[RELz] MMO - The Minimalist Magic Overhaul

Post » Sun May 27, 2012 8:56 pm

MMO definitely looks interesting... I've been playing with tSSSSS and Empowered Magic, plus a few targeted mods that tweak individual or small numbers of spells (Acquisitive Soul Gems, Sustained Spells, etc.), but Empowered Magic is going off in a direction I'm not real crazy about, so I figured I'd try swapping it out for MMO and I'm happy to say that the world did not end.

One odd bug I've hit, though, which I don't see any mention of yet: My fire/frost/shock runes are now detonating immediately when cast, even if no enemies are nearby. Another mod adds paralysis/frenzy/fear/calm runes and they still behave normally. If I turn off MMODestructionChanges, fire/frost/shock runes go back to behaving normally. Removing Fire Rune with the console and re-adding it had no effect on this problem.

Have you heard of anything like this before? Any suggestions on how to resolve it?
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FITTAS
 
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Post » Mon May 28, 2012 4:19 am

MMO definitely looks interesting... I've been playing with tSSSSS and Empowered Magic, plus a few targeted mods that tweak individual or small numbers of spells (Acquisitive Soul Gems, Sustained Spells, etc.), but Empowered Magic is going off in a direction I'm not real crazy about, so I figured I'd try swapping it out for MMO and I'm happy to say that the world did not end.

One odd bug I've hit, though, which I don't see any mention of yet: My fire/frost/shock runes are now detonating immediately when cast, even if no enemies are nearby. Another mod adds paralysis/frenzy/fear/calm runes and they still behave normally. If I turn off MMODestructionChanges, fire/frost/shock runes go back to behaving normally. Removing Fire Rune with the console and re-adding it had no effect on this problem.

Have you heard of anything like this before? Any suggestions on how to resolve it?

Confirmed. Not sure what's happening -- it was definitely working correctly at one point. I'll see what I can do about that.
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Soraya Davy
 
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Post » Sun May 27, 2012 8:25 pm

Alright, new version is up. In this version, the alchemy/enchanting "fix" has been reverted, and the immediately detonating runes problem has been solved. Unfortunately, what was happening with the runes was that the Destruction finisher effects (Deep Freeze/Intense Flames/Shocked Silence) were setting off the runes as soon as they were being cast. The only way I could get around this for the moment was to make it so that the runes do not trigger those effects. Bummer.
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adame
 
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Post » Sun May 27, 2012 7:30 pm

Alright, new version is up. In this version, the alchemy/enchanting "fix" has been reverted, and the immediately detonating runes problem has been solved. Unfortunately, what was happening with the runes was that the Destruction finisher effects (Deep Freeze/Intense Flames/Shocked Silence) were setting off the runes as soon as they were being cast. The only way I could get around this for the moment was to make it so that the runes do not trigger those effects. Bummer.

Bummer indeed, but 1.1a did fix my runes.

It also added a new MMOEnchantingAndItemChanges.esp; was this intended to be released yet? (None of the docs mention it, so I suspect it may have slipped out accidentally.)
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Laura Mclean
 
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Post » Sun May 27, 2012 9:56 pm

Bummer indeed, but 1.1a did fix my runes.

It also added a new MMOEnchantingAndItemChanges.esp; was this intended to be released yet? (None of the docs mention it, so I suspect it may have slipped out accidentally.)

Crap, that is correct. Thanks for catching that. You should not use it -- that's my in-the-works version of what tSSSSS does, but it's not ready for primetime.
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Roberta Obrien
 
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Post » Sun May 27, 2012 4:25 pm

Looking forward to giving this badboy a go. Nice work.
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steve brewin
 
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Post » Mon May 28, 2012 4:14 am

@ jeffreybar

Any progress on MMO lately? This is my favourite magic overhaul and it would be a shame if development stopped (I know that RL tends to get in the way).
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Erin S
 
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