Nvidia Driver 295.73 - 45% more performance in Skyrim

Post » Wed May 30, 2012 2:24 am

Haha, it works good... It will disable the light glow you get on bottles, npc's and the big one in helgen is that the entire walls have that effect applied to them! :blink:

Again transparent aa is not compatible with the light shaders skyrim uses. Also if you want to still have the effect but lower you can reduce the values to say something like this:

[LightingShader]
fSpecularLODFadeEnd=0.0050
fSpecularLODFadeStart=0.0025

^ this will show the effect but only when you get about 2 meters close to an object. Best to keep them both at 0.0 mind or you will get lag again.
so it's a subtle effect that does not really affect lighting?
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Wanda Maximoff
 
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Post » Wed May 30, 2012 12:46 pm

Those lines will disable specular highlights on everything. You can control this yourself without messing with the config file through the View Distance options in the Skyrim launcher, under Specularity Fade.

Better to turn off transparent AA than specularity, IMO.

edit: also, the "clean installation" option in the nvidia drivers just removes any custom profiles or settings you've made in the control panel. It doesn't (and there is no need to) delete your old drivers or run any driver cleaning utilities. You'll notice that you can still roll back to previous drivers after using the clean installation.
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Krystina Proietti
 
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Post » Wed May 30, 2012 4:10 am

So I don't have to manually uninstall drivers anymore? Sweet, saves me the 2 min it takes to reboot my machine.

Yep, you just have to select custom installation IIRC and the option will become available
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Maeva
 
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Post » Wed May 30, 2012 12:37 am

It's just a crying shame that the shadows still look like the 8bit age and the only way to make them look better is have a draw distance where the shadows draw about 10 feet in front of you.
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Schel[Anne]FTL
 
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Post » Wed May 30, 2012 5:09 am

It's just a crying shame that the shadows still look like the 8bit age and the only way to make them look better is have a draw distance where the shadows draw about 10 feet in front of you.

Bethesdas default settings are very bad for the shadow engine, imho.
Try some of the settings from my topic here, makes it look much better (but that's subjective taste, of course):
http://www.gamesas.com/topic/1312478-the-different-shadow-settings-in-the-ini/

You can try to increase the draw distance a bit, or increase draw distance and shadow resolution at the same time to counter the loss in resolution.
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Claire Mclaughlin
 
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Post » Tue May 29, 2012 11:08 pm

There is no way around it other than reducing the fShadowDistance to 2000.0000 and iShadowMapResolution=4096. If you look on snow it's the worst because dark on light shows up more.
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Danny Blight
 
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Post » Wed May 30, 2012 2:41 am

I just installed the new ones and it said it overwrote the old ones so I left it as that. Couldn't be bothered with going into safe mode etc lol

I find it hard to believe that Nvidia expects people to go through that entire process. I got a fps boost anyway with new drivers just using their uninstall process.

Pretty sure that means if you are already having issues and need to remove offending drivers. When I don't have issues I just update in normal mode and haven't had issues in many years/cards.
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gemma king
 
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Post » Wed May 30, 2012 9:32 am

There is no way around it other than reducing the fShadowDistance to 2000.0000 and iShadowMapResolution=4096. If you look on snow it's the worst because dark on light shows up more.

I'm rather happy with a distance of 2750, res of 2048 and some blur. Looks good most of the time. Only problem is that some interiors don't blur properly and there's some flickering while moving around. Still, the blur will mask the blocky edges nicely in most cases.
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evelina c
 
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Post » Wed May 30, 2012 10:25 am

I can't live with anything below 8000 shadow distance ^^
I hate constant shadow pop-ups and trees look so bleak without it. With 8000 all trees look shadowed and look stunning.
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Robert Garcia
 
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Post » Wed May 30, 2012 2:46 pm

Ok, for me it's just the opposite, I can live with some pop-up but don't like blocky shadows. ;)
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Brιonα Renae
 
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Post » Wed May 30, 2012 2:49 pm

Have to say: with these new drivers I now can set antrosophic filters (or what ever they are called) and so on to maximum and my FPS stays just fine (around 40 fps at 1920x1080).
Except for the blocky shadows, Skyrim is looking fine now :biggrin:
My shadow distance is set to 6000 and indoor shadow to 3000.
Oh, I also use the latest Skyrim Beta.
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Sxc-Mary
 
