A Rage of Disappointment (SPOILER) kinda

Post » Fri May 04, 2012 5:20 am

I played through Rage on nightmare without being killed at all.
But that's got to do with Rage's upgrade system which makes you almost invulnerable if your clever at using your resources meaning using the right ammo for the right enemy and getting all armor/health upgrades before things turn serious.

Saying that Rage is easy because it was made for consoles assumes that console games are usually easier than pc games.
I heavily disagree on that.
I play pc and console games for more than 30 years now and the most difficult games i've ever played were released for consoles and not for pc.
PC games always gave you alternative ways of playing a game before somebody even thought about this in console games.
Most pc games always gave you the option to save your game wherever and whenever you want when most console games still couldn't be saved at all and had to be played through in one pass!

In fact i preferred playing on pc for years as console games sometimes turned out to be so frustratingly difficult i was actually wondering if the game desingers played their games themselves before releasing them.

That modern games are easier to play than the ones released 10-15 years ago is the result of games turning into mass market and has got nothing to do with the platform they're released for. Even casual joe should be able to complete a game otherwise he won't buy it.
Play some Stalker.
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Lucky Girl
 
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Post » Fri May 04, 2012 11:02 am

Skyrim on expert is much harder than Rage on nightmare and Skyrim is an RPG. WTF id?
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sw1ss
 
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Post » Fri May 04, 2012 8:14 am

Play some Stalker.

Stalker is the exception to the rule and was heavily modded by the community to achieve better playability. That modding capability is what made it famous.
How about some more representative examples?

The console versions of all Dooms where a lot more difficult than the pc versions due to lack of saving.
Doom 64 on N64 being the best example with absolutely unfair moments in gameplay leading to replaying maps over and over again just to die each time in the same situations.
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Ella Loapaga
 
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Post » Thu May 03, 2012 8:32 pm

Just so you know, RAGE is a FPS, you looks confuse ?

Not really. Having already stated I am a long term FPS'er, I believe I am pretty sure what is and what is not an FPS game. Rage is most definitely an FPS game. My point here, was the apparent introduction of RPG qualities into an FPS game - which - if they continue down that road could very well take FPS to a whole new level.

Sure, there are those who (like in everything else on this planet) are die-hard fundamentalist FPS'ers who are gagging at the thought of RPG introduction into their little world, and visa versa, the same with fundamentalist RPG'ers who have the identical revulsion to FPS - I believe could all be consolidated into a completely functional product which employs the best and strongest characteristics of both worlds.

Having said that, and having dabbled in RPG in a minor way as an FPS'er, I can see the benefit of it. That's all.

Thanks mate and cheers
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Lexy Corpsey
 
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Post » Fri May 04, 2012 3:33 am

Stalker is the exception to the rule and was heavily modded by the community to achieve better playability. That modding capability is what made it famous.
How about some more representative examples?

Vanilla Stalker runs fine in all three games. The Complete mod is a useful addition to all three but is not needed. The mod community is the natural result of a very fine game. No one wants to stop playing it so we mod it too the moon. The mod I'm participating in at the moment has a map base bigger than all three games put together.

Deus Ex is a fine game. Play it on master, it's tough in many places. The very strange Eye Divine Cybermancy is a ton of fun played right.
The console versions of all Dooms where a lot more difficult than the pc versions due to lack of saving.
Doom 64 on N64 being the best example with absolutely unfair moments in gameplay leading to replaying maps over and over again just to die each time in the same situations.

No kidding. I remember well when I switched to mouse and keyboard and there was no comparison. I could do the first 6 levels of Doom and the first 8 levels of Doom2 on nightmare after I got good with the m/k setup. I could barely get though them on Hurt Me Plenty before. Played both games on Ultra Violence ever after.
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Melanie
 
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Post » Fri May 04, 2012 8:14 am

Vanilla Stalker runs fine in all three games. The Complete mod is a useful addition to all three but is not needed. The mod community is the natural result of a very fine game. No one wants to stop playing it so we mod it too the moon. The mod I'm participating in at the moment has a map base bigger than all three games put together.
My brother loves Stalker to death because of it's modability. He told me the standard version when released was totally unfair and the modding community made it a perfect game.
Something you don't have on consoles.

Deus Ex is a fine game. Play it on master, it's tough in many places. The very strange Eye Divine Cybermancy is a ton of fun played right.
Never really got into the Deus Ex universe.

No kidding. I remember well when I switched to mouse and keyboard and there was no comparison. I could do the first 6 levels of Doom and the first 8 levels of Doom2 on nightmare after I got good with the m/k setup. I could barely get though them on Hurt Me Plenty before. Played both games on Ultra Violence ever after.
Perfectly right. I usually prefer higher difficulty settings on pc games due to their better accessability meaning better controls, saving wherever you want and (if necessary to even out bugs or unfair moments) using cheats or mods.
When console games svck in certain gameplay moments or control schemes, they usually svck and there's no way around this.
On pc you always have an option to circumvent this.

