YOUR Ideal Skyrim

Post » Sun May 27, 2012 2:10 pm

1. Skill Level actually matters and makes that skill stronger, instead of only allowing you to use perks.
2. More verity of creatures, and more often.
3. All of Nirn & handcrafted!
4. More weather. Be nice to hear the Howl of a windy day.
5. More weapon verity.
6. Include all were-beasts.
7. Ability to move furniture!
-names 100billion other things-
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Alexandra walker
 
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Post » Sun May 27, 2012 4:56 pm

Well they can start with fixing all the bugs. I have more bugs now after they "fixed" the encryption. Other than that, I'd like the characters to not be so dirty especially the ones you're supposed to marry. I'd like companions to be able to ride horses. Stringy unwashed hair is not attractive. Fix the over powered trolls, sabre cats and bears and the under powered dragons. The scenery and music is gorgeous.
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Dan Wright
 
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Post » Sun May 27, 2012 6:59 pm

-More Dunmer.

-Less Argonians.
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Emma louise Wendelk
 
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Post » Sun May 27, 2012 8:51 am

1. Spears, but not crossbows, throwing weapons, polearms, normally levelled curved blades like katanas and scimitars.

2. Cities at least doubled in size, same with the gameworld. Unique architecture for every city, more towns and towns having several different architecture sets.

3. Attributes back in and fixed (including speed) so they work better, general major balance tweaks and perk tree overhauls.

4. A climbing and parkour system as a stealth skill. This replaces light armourand armour becomes 1 skill, if not removed entirely. Lockpicking skill expanded to include other features, might change or remove pickpocketing, possibly remerging with sneak.

5. All clothing counts as armour with varying attributes (health is back in, armour rating, weight, speed restriction etc., armour can be worn over clothes and is seperated into all the pieces it is in Morrowind, with enchantment restrictions to avoid easy overpowering with enchants.

6. More mount options, improved mounts and mammoths used as war mounts.

7. Deeper, darker forests.

8. Better AI, more voices, more dynamic interaction with the player and improved crime system.

9. Quests have more choice in them, you can go multiple ways about most things, with tangible results.

10. Far longer faction questlines, the option to join opposing factions, and things like the ability to kill off the thieves guild like you have the option for the Dark Brotherhood.

11. Create some level of interactivity for the speech and reputation system, make it a skill that actually matters and that doesn't just level up without you noticing.

12. Add spellmaking or at very least, vastly increase the available spells.
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Erich Lendermon
 
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Post » Sun May 27, 2012 7:46 am

Stronger enemies
Better balance
Better writing overall
Better main quest length and conclusion
Better npc interactions
No essential npcs
More ways to complete a quest
Skill use outside of combat, like in New Vegas
Unique loot that is actually worth using
More enemy varieties
More diverse enemy AI
Actual level cap/high level/challenging content
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Alexis Estrada
 
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Post » Sun May 27, 2012 5:17 pm

i want to be able to have in depth conversations with every character in the game-i know this is impossible but i really dislike how half the npcs wont actually have a conversation with you
this becomes especially infuriating when someone says something like "have you tried mercenary work? it might suit you" and you go to talk to them about it and find its just a random filler
the guards also really should be able to communicate on the level of oblivion's guards
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Penny Wills
 
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Post » Sun May 27, 2012 3:23 pm

More restrictions. One of the things I like about old school rpg is restrictions. In Skyrim a lot of things are available to everyone. That botches replay value. I like a rpg game that makes you work hard as hell to acquired/reach something and gives the term "exclusivity" more respect.
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Austin Suggs
 
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Post » Sun May 27, 2012 1:00 pm

