A Rage of Disappointment (SPOILER) kinda

Post » Thu May 03, 2012 8:48 pm

I'm sorry to say I'd have to disagree with all the high scores this game has gotten. 6/10 maybe 7/10 for me. Playing through the nightmare mode felt like normal sometimes a little above at points checking continuesly to make sure it hadnt reset to a lower difficulty at times. As well putting all that time in at the end to go back and find cards and schematics just to find the last 4 or less I need I cant access the areas what a bummer! (but understandable) and finally the end of the game I was like okay lets get ready for some crazy Sh#$ but just a few waves of baddies and no end game boss w t f just to have a crappy cutscene of a few arcs submerging from the ground... lame. Cant wait to trade this to hopeful go towards a more worthy game. Sorry if you disagree but this is just my opinion.
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kennedy
 
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Post » Thu May 03, 2012 6:49 pm

It is a very pretty. It's a good engine. It's a crappy game.
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Rhiannon Jones
 
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Post » Fri May 04, 2012 5:33 am

Nobody's going to disagree with your comments about the ending. I can see what they were probably trying to do - a moody and atmospheric set-piece that left things dangling - but they didn't pull it off well. Also, 7/10 is I think a fair score. I'd personally bump it a little higher - 7.5 maybe, certainly not all the way to 8 though - but that would be over personal preferences moreso than anything else.

Despite that I still had enormous fun during the time I was actually playing it. I don't live in a world where everything is either "awesome" or "svcks" with no in-between; Rage pushed a lot of the right buttons for me to land it squarely in the in-between category with enough parts of the game raising it above from time to time (and I'll admit some parts dragging it down a little).
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Eve(G)
 
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Post » Thu May 03, 2012 9:58 pm

To be truthful it reminds me of a lot of commercial artwork where people might throw everything but the kitchen sink in and see how it works. The Rolling Stones recorded 5,000 songs they never published and some of my favorite books turned out to be a rehash of ideas an author tried in every conceivable combination in twenty previous books. Sometimes you just keep plugging away and great things come together. With the id tech 5 I think its pretty obvious they'll eventually hit the nail on the head if they just take what they've learned from Rage and play with it more.
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Fanny Rouyé
 
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Post » Thu May 03, 2012 11:19 pm

This thread: 2/10

RAGE: 9/10
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Emily Shackleton
 
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Post » Fri May 04, 2012 7:18 am

To be truthful it reminds me of a lot of commercial artwork where people might throw everything but the kitchen sink in and see how it works. The Rolling Stones recorded 5,000 songs they never published and some of my favorite books turned out to be a rehash of ideas an author tried in every conceivable combination in twenty previous books. Sometimes you just keep plugging away and great things come together. With the id tech 5 I think its pretty obvious they'll eventually hit the nail on the head if they just take what they've learned from Rage and play with it more.

LOL. You make great things by shuffling the deck ... not really. It takes focus, effort and understanding.

id has no idea how to make a modern game. They just pull the same crap out of their fundements and run it through a new engine. John is good at engines and because of that id is crippled. When you have a hammer you see everything as a nail. Nothing will change unless JC has some kind of road to Damascus event.
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Mark Hepworth
 
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Post » Fri May 04, 2012 5:47 am

Hopefully ID will learn from this and keep the stuff that most people liked about the game and get rid of the stuff that most people didn't like about the game.

IMO I was not a big fan of the game but I appreciate ID's attempt and every game cannot be a opus.
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Andrew Lang
 
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Post » Fri May 04, 2012 10:18 am

LOL. You make great things by shuffling the deck ... not really. It takes focus, effort and understanding.

id has no idea how to make a modern game. They just pull the same crap out of their fundements and run it through a new engine. John is good at engines and because of that id is crippled. When you have a hammer you see everything as a nail. Nothing will change unless JC has some kind of road to Damascus event.

Last year even Duke Nukem sold well despite being universally panned by both critics and gamers alike. That's your "modern games" for you. The same decades old games produced in endless sequels and still selling well even when they're utter crap. There are as many as 400 games released in a year and, thankfully, I never hear about most of them. The biggest sellers are still mindless shooters, mindless arcade games, WoW, the Sims, and Wii fit. Not exactly demanding tastes. That's the whole problem in a nutshell as far as I'm concerned. The technology has improved greatly and the industry has grown enormously, but it has yet to mature and it likely won't until the next generation consoles come out so long as merely shuffling the deck and adding a few new bells and whistles still sells.

