just not reasonable to expect them to not become the least bit commercial and still somehow survive.
Unfortunately you are right!
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Gemma Woods Illustration
 
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Post » Thu May 03, 2012 4:39 am

Its not just console gamers demanded games be dumbed down, but customers in general. Sorry, but chess just isn't a big seller. People want their cheap beer, reality TV, microwave dinners, and video games to be easy to digest for the most part. If id is going to remain in the business they have to appeal to all their customers and not just hard core fans. Rage cost 27 million dollars to produce, the average is more like 40-50 million, while the latest Star Wars Old Republic cost 200 million and the cost is rising fast. Its big business now and last year video games sold more then all the Hollywood movies combined. At least with id they continue to focus on the fundamentals and support their loyal fans and modders. Its just not reasonable to expect them to not become the least bit commercial and still somehow survive.

Are you saying that the modding tool has come out?
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Stat Wrecker
 
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Post » Thu May 03, 2012 9:09 am

Though I believe that some of your ideas hold traction, it its totally unfair to compare RAGE's budget to that of a large-scale MMORPG. MMORPGs are notorious in the industry for taking enormous budgets and requiring very robust infrastructure to run, wheras id has a relatively small development team just developing their game as they see fit.

Another thing with MMORPGs is that shareholders in the developing companies see the enormous success of games like WoW, and think "Why don't you develop that?" These shareholders are people who usually don't know the first thing about video gaming, but are just rich bastards who see games like WoW and CoD getting enormous profit margins. Unfortunately, they're also in the position to make the developer do what they believe will make them the most money, not what necessarily will, or what will please the developer's loyal fans. When you see a game with an enormous budget, these people are often inflating the number because if the game fails, they think they'll lose money.

However, Zenimax, the owner of id Soft is a privately owned company, and, if reputation are right, give a lot of freedom to the developers. As such, the development team CAN take a long time to make their game, and, probably even more important, remain relatively small.

MMORPGs, however, require large amounts of time and/or developers to create. Think about the large maps in games like SWTOR. Did one guy do that? No, one guy probably did the topography, one the vegetation, etc. etc. Additionally, different guys probably did different planets or whatever it is in that game. This way the development cycle remains relatively short, but still, shareholders perceive a lot of risk to their investments. This applies doubly to MMOs (think how many "WoW killers" we've seen in the past few years). In the end, only about what the gamers will enjoy so far as that's because it's what will make the shareholders the most money.
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naome duncan
 
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Post » Thu May 03, 2012 2:36 pm

Are you saying that the modding tool has come out?

Not yet, but it will which is more then I can say about a lot of other games. With Rage its even debatable how useful the modding tools will be since the graphics were created using a rendering farm to bake the effects right into them, but they intend to release them nonetheless.



Though I believe that some of your ideas hold traction, it its totally unfair to compare RAGE's budget to that of a large-scale MMORPG. MMORPGs are notorious in the industry for taking enormous budgets and requiring very robust infrastructure to run, wheras id has a relatively small development team just developing their game as they see fit.

That's just another way of saying the market is there right now for MMORPGs. I sometimes like to compare the current video game industry to Hollywood back in the 1950s and earlier. Back then westerns and musicals dominated the scene with record budgets and sometimes "a cast of thousands", while today's more popular science fiction, horror, and fantasy films were all low budget. To a great extent the video game industry is still brute force oriented because the technology is just not there yet. We drool over the slightest graphics improvements just as people did with movies like "The Planet of the Apes" and "2001 a Space Odyssey" and put up with bad acting and writing if necessary just to get our crumbs. It won't be until the next generation consoles empower cinematic quality graphics and the first video game equivalent of the original "Star Wars" movie pulls all the pieces together and smashes all the current records that we'll see people showing more interest in long term investments in the technology itself instead of how to make a quick buck.

A lot of people do see the trend and are already investing in the types of technology that will make it happen like motion capture, megatextures, etc., but it ain't over until the fat lady sings and someone pulls all the pieces together to seriously blur the distinction between what are videos and video games.
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Your Mum
 
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Post » Thu May 03, 2012 12:12 pm

I'm not a big fan of Retro Studios' games, but Nintendo EAD is impossible to ignore. They even made my favorite game of all time, Super Mario Galaxy.
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Svenja Hedrich
 
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Post » Thu May 03, 2012 1:14 pm

I'm not a big fan of Retro Studios' games, but Nintendo EAD is impossible to ignore. They even made my favorite game of all time, Super Mario Galaxy.

You didn't play the original Super Metroid ? most hardcoe game in the earlies --- to bad the designer/creator died in a car crash , he didn't saw work of Retro Studios

Retro Studios is now 100% owned by nintendo for some time, rumors and thoughts are that they're now the Nintendo's shared technology $ research studio , using the engine and tech stuff such as the WiiU HD presentation and other stuff in development for other things as well.
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Matt Gammond
 
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