  • Character creation / development similar to Daggerfall, with attributes and various skills like athletics, acrobatics and climbing back in
  • Much slower progression
  • Gameworld at least twice its current size, with towns also being twice their current size
  • Much longer dungeons that are less linear in design, and a lot darker in terms of atmosphere
  • No level-scaling whatsoever for enemies, shop inventories, loot, or quest rewards
  • Dragons more lethal, but also less frequent
  • MUCH longer faction questlines.
  • More dialogue options
  • More creature types
  • More unique items (unique in appearance, not just a unique name / enchantment).
  • No fast-travel (except carriages)
  • No markers whatsoever
  • No forced 3rd person at any point for 1st person players
  • Parchment map
  • UI that's more mouse friendly and looks like it actually belongs in a fantasy game visually
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Nichola Haynes
 
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Post » Sun May 27, 2012 5:45 am

Change "level scaling" to "character scaling", to it takes into consideration the relative power of the character (based on avg offense/defense/resistance, hp/mp/sp, and which perks have been taken).
Add spell making, fletching, repair (and durability).
Add Dragon weapons.
Add Athletics that covers run speed, jump height and distance, tumbling, and stamina regen.
Change Locks to reset on every pick break, unless perked to that skill level.
Tweak most of the perk trees.
Add stables (and carriages) to more cities.
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Je suis
 
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Post » Sun May 27, 2012 1:42 pm

I would expand the civil war to be a co main quest

I would bring back attributes and allow you to put points into them at every level up

i would expand some of the guild quests

I would expand marriage

I would add goblins to the outer world for more humanoids to fight, where did goblins go any way?

They were all over cyrodill
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I’m my own
 
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Post » Sun May 27, 2012 5:47 pm

Spears and medium armor immediately come to mind.
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Facebook me
 
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Post » Sun May 27, 2012 1:32 pm

More NPCs with more varied dialogue, Larger dungeons.

Larger landscape. More interaction with characters and companions.

More companions to choose from.

More spells

Bigger cities.

more character creation customization.

more characters who are not of the nord race, Especially Argonians.

More armor types. More wepaon types.

Spears, Picks, 1 handed warhammers,

Sickles, Chain whips. Chakrams, even brooms.
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T. tacks Rims
 
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Post » Sun May 27, 2012 8:01 pm

Much much much longer quest lines. I just started the companions quest line on my warrior and was very disappointed in how quickly I joined. I miss the long drawn out quests. Also wish there were actually choices to make not: a) nice way to agree B) mean way to reply.
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Jessie Rae Brouillette
 
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Post » Sun May 27, 2012 6:19 pm

Hrm. Good question. Simple answer is make it like Morrowind but with Skyrim combat and and graphics. More detailed, I'd say...

1. Change the level scaling. Have NPCs and monsters fall into brackets so that beggars can only vary from level 1-5 (for example) whereas dragons go from 15+ (just an arbitrary number there). That way, when I'm high level and a major booty kickin' dude, I actually can be. Leveled loot should also be changed. I like the idea that if I'm really clever and lucky, I might find a daedric item very early. Likewise, if I'm robbing random commoners late game, I'm not gonna get ebony longswords.

2. World size. The largest city in all of Skyrim has one clothing store, one general store, one smithy, etc. It's total population is probably around 100-200, maybe less. The total population of Skyrim is probably quite a lot less than 10,000. It takes maybe, MAYBE a couple of hours to walk the entire width of the kingdom. Some hold capitals have less than half a dozen homes in them... I sure wish that instead of all of Skyrim, it had been just one hold done in more detail. Then you could have a single, huge city. A few good sized towns (each bigger than the current cities), and several villages. It'd effectively be the same, overall, except it'd make it seem far more like a real world instead of...Fable.

3. Magic. The number and diversity of spells in Skyrim is astoundingly, shockingly low compared to earlier Elder Scrolls games. I was displeased with the falloff from Morrowind to Oblivion, but it wasn't too terrible, just a bit annoying. Now...wow. Let's just say I am woefully disappointed in Skyrim magic. Though the dual casting is nice.