So, laugh all you want and brag about "modern games" all you want and criticize the founding fathers like Carmack all you want, but the simple fact is there's still not much to brag about or laugh about or criticize.
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Jason King
 
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Post » Fri May 04, 2012 7:46 am

Just wanted to pop in and say I completely agree with everything Jimmy said. That is all.
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Siobhan Wallis-McRobert
 
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Post » Thu May 03, 2012 10:49 pm

the ending is the major big fuss about the game

again again again everyone mentions that, even myself (even just now)

BUT

the game is fvck!ng awesome

very very polished, smooth and satisfying gameplay with just amount of variety to get everyone all fussy about it not being enough of this or that

the game is a complete tease to those, yes, makes them Rage( i think it applied a perfect balance of variety)

theres tons of gamers ( the majority of those players dont post on forums ) that understand and just enjoy the game for what it is, it really is a bada$$ , fun game , with Execellent replay value (i think im gettin close to my 10th playthrough)

the game is EXCELLENT AND A WORK OF ART

respect that

stop being picky B!tch3z
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Shirley BEltran
 
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Post » Fri May 04, 2012 12:06 am

If the game had been a lot harder and without regenerating health it would have been a true classic for me. Almost in the same league and Bioshock but right now it′s just a 8/10 :)

Regarding Id not knowing how to make a modern game: My two favourite games from 2011 is Serious Sam 3 and Hard Reset.

So please Id: Stay true to your roots and keep making great games instead of cinematic on-rail shooter crap like Call of Duty.
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Chantel Hopkin
 
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Post » Fri May 04, 2012 4:23 am

The whole moving-through-a-painting feel of the id tech 5, all the great Pixar quality animations, the awesome artwork, and the renewed emphasis on making a fun mindless cartoon shooter that just looks great in the tradition of the original Doom and Quake has me more excited then Rage itself. As much replay value as Rage has the bad ending and the wimpy difficulty of the game are merely the tip of the iceberg holding it back from becoming another classic. Id has a long way to go before Rage 2 becomes a classic and I'm more interested right now in seeing how much better they do on the more familiar ground of Doom 4. If they disappoint their hard core Doom fans after all the controversy over Rage it could be the biggest mistake they ever make and the biggest lost opportunity in the history of the studio.
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lolli
 
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Post » Fri May 04, 2012 3:37 am

id has no idea how to make a modern game. They just pull the same crap out of their fundements and run it through a new engine.

This is exactly why i love this company. I plan on taking all my ID games with me into the grave when i die. :biggrin:
Never change a running system....

For me, Rage was a great experience. The only part i disliked was the abrupt, uninspired ending.
Everything else was well made and executed for what it is.
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Elea Rossi
 
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Post » Thu May 03, 2012 8:13 pm

This thread: 2/10

RAGE: 9/10

yh this^^

Great game. Its just needed more to it. I'm still left on a cliffhanger at the end credits without being able to continue back into the world roaming, making money, gambling or killing re-generating baddies which was the only major thing to spoil it for me. A simple dlc could have put his right but it has happened.
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electro_fantics
 
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Post » Fri May 04, 2012 4:24 am

So, laugh all you want and brag about "modern games" all you want and criticize the founding fathers like Carmack all you want, but the simple fact is there's still not much to brag about or laugh about or criticize.

There is nothing to laugh at. It's kinda pitiful really.

There have been many advances in games. Deus Ex allows a range of gameplay with results depending on your focus. Not really to my taste but a good game. We could go all the way back to Half Life and it's sequel for games that actually have a story, makes a large difference to a game's immersion.

The Stalker games are all too hard for you but are amazing games. There is nothing even close to the complexity and sheer atmosphere they produce. There are many people actually afraid to enter certain underground area.

I could venture into RPGs a bit and point out there are so many options in Skyrim I have played 5 characters for 550+ hours. Engrossing and great fun. Real value for $60. I am even getting good with melee weapons. I may even have to go try out Rage's shotgun butt again. One of the things I like about Rage.

Games have advanced from run and gun to much more realistic and for me entertaining possibilities in many areas. I have done run and gun to death. I used to play on Q3 servers ... a lot ... and my twitch abilities allowed what I called snap shooting. I could spin and hit stuff that just entered my view with no waiting at all. Essential on servers populated with monster players. Those skills are definitely atrophied but I am still good enough to play Stalker on master. I don't need skill to play Rage. It's ridiculously easy on nightmare which exposes it's true purpose. A shiny toy for would be hero's to feel good about themselves. Lets get those console guys to pay us too. That is Rage's purpose.
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Emilie M
 
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Post » Thu May 03, 2012 11:58 pm

I'm sorry to say I'd have to disagree with all the high scores this game has gotten. 6/10 maybe 7/10 for me.

