Something coming this month or not?

Post » Fri May 04, 2012 3:35 am

Carmack said that id Studio will be only in x64, because it works with big-size files of virtual textures.
Must have a lot of RAM (4-8+ GB) for work with id Studio.
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^~LIL B0NE5~^
 
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Post » Fri May 04, 2012 2:38 am

Carmack said that id Studio will be only in x64, because it works with big-size files of virtual textures.
Must have a lot of RAM (4-8+ GB) for work with id Studio.

oh, im gonna need to get some more RAM... lol. I have 4, but i don't like being on the brink of running things.

I think i would like to really get to work on the modding with RAGE, i believe there is a lot fo potential, some community content could really bring this game up. I have experience with level design (mostly with the UnrealEd), but i have a feeling this will be completely different. Going to be a big learning curve i predict. I'm not as worried about levels as I am actual mods, such as altered game settings (faster game speed, no defib mod, etc). Looking forward to what everyone else makes as well. :D
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SUck MYdIck
 
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Post » Fri May 04, 2012 5:03 am

It would also be nice if it supported the Steam Workshop
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Shelby Huffman
 
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Post » Fri May 04, 2012 11:10 am

Running out of time. Only a few hours in April remaining.
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sw1ss
 
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Post » Fri May 04, 2012 5:43 pm

I have a a huge feeling of... nothing. I still believe there will eb further content, but in April? Hell, in Australia that ship has already sailed. And RAGE doesn't have a big enough following to warrant a mid night release of anything to hype people up...
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Sarah Edmunds
 
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Post » Fri May 04, 2012 4:10 pm

Running out of time. Only a few hours in April remaining.

No news today (sorry), but it's not far off.
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Saul C
 
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Post » Fri May 04, 2012 10:59 am

Lol c'mon please, it's already the last day xD

This is cutting it so close.... you know?

Well I'm just VERY happy that FINALY we'll get something :)
Please, in the future though, it'd be nice to get screenshots or something, just a tiny scrap to show that something's coming. Just a suggestion, I'm sure it would please quite a many people here.
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Avril Churchill
 
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Post » Fri May 04, 2012 3:39 am

No news today (sorry), but it's not far off.
How far off we talking? Are we going to get it tomorrow the same day as the Skyrim DLC.
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El Khatiri
 
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Post » Fri May 04, 2012 3:38 pm

The anticipation is... old. Not even exciting anymore. I'm still hopeful that something is done with this game, but have to admit that it's out there on the edge of my radar now. Even a major "ping" probably wouldn't grab my attention much. Diablo 3 in 14 days, and Borderlands 2 in 4-5 months... hard to compete with that.
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Astargoth Rockin' Design
 
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Post » Fri May 04, 2012 12:35 pm

I hope their will be good DLC. Enjoyed the game but i bought it for 15 euro. But it's a very good game for that kind of money. So i would buy the new DLC if it comes along with a long storyline to add.
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anna ley
 
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Post » Fri May 04, 2012 10:48 am

RAGE news isn't far off. The team is still finalizing the 64bit exe and level editor, and hoping to have more to share soon after.

Maybe educating and showing people some examples of how long it takes to anolyze/optimize/fix/ the code to make it the id-quality level which is super-master-quality codebase, and maybe making some more detailed updates on the progress. - Would have fixed everything.
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Horse gal smithe
 
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Post » Fri May 04, 2012 9:38 am

I'm no expert but I think people with a 64bit OS will see a small performance increase due to larger amounts of data being able to be shifted around, and systems with more than 4GB of RAM having it utilised. I could be completely wrong, but that is how I understand it anyway. I'm sure someone else could explain it better.

Performance increase is significant - OS code-quality and poor exe ulitization and program otimizations are the reasons that could hold it back, i have not researched this area in particular in detail, i thought about it on my todo list but i always forgot.

The "more to share soon after" doesn't sound platform specific.

DLC = Technically possible on All platforms
SDK (tools,editor) = Practically possible only on PC. (technically impossible due to requirements, vendor policy)

Carmack said that id Studio will be only in x64, because it works with big-size files of virtual textures.
Must have a lot of RAM (4-8+ GB) for work with id Studio.

That's because it needs way more than 4GB RAM - people with x32 OS would not been able to successfully use tools.