4. Jack of all Trades Characters. In previous games, you could (over a very long time) master every ability. Now it's impossible. The skill system is now more interesting with perk points and all, but it's far less robust, and means that a single character is, ultimately, going to be limited in what they can do. Frankly, I'd prefer if you could get perk points forever...just make them take exponentially longer to get after a time. Again, robustness paired down to make way for a sleek, cool mechanic. Add the robustness to the sleekness or the sleekness to the robustness, and I'll be thrilled.

5. More detailed interaction with NPCs. I was dismayed that one of the Jarls came to be my enemy because of the civil war even though they were neutral before. I sure wished that I might be able to convince them otherwise. I was terribly upset that members of a certain faction that I loved from previous games demanded that I commit genocide despite there being many good reasons not to. Though there were no options to reason with them or even try to convince them to see things differently. I wanted to make Markarth a better place...but all my efforts seemed to do quite little really. Bascially, NPCs seem less like characters than in previous games, and more like quest mobs.

6. A little more logic and stronger requirements. Basically, it seems odd that I can be named a thane in less than a week after meeting a jarl. It seems odd that I can become the archmage of the college of magic while only ever having cast a single light spell. It seems odd that the entire civil war could be fought and won in a couple of months (and that only because of traveling back and forth from quests). And yet I can't buy a house with being a hero of a city? How do all the other folks get their houses? (granted, most towns don't have very many...) And it just seems odd that all guards know which of your things are stolen goods and which aren't.

Overall, Skyrim is a fantastic and utterly beautiful game. But, it's also disappointing to me. It (the TES series) is becoming more mainstreamed which means more profit and more budget, and that's good in that it gets better voice acting, better graphics, better this that and the other. It truly is a gorgeous game with fantastic sound. And it IS quite fun. However, it's also the sort of game that I play furiously for a month and then put away forever rather than being a game I continue to come back to year after year. I can say with confidence now that Skyrim has become a triple A title like Battlefield 3, Modern Warfare 3, Fable 3, etc. But that isn't what drew me to the Elder Scrolls series. *shrug* But whatcha gonna do? (Oh, right, go back and play Morrowind! :D )
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Kim Kay
 
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Post » Sun May 27, 2012 5:21 am

Although, I'm aware of Bethesda's inability to release DLC or fixes/additions for stuff like this, I agree with most of what's posted here and I hope that they will see these types of threads for the sake of we console players.

Anyway, upon first playing, I had an immediate problem with the lack of ability to swing your weapon while jumping as well as not being able to draw a weapon underwater anymore. In light of this, here's what I suggest:

1. Add Athletics to the Path of Might. It would be nothing to come up with perks that include underwater combat, expansion of the capacity system (not necessarily MORE capacity, but tiers of abilities that the Steed stone offers) as well as run speed, etc.

2. Add Acrobatics to the Path of Stealth. Mid-air combat, fall damage, dodging/rolling perks are VERY MUCH MISSED.

3. As people have said before, the magic system is lacking in Skyrim...I'm not too butthurt about Mysticism being absent, but there are a number of spells that I would like to see return, such as Levitate, Night-Eye (I know it's the Kajit racial ability, and correct me if I'm wrong, but I haven't seen it in spell or potion form yet), mark/recall (and I know that this was only added via mod in Oblivion...sad), as well as Burden, etc. maybe a few improvements to Destruction magic in the way of scaling?

4. Also, I agree with those who say "svckitude! The lack of Spellcrafting!" or whatever. Either add it directly to the Path of Magicka itself or combine it with Enchanting.

5. Bug fixes. I'm harrowed at the fact that a lot of what Bethesda releases is just...crash/bug/glitch ridden. I love The Elder Scrolls and have since I picked up Morrowind back in the day. I even backpedaled and got Arena and Daggerfall and they were great too. Since Morrowind though, it's just gotten sloppy. A single playthough would fix a LOT. (sigh)

Again, Bethesda, unfortunately, isn't known for releasing major "fixes" like the stuff in this post or DLC, so these would probably all be up to modders to fix, but FTLOG I hope someone over there reads this thread.
Also, Midas...we're waiting. :D
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Alexander Horton
 
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