Skyrim proves a lot of points in gamers' favor

Post » Mon May 28, 2012 1:24 pm

Yeah, Skyrim goes to show that it's alright for a company to release a game with poor optimization and game breaking flaws.
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Makenna Nomad
 
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Post » Tue May 29, 2012 12:45 am

Yeah, Skyrim goes to show that it's alright for a company to release a game with poor optimization and game breaking flaws.

Yep, people ignore it
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Elina
 
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Post » Mon May 28, 2012 1:44 pm

Yeah, Skyrim goes to show that it's alright for a company to release a game with poor optimization and game breaking flaws.

What game breaking flaws? I haven't had my game broken.

The game is good, otherwise you wouldn't have played it for a long enough time to break your game.
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Cartoon
 
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Post » Mon May 28, 2012 6:21 pm

What game breaking flaws? I haven't had my game broken.
Just because your game isn't broken, doesn't mean that nobody else's is. PS3 users are getting unacceptable stuttering after their file size reaches a certain limit. Many PC users are experiencing incompatibilities with hardware that should be able to run the game. SDTV users are having difficulty with the game not properly scaling down its resolution to fit the screen.

It seems every Bethesda game thus far has had some sort of game breaking flaw that had to be fixed by modders, or wasn't fixable at all. Morrowind had drifting NPCs and corrupted saves. Oblivion had the animation bug. Fallout 3 for PS3 had the same exact stuttering problem as Skyrim. It's unacceptable for a well funded third party game to have glitches that can ruin save files.
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Averielle Garcia
 
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Post » Tue May 29, 2012 4:56 am

If skyrim was a gamer's game, it would be balanced. Even Morrowind and Oblivion were nowhere near this broken.

Morrowind was more Broken than Skyrim and Oblivion combined in turns of Power Gaming, but it was part of the Charm back then and as I always say "Freedom"

I do agree however Skyrim has ALOT of issues that I find unacceptable in an Elder Scrolls game and can't fathom why Bethesda didn't notice them, because they weren't issues in the older games, however Skyrim is infinitely better than Oblivion and pretty much kicks the crap out of most other games, so in that regard it's a win.

I just wish Bethesda thought "What makes a Good Elder Scrolls game?" Rather than "What Makes a good game?"
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GRAEME
 
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Post » Mon May 28, 2012 10:21 pm

Yeah, Skyrim goes to show that it's alright for a company to release a game with poor optimization and game breaking flaws.

Amen brother! :D
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Max Van Morrison
 
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Post » Mon May 28, 2012 6:52 pm

Skyrim is a financial success due to it catering to the CoD generation of kiddies.
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Glu Glu
 
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Post » Tue May 29, 2012 5:27 am

That's awesome. That proves that quality and content, not DLC/DRM/Online shenanigans, is what makes people buy and keep a game.

Skyrim also had a massive promotional campaign which generated about as much hype as Modern Warfare 3.

THAT is what makes people buy games. Not quality and not content, both of which were unknown to you when you were buying it.
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luis dejesus
 
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Post » Tue May 29, 2012 2:03 am

Skyrim is a great game hands down, but I disagree with your logic.

eg, "a lot of big names in the industry allege that things like multiplayer are essential for a game to be successful" this is a wild assumption to begin with

now let me ask you, what defines a game to be successful? a game that rated high by reviewers? a game bring $$$ to the developers? a game that loves by people all over the world?
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HARDHEAD
 
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Post » Mon May 28, 2012 10:10 pm

Skyrim has no chance of beating Call of Duty in sales. None.

Orly?

Call of Duty: MW3 (PC) 386.000 units sold
TES V: Skyrim (PC) 557.000 units sold

Sure, CoD dusts TES in total sales and on the Xbox/ PS3, but it's such a massive accomplishment of Bethesda to sell that much on PC. And it's an RPG, which makes it a hell of a lot more impressive in sales than an FPS. It's like the frothing masses of gamers are starting to grow a brain...