What high scores are you talking about? Rage got pretty bad to medicore reviews. It has 6.6 from published reviews on gamefaqs, and an average of 7.7 from the general public. In the UK it was in bargain bins a couple of months after release, so it sank pretty badly. Totally undeserved in my opinion, it's a great game.

Funny you rated Skyriim Pengun, a game that lasted a mere 25 hours in my 360 (bad for an RPG I hope you'll agree) before it bored me to death. And to criticise Rage's difficulty on Nightmare when Skyrim is ZERO challenge on Master when you hit about level 30;I had no points at all in Smithing or Enchanting, and yet was an untouchable god from that point forward. At level 50 I realised the game was pointless due to a total lack of challenge. Where's the fun in that?
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David John Hunter
 
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Post » Thu May 03, 2012 10:57 pm


Funny you rated Skyriim Pengun, a game that lasted a mere 25 hours in my 360 (bad for an RPG I hope you'll agree) before it bored me to death. And to criticise Rage's difficulty on Nightmare when Skyrim is ZERO challenge on Master when you hit about level 30;I had no points at all in Smithing or Enchanting, and yet was an untouchable god from that point forward. At level 50 I realised the game was pointless due to a total lack of challenge. Where's the fun in that?

Altogether now ... "you are playing it wrong". Sorry couldn't resist. ;)
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Katie Pollard
 
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Post » Thu May 03, 2012 6:43 pm

Well if building a sneaky archer character is playing it wrong, then sure, guilty. I didn't even use sneak towards the end either.
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Roy Harris
 
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Post » Fri May 04, 2012 1:12 am

Your character build wasn't wrong. Your goals were. TES is all about the exploration of the world you have been given. Spend some time reading the books and understanding what kind of universe you've been put into. If you're in the game simply to lop some heads off, I wouldn't be surprised to see you turn the game off in 25 hours.
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Samantha Wood
 
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Post » Fri May 04, 2012 3:38 am

Well if building a sneaky archer character is playing it wrong, then sure, guilty. I didn't even use sneak towards the end either.
It's a joke. That's the point of a TES game, you do whatever you want.
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Sheila Reyes
 
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Post » Fri May 04, 2012 9:56 am

Games have advanced from run and gun to much more realistic and for me entertaining possibilities in many areas. I have done run and gun to death. I used to play on Q3 servers ... a lot ... and my twitch abilities allowed what I called snap shooting. I could spin and hit stuff that just entered my view with no waiting at all. Essential on servers populated with monster players. Those skills are definitely atrophied but I am still good enough to play Stalker on master. I don't need skill to play Rage. It's ridiculously easy on nightmare which exposes it's true purpose. A shiny toy for would be hero's to feel good about themselves. Lets get those console guys to pay us too. That is Rage's purpose.

You see, this is all just a matter of personal taste. Some people don't like run'n'gun any more, some people still do. Some people like a simple game where you can unwind by killing a few things after a day in work. Some people like something more varied and challenging. It's a big world and there's room for both sets of tastes, and many more, in it. It's perfectly possible and permissible to have a taste for simpistic (by comparison) games and it doesn't indicate anything else at all about the person who has that taste - which is why the opinions expressed in your last 4 sentences (and I must make it quite clear here that I'm attacking the opinions, not the person) are just plain obnoxious, arrogant and elitist.
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Rachel Tyson
 
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Post » Fri May 04, 2012 12:23 am

You see, this is all just a matter of personal taste. Some people don't like run'n'gun any more, some people still do. Some people like a simple game where you can unwind by killing a few things after a day in work. Some people like something more varied and challenging. It's a big world and there's room for both sets of tastes, and many more, in it. It's perfectly possible and permissible to have a taste for simpistic (by comparison) games and it doesn't indicate anything else at all about the person who has that taste - which is why the opinions expressed in your last 4 sentences (and I must make it quite clear here that I'm attacking the opinions, not the person) are just plain obnoxious, arrogant and elitist.
The last four:

"It's ridiculously easy on nightmare which exposes it's true purpose. A shiny toy for would be hero's to feel good about themselves. Lets get those console guys to pay us too. That is Rage's purpose. "

Sentence 1:

There is little doubt it's very easy. There was a guy show up here a while ago and complained it was hard. He was mocked. I have played half the game on nightmare without getting killed.