I play all Dooms on PC on Ultra violence and it works perfectly. I even mastered the abominable "go 2 it" map in Final Doom on ultra violence without using cheats because of perfect and intuitive controls and the possibility to save.
Imagine playing this map on a PS1 with jerky framerate, no saving and a Sony gamepad... :biggrin:
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Mrs shelly Sugarplum
 
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Post » Thu May 03, 2012 8:10 pm

My brother loves Stalker to death because of it's modability. He told me the standard version when released was totally unfair and the modding community made it a perfect game.
Something you don't have on consoles.


Never really got into the Deus Ex universe.


Perfectly right. I usually prefer higher difficulty settings on pc games due to their better accessability meaning better controls, saving wherever you want and (if necessary to even out bugs or unfair moments) using cheats or mods.
When console games svck in certain gameplay moments or control schemes, they usually svck and there's no way around this.
On pc you always have an option to circumvent this.

I play all Dooms on PC on Ultra violence and it works perfectly. I even mastered the abominable "go 2 it" map in Final Doom on ultra violence without using cheats because of perfect and intuitive controls and the possibility to save.
Imagine playing this map on a PS1 with jerky framerate, no saving and a Sony gamepad... :biggrin:
LOL. A lot of the Stalker mods are much nastier than stock SoC. The one I'm playing is a watered down version of a Russian one which is so hard you weep. I am a fairly badass Stalker but it reduces me to a frightened little girl. If I did not know the game so well it would be effectively impossible.

I have a vast number of Doom and Doom2 wads, including some of the H2H competition stuff. PM me if you want some.
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Jordan Fletcher
 
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Post » Fri May 04, 2012 12:57 am

I actually found Skyrim remarkably easy. My first enemy I took down when I walked out doors was a wolf or something (no surprises there), followed by a Giant (at level 1). I found that with pretty much every creature it was a matter of turn, use ranged something (magic or bow), then run for a bit until there was distance between the attacking creature/s. Even better was to runa round on top of rocks, as sometimes they would run around and get up another way instead of going up the way you did, giving you type to get a couple of shots in. I got bored of it as well, but in all fairness, i didn't get into the whole story as I am guessing the true Skyrim fans did.

I actually just finished Final Doom on Ultra Violence the other day, adn that has some very difficult parts in it, there is almsot no way you could do that on Nightmare, i'd love to see a video of it...

I think RAGE had to many different elements as mentioned before, which led to some people not thinking there was enough of the element that they wanted. However for me, I liked the racing, I liked the corridor shooter elements, and I liked the run adn gun. This game was made with me in mind I think :P Can't wait for Doom 4!

RAGE was too easy, could go another difficulty. Maybe no defibs, and no health regen, so you have to use bandages. Those changes alone would really make life interesting. I don't doubt when released, someone could easily make a mod that does just that.
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Marcia Renton
 
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Post » Fri May 04, 2012 12:16 am

I actually found Skyrim remarkably easy. My first enemy I took down when I walked out doors was a wolf or something (no surprises there), followed by a Giant (at level 1). I found that with pretty much every creature it was a matter of turn, use ranged something (magic or bow), then run for a bit until there was distance between the attacking creature/s. Even better was to runa round on top of rocks, as sometimes they would run around and get up another way instead of going up the way you did, giving you type to get a couple of shots in. I got bored of it as well, but in all fairness, i didn't get into the whole story as I am guessing the true Skyrim fans did.

You think path scamming is useful? LOL. Play the game on master, it's a lot harder. The damage done half's with each level of hardness while the damage taken doubles.

It's an RPG but when you can reliably do this to an Ancient Dragon ... get back to me:

http://carnagepro.com/pics/diedragon.jpg

I actually just finished Final Doom on Ultra Violence the other day, adn that has some very difficult parts in it, there is almsot no way you could do that on Nightmare, i'd love to see a video of it...
I have some H2H competition wads that make any part of the normal game seem like it's easy. You like Cybers, how about a few Cybers. :wink: A gallery of Revenents, 20+ to greet you at the start of one of em'. If you want a real challenge PM me, I can point you to the wads. It's simple just do a:

doom2.exe -file thewad. You might need to add a -iwad pathtodoom2.wad depending on your setup/platform etc.

I think RAGE had to many different elements as mentioned before, which led to some people not thinking there was enough of the element that they wanted. However for me, I liked the racing, I liked the corridor shooter elements, and I liked the run adn gun. This game was made with me in mind I think :tongue: Can't wait for Doom 4!

RAGE was too easy, could go another difficulty. Maybe no defibs, and no health regen, so you have to use bandages. Those changes alone would really make life interesting. I don't doubt when released, someone could easily make a mod that does just that.
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Tina Tupou
 
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Post » Thu May 03, 2012 9:31 pm

RAGE was too easy, could go another difficulty. Maybe no defibs, and no health regen, so you have to use bandages. Those changes alone would really make life interesting. I don't doubt when released, someone could easily make a mod that does just that.

Those changes would make RAGE a totally different and MUCH better game. One more thing, bandages should be very expensive or difficult to come by.
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Rex Help
 
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