Oh and also, Skyrim has already sold twice as many copies as Dragon Age: Origins and Dragon Age 2.
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Phoenix Draven
 
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Post » Tue May 29, 2012 1:53 am

DRM is an illusion. There were fully functional versions of Skyrim hours after release just like every other game (even ones that supposedly require persistent online connections). Steam isn't DRM, it's just annoying to those who actually pay for it. Filesharing destroyed the old paradigm of the industry, it needs to be looking for a way to adapt rather than trying to stuff the genie back in the bottle.

I fully have the option to pirate any game, often with less effort than even purchasing it, and I have before and been glad (CIV 5 - I would have flipped out if I would have bought it, played the ONE game I ever played not to mention ~$80 on DLC that is half of a legit expansion). I trust Bethsaeda to the point where I flat out bought Skyrim, but if I wouldn't have, I would have went and bought a copy because it's a great game bugs and all - I think at least half of people are similar. I think while there are people who will always pirate/steal, most people don't have a problem paying for something they enjoy/respect (and will reliably) as long as it's a reasonable price. I just really hope they stick with real expansions instead of this ala carte overpriced DLC trend. Throw out some free DLC to show you care about your fanbase, and then release a full expansion for full retail - it's been a good system so far.

Radiohead's donation only album is a great example: the band, by cutting out the label, ended up making just about as much money from it as their other albums even though it was donation only. Though it's a little off topic, but I think interesting and quasi related: The media bar/cafe downstairs from my loft has all of their coffee Donation Only - they actually make more money off if it now than they did when they charged a flat rate.
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Agnieszka Bak
 
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Post » Tue May 29, 2012 2:46 am

He said draconian DRM, which Steam is not. I agree. Skyrim is a gamer's game, and hopefully other games can follow suit.

Oh I dunno. I couldn't launch the game after the first patch until I downloaded the skyrim.exe from some dude on the internet. How's that for safety? And if that hadn't worked, then I would have found a torrent.

DRM will only make life more annoying for people who bought the game. It will never bother pirates or the people who pirate.
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My blood
 
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Post » Mon May 28, 2012 9:53 pm

Lol, he sounds like James Corden when he gets excited.
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Chris Guerin
 
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Post » Mon May 28, 2012 9:40 pm

Steam = DRM = you can't resell it.
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Raymond J. Ramirez
 
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Post » Mon May 28, 2012 3:40 pm

Steam = DRM = you can't resell it.

I don't like steam either but the fact of the matter is the market for used PC games was killed by DRM long before Steam was even a big deal.
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Sun of Sammy
 
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Post » Tue May 29, 2012 3:50 am

I don't like steam either but the fact of the matter is the market for used PC games was killed by DRM long before Steam was even a big deal.

I'm wondering why the OP has like 1/3 to 1/2 of the post mentioning this point.
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Juan Cerda
 
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Post » Mon May 28, 2012 8:40 pm

I was going to make a thread very similiar to this, but the video makes very important points. In this day and age of the gaming industry, all we get most of the time is $60 of hard earned money being spent for a half finished game. I own Saints Row the Third, and as his video points out, despite how good the game is, it is VERY short, and with THQ announcing 40 weeks of DLC for SRT, it's a very dike move to do. Now people will buy the DLC because it will add on to the game to extend it's story, which is in poor taste. Like Jim said, Skyrim is amazing because it doenst rely on multiplayer or announced extended periods of DLC, Skyrim can stand on it's own two feet like a big boy. SRT feels like it NEEDS DLC for the fun to carry on, Skyrim's like the cool brother with the cool friends in terms of it's future DLC, it wont NEED to rely on it's DLC because it's already cool enough on it's own.

I really wish the game industry wasnt filled with aweful COD spam every 5 weeks and half done games that screw you for DLC, CoD in my opinion is a cancer because it's fanbase will keep buying a reskinned version of the older games. and if games these days keep relying on multiplayer and DLC to make the game fun, in 10 years the gaming community will largely be nonexistant :l
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+++CAZZY
 
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Post » Mon May 28, 2012 5:26 pm

Skyrim doesn't have DLC or online shenanigans?


What?
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brandon frier
 
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