You also need to substract PAGEFILE([censored]swap) from your memory commit which is the virtual RAM on HDD - a terribly bad idea for stuff like this - disable it and then you'll get big speed boost - given you have at least 16GB of RAM. (it might work with 8 - i don't really know, but they said "a lot of RAM" and by todays standards 8 is not a lot)




It would also be nice if it supported the Steam Workshop

Confirmed not - atleast that's what CEO thinks.
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sharon
 
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Post » Fri May 04, 2012 8:59 am

Well, any excitement for tools or DLC are gone now, so I hope they're good. They should make us think "hey, it's great, that's why it took so long."
That's doubtable... lol they might as well have a trophy for 'worst customer service of the year.' Bad joke I kno...

I'll be waiting... more... for some screenshots or anything at all. I can only hope now that the stuff is good.
C'mon id, get your tools through QA, get your DLC out the door sometime please.
-------------

Out of topic, http://www.gamesas.com/user/778253-iddav/, where did you get your profile pic? I like how the id logo is on that brain... or whatever it is, lol. Looks like an arachnatron and an archvile had a baby, in a cool way.
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Lizzie
 
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Post » Fri May 04, 2012 7:46 am

All these complaining and whining only shows how much everybody wants more of RAGE)) As if there's nothing more left to ocupy your minds with))
Well maybe RAGE is indeed ONE HELL OF A GAME!

Actually no. I bought the game because someone said you can turn off bobbing. I need to do that because of motion sickness. After you got my money you forced bobbing upon me with the patch. So basically I wasted 60 Euro on 20 minutes of a game. That's how much I played. And after 8 months I really don't care anymore. I don't want any more of rage. I don't care if you release another patch or dlc or the tools. All I want to see is if id keeps their initial promise. That's all.
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Michelle Chau
 
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Post » Fri May 04, 2012 9:34 am

Performance increase is significant - OS code-quality and poor exe ulitization and program otimizations are the reasons that could hold it back, i have not researched this area in particular in detail, i thought about it on my todo list but i always forgot.

Good stuff, I'd read (for other games) a 5%-15% performance increase so was being a bit cautious.



DLC = Technically possible on All platforms
SDK (tools,editor) = Practically possible only on PC. (technically impossible due to requirements, vendor policy)

Yeah I understand that, it was a statement, not a question. It was in reply to PenGun telling someone the news was all PC related when it obviously wasn't.


Confirmed not - atleast that's what CEO thinks.

That's a bit disappointing if true, maybe it'll give some community sites a bit of traffic though. Would you be able to link to the source? Would like to read context but am unable to find it.
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Jesus Sanchez
 
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Post » Fri May 04, 2012 8:41 am

The QA of id Studio takes far much more time than the QA of the game itself. This is ridiculous.
Why do they even need it? Were they working with unstable and buggy tools all the time? That'd explain a lot.
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Multi Multi
 
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Post » Fri May 04, 2012 11:38 am

Carmack is very serious about codebase quality ... making the code clean, fast and working as possible.

Might just say ... he has some of that ol' nintendo-quality phobia heheh.
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Greg Cavaliere
 
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Post » Fri May 04, 2012 8:40 am

Well, here is it is May 2 and nuttin honey.

I'm not really too eager for an editor - I'm not gonna make level mods.

I just wanna play the friggin game.

DLC or its on to the next thing for me, that's all I'm saying.

wow

cheers mates

:thanks:
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Darrell Fawcett
 
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Post » Fri May 04, 2012 6:12 pm

Man, I'm annoyed. id can't seem to find their butt with both hands on something as simple as mod tools. I haven't played the game in months, and they're not giving anybody a reason to get back into it.
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Mark Churchman
 
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Post » Fri May 04, 2012 3:16 am

The QA of id Studio takes far much more time than the QA of the game itself. This is ridiculous.
Why do they even need it? Were they working with unstable and buggy tools all the time? That'd explain a lot.

You have absolutely no idea about software development do you?

What makes you think they've spent more time testing the tools than the game? QA and Usability are on going, usually done numerous times at differing milestones. "Why do they even need that", are you kidding? Their tools will use all manner of third party and in house apps and scripts they don't or can't release, they need to test a public release.
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Sophie Miller
 
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Post » Fri May 04, 2012 5:00 am

The QA of id Studio takes far much more time than the QA of the game itself. This is ridiculous.
Why do they even need it? Were they working with unstable and buggy tools all the time? That'd explain a lot.
It's likely there are perhaps 3 people working on this. The fairly massive layoffs after the game came out reduced id to it's usual quite small size. With Doom 4 being 'make or break' for id as a game company one would suspect most of id, realizing this, is focused on that.

It does not seem Rage support, tools and 64 bit executable are at all a priority at id. You know, when it's do ...... wanders off, loses interest.
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GPMG
 
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