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Post » Wed May 30, 2012 5:02 am

As said, AF doesn't affect performance so everyone should have it set to 16x.
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tannis
 
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Post » Wed May 30, 2012 2:21 pm

It was already pretty smooth after patch 1.4's performance improvements. I was able to use the HD texture DLC with no really performance loss (same settings - Ultra with shadows on High). Now with the 295.73 I'm able to use Ambient Occlusion on "performance" and still keep a smooth framerate everywhere (and my hardware isn't uber either). Between the AO and the HD Textures it looks like a new game. This is probably one of the reasons I'll keep using Nvidia hardware when my next upgrade comes around. While they don't always get drivers and features right, when they do its very, very nice.
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Schel[Anne]FTL
 
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Post » Wed May 30, 2012 3:32 am

Confirming, it's only a 45% improvement if you haven't been using the latest betas.

It does still seem to be a little more smoother over the last ones (beta drivers).
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Damien Mulvenna
 
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Post » Wed May 30, 2012 6:08 am

Downloaded the latest drivers, and no improvements were actually seen on my side.
AO on reduced my fps by about 15 fps, and now walls on cities keep on flickering like crazy.
I just stand still, and every 5 seconds the light on the wall seem to walk down on waves.

It's very annoying. Don't know exactly what I can do. I played around with the settings, turning AO off, but nothing worked.

i7 1.73Ghz
4Gb RAM
nVidida GTX460M.
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Kortniie Dumont
 
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Post » Wed May 30, 2012 1:19 am

I have no idea why, but the performance with the new driver is really bad on my system compared to 290.53 beta driver. FPS counter shows that I do indeed gain a couple of FPS compared to the beta driver, but I also get terrible micro stutter that kills the real-world performance. I reduced the VRAM footprint to somewhere around 900MB just to rule it out as a culprit, but no difference. Exactly the same game configuration and display profile.

Intel C2D E6550 + 4GB + GTX560 1GB
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Marie
 
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Post » Wed May 30, 2012 9:25 am

To help the blocky shadows you get with 2048 res, I change a couple parameters in the SkyrimPrefs.ini file:

iBlurDeferredShadowMask=8

and

iShadowMaskQuarter=2

That works the best for me, and reduces most of the blockiness. Personally, reducing the shadows to 10 feet in front of me is more noticeable and distracting than just blurring the edges of the shadows. It's personal preference though I guess.
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Matt Bee
 
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Post » Tue May 29, 2012 11:32 pm

To help the blocky shadows you get with 2048 res, I change a couple parameters in the SkyrimPrefs.ini file:

iBlurDeferredShadowMask=8

and

iShadowMaskQuarter=2

That works the best for me, and reduces most of the blockiness. Personally, reducing the shadows to 10 feet in front of me is more noticeable and distracting than just blurring the edges of the shadows. It's personal preference though I guess.
Problem is, blurring the shadows makes trees look blurred out as well, because they have tree shadows. So with blurred shadows, alll trees will look all fuzzy and messy and pretty bad looking.
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Alyna
 
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Post » Wed May 30, 2012 2:01 pm

Problem is, blurring the shadows makes trees look blurred out as well, because they have tree shadows. So with blurred shadows, alll trees will look all fuzzy and messy and pretty bad looking.

I don't use the tree shadows :)
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Rachel Tyson
 
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Post » Wed May 30, 2012 1:12 pm

My trees don't look blured...

Not since I turned of FXAA.
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Toby Green
 
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Post » Wed May 30, 2012 12:00 am

If you take a comparison screenshot before and after you change iBlurDeferredShadowMask=3 to iBlurDeferredShadowMask=20, I promise you you'll see a HUGE difference in tree detail / blurriness, assuming you have tree shadows on that are being rendered within a moderate shadow distance of course. The trees go from crisp shadowed beauty to awful blurry mess.
This thread has started to talk more about shadows though, lol. Off topic :tongue:
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katie TWAVA
 
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Post » Wed May 30, 2012 6:31 am

maybe using SSAO overwrites the need to use the fake tree and land shadows ini values?
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Khamaji Taylor
 
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