hd6570 eyefinity widescreen setup help

Post » Mon May 28, 2012 11:13 pm

i have a radon hd6570 three monitor eyefinity setup , i can do three monitors one display and three monitors three displays ,
i am not able to get skyrim on all three screens as a single display, i get the program displaying on all three screens as a seperate display each screen or i get single program displaying on center screen but not on side screens.
can anyone help get this set up correctly to display across all three screens.
is there something causing skyrim to not display resolutions when in eyefinity display mode? i tryed hayedns ultrawide version 0.91 widescreen fix but it makes no difference.
thanks
d
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Andy durkan
 
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Post » Tue May 29, 2012 12:58 pm

Did you make sure to go to My Documents>My Games>Skyrim>Skyrim Prefs and find and change the values.

iSize H=1080
iSize W=5760

(assuming all your monitors are 1920x1080 each)

Also that video card is fairly weak, and probably wouldnt max the game on a single 1920x1080 screen, your FPS are going to be terrible at that such a high resolution.
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sara OMAR
 
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Post » Tue May 29, 2012 8:52 am

yes i changed it, here is part of the ini ................

bFull Screen=1
sD3DDevice="AMD Radeon HD 6570"
bFXAAEnabled=0
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
iAdapter=0
iSize W=1024
iSize H=768 ........what qabout these i wonder???

iPresentInterval=0
bFloatPointRenderTarget=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
iScreenShotIndex=0
bShadowMaskZPrepass=0
bMainZPrepass=0
[iSize H=900]
[iSize W=1600]
....changed to below ..............
iSize H=1080
iSize W=5760

fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMes

..........................................
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Ebony Lawson
 
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Post » Tue May 29, 2012 12:09 pm

Since your monitors arent 1920x1080. You say they are each 1600x900?

Then this is what you would put.
iSize H=900
iSize W=4800
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megan gleeson
 
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Post » Tue May 29, 2012 8:51 am

got it working
run haydens fix to menues display correctly
then
start skyrim in eyefinity and select options then default dont select any resolution then play and it works all three screens .
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Jessica Phoenix
 
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Post » Tue May 29, 2012 1:17 pm

Welcome to triple monitor sweetness :) You will *never* want to go back to single screen gaming so just a fore-warning, your wallet is gonna hate you :P

Btw come join the rest of us in this thread http://www.gamesas.com/topic/1340144-eyefinitysurround-multy-monitor-still-brokenmerged-similar-topics/ to help put some voices behind the request to have Skyrim's UI get a little more love so that it can natively deal with triple resolutions without needing to resort to 3rd party fixes. Its almost there, just a few more chunks of it need to be made capable and yah as Hayden has proven its very possible.
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ijohnnny
 
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Post » Tue May 29, 2012 9:57 am

come on bethesda stop breaking widescreen i just got it working and was playing all morning , restarted game at 3:15pm and steam updated game and now i cant get the screens to function properly haydens fix needs to be updated got the following in the ultrawide sceen
+ Searching for RUNNING Skyrim Process...
+ Skyrim process found...
+ Process opened successfully!
# Image: c:\program files (x86)\steam\steamapps\common\skyrim\TESV.exe
# Version: 1.4.21.0
! This version is not supported, Terminating.
# Supporting: 1.1.21.0, 1.2.12.0, 1.3.7.0, 1.3.10.0
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Roy Harris
 
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Post » Tue May 29, 2012 1:20 am

Wait, you are going to blame Bethesda for that error?

just wow.....
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KU Fint
 
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Post » Tue May 29, 2012 6:16 am

Wait, you are going to blame Bethesda for that error?

just wow.....
More like blame Bethesda for creating the conditions that caused a need for a third party memory hack to fix a few badly written flash files that just assume that height of a display is a constant in ratio with the width. All of their games prior to this one did a bang-on job of doing this, Skyrim is the first to not.
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Miss Hayley
 
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Post » Tue May 29, 2012 3:30 am

Wait, you are going to blame Bethesda for that error?

just wow.....

(Slight Edit) You are correct, we can not blame Bethesda for the WSGF Hayden ultrawide fix not working now.

It seems to me though that when a third party modder can come up with a solution to the menus and such not working properly for wide screen - or more correctly multi monitor - gamers then Beth should be able to incorporate such a fix in the game (/patch) or release thier own version of such a fix.

It has been argued that PC multi monitor gamers make up less than 2% - 3% of the user base for Skyrim in a negative fashion. Thing is, there are people running the game with multi monitors (or trying to).

More like blame Bethesda for creating the conditions that caused a need for a third party memory hack to fix a few badly written flash files that just assume that height of a display is a constant in ratio with the width. All of their games prior to this one did a bang-on job of doing this, Skyrim is the first to not.

I am told that many other games including some from Bethesda natively suppotort multi monitors and if this is true it makes Bethesda look bad in the case of not having multi monitor support for Skyrim.

It is no secret though that Skyrim will almost undoubtedly sell more to console users and this is probably why multi monitor use is at best neglectfully overlooked and at worst deliberately left out.

Come on Bethesda! Surely you guys can at least give us multi monitor users an answer as to why you seem lacking on this issue.

I would like to politely ask any forum moderator reading this post to get in touch with the Skyrim devs and report back as to the likelyhood of Bethesda supporting widescreen / multi monitor gamers in this otherwise wonderful game.

I would also respectfully ask that other forum users do not try to play down this issue - especially those not affected by it.
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Kill Bill
 
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Post » Tue May 29, 2012 9:28 am

got it working
run haydens fix to menues display correctly
then
start skyrim in eyefinity and select options then default dont select any resolution then play and it works all three screens .

Glad to see you got it working.

Sadly, for me, this latest update has broken the menus and general viewing of the game again.
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XPidgex Jefferson
 
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Post » Tue May 29, 2012 6:47 am

Glad to see you got it working.

Sadly, for me, this latest update has broken the menus and general viewing of the game again.
What's terrible is he got it working mere hours before Steam likely pushed the 1.4 patch and broke it for him all over again :|

..and I'm not trying to imply that the 1.4 patch is a bad thing to anyone who might think that, just saying that its really unfortunate that besthesda's UI coder didn't account for non-standard resolutions in Skyrim vs how they had in the past. Honestly I loves me some Skyrim and I loves me some open-world Bethesda products but I assumed like all the previous ones that this one would work out of the box or at worst some ini files editing, its been somewhat of a let down.
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DAVId MArtInez
 
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Post » Tue May 29, 2012 12:01 pm

yes steam put the patch on my system but i had a complete copy of my skyrim folder and put back the TESV.EXE file and i am back up without updates until haydens program can be fixed for new version.
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Laura Elizabeth
 
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