It's obvious it was made that way so that console players would have an easy time.

Sentence 2: It was made easy to attract the console crowd. It's not in doubt that the purpose of Rage was to take id cross platform and exploit the consoles. It is most definitely a 'shiny toy', most of the marketing effort emphasized that the graphics were a whole new thing. The trailers too were about the 'amazing graphics' with snippets of game play to that end. Playing the game reveals it's almost impossible to get killed on any normal setting and you are the hero released from the Ark to save the world.

Sentences 3 & 4:
No doubt at all both those are true.

Hi ho.
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Sarah Bishop
 
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Post » Fri May 04, 2012 9:43 am

There is little doubt it's very easy. There was a guy show up here a while ago and complained it was hard. He was mocked. I have played half the game on nightmare without getting killed.

It's obvious it was made that way so that console players would have an easy time.

I played through Rage on nightmare without being killed at all.
But that's got to do with Rage's upgrade system which makes you almost invulnerable if your clever at using your resources meaning using the right ammo for the right enemy and getting all armor/health upgrades before things turn serious.

Saying that Rage is easy because it was made for consoles assumes that console games are usually easier than pc games.
I heavily disagree on that.
I play pc and console games for more than 30 years now and the most difficult games i've ever played were released for consoles and not for pc.
PC games always gave you alternative ways of playing a game before somebody even thought about this in console games.
Most pc games always gave you the option to save your game wherever and whenever you want when most console games still couldn't be saved at all and had to be played through in one pass!

In fact i preferred playing on pc for years as console games sometimes turned out to be so frustratingly difficult i was actually wondering if the game desingers played their games themselves before releasing them.

That modern games are easier to play than the ones released 10-15 years ago is the result of games turning into mass market and has got nothing to do with the platform they're released for. Even casual joe should be able to complete a game otherwise he won't buy it.
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BethanyRhain
 
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Post » Fri May 04, 2012 2:31 am

I have read in earnest all of the posters comments in this thread. You can't simply find an offensive position to reply to without ostricizing the rest - otherwise you are wasting your time and ours.

I think there are two camps here - the Run-and-shoot group (FPS), and the RPG group. It is obvious which one each belongs to.

What Rage lacks in RPG collectivism, it also lacks in FPS. Is it possible, POSSIBLE, that this new id game is experimenting with adding an RPG element to the FPS world?

I think so.

I have played for several years an RPG of a new order which caught my attention as a combo FPS/RPG. Before then I had never considered RPG as a viable alternative, having been a long term FPS'er.

After having played Rage for some time now, I have stumbled onto the possible RPG aspect of this game and yet at the same realize it is not yet quite a viable RPG entity. But to say the least there are the shadows of RPG rearing their ugly heads here.

Otherwise, why the discourse between the two camps over the same issues?

So, in my pathetic humble opinion here let me put forward that if gamesas/id are going to continue this franchise that they should BOTH consider extending the RPG factor in the next iteration, as well as locking down the serious FPS aspect as well.

If they can pull this off, no one would have a position past this thread.

Me included.

Cheers mates.......good topic too.
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Ymani Hood
 
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Post » Thu May 03, 2012 6:53 pm

I have read in earnest all of the posters comments in this thread. You can't simply find an offensive position to reply to without ostricizing the rest - otherwise you are wasting your time and ours.

I think there are two camps here - the Run-and-shoot group (FPS), and the RPG group. It is obvious which one each belongs to.

What Rage lacks in RPG collectivism, it also lacks in FPS. Is it possible, POSSIBLE, that this new id game is experimenting with adding an RPG element to the FPS world?

I think so.

I have played for several years an RPG of a new order which caught my attention as a combo FPS/RPG. Before then I had never considered RPG as a viable alternative, having been a long term FPS'er.

After having played Rage for some time now, I have stumbled onto the possible RPG aspect of this game and yet at the same realize it is not yet quite a viable RPG entity. But to say the least there are the shadows of RPG rearing their ugly heads here.

Otherwise, why the discourse between the two camps over the same issues?

So, in my pathetic humble opinion here let me put forward that if gamesas/id are going to continue this franchise that they should BOTH consider extending the RPG factor in the next iteration, as well as locking down the serious FPS aspect as well.

If they can pull this off, no one would have a position past this thread.

Me included.

Cheers mates.......good topic too.

Just so you know, RAGE is a FPS, you looks confuse ?
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JAY
 
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