Persistent running water sound effect loop?

Post » Wed May 30, 2012 5:14 am

keep getting this annoying bug even if I'm not near any running water. It seems to pop in randomly both indoors and out.

I was thinking something specific was triggering it, but paying attention to it, it appears random.

Saving and reloading will get rid of it for a bit, but it always comes back. Honestly, it sometimes is going for a few minutes before I even notice it, but as soon as I do, I'm compelled to save and reload, so that's getting a bit old.

I'm using about 60 mods at the moment, here's the list:

Spoiler
00  Skyrim.esm01  Update.esm02  Imp's More Complex Needs.esm  [Version 0.1]03  Populated Cities NPCListMaster.esm04  DeadlyDragons.esm05  Extended Colors.esm06  HighResTexturePackFix.esp07  RealisticWaterTextures.esp08  Realistic Lighting - Full.esp09  DenseGrass.esp0A  Dwemer Certified.esp  [Version 1.0]0B  fixed followers.esp0C  IMCN - Overrides.esp0D  Lost Art of the Blacksmith.esp0E  lt_better_horses.esp0F  More Craftables.esp10  Populus.esp11  Portable Campsite.esp12  Real Wildlife Skyrim 0.1.esp13  ValsCraftingMeltdownAlpha.esp14  dwemerrifle.esp15  JSwords.esp16  PISE.esp17  WeaponsOf3E PISE Plugin.esp18  WiS IV.esp19  WiS IV - Perks for NPC.esp1A  DeadlyDragonsNormal.esp1B  DeadlyDragonsCraft.esp1C  DeadlyDragonsCreature.esp1D  DeadlyDragonsEF.esp1E  DeadlyDragonsPISE.esp1F  Hypothermia.esp20  No Helmets Required.esp21  torches for realistic lighting.esp22  WieldableLantern.esp23  WiS IV - Double ArrowDamage.esp24  Populated Cities v027.esp25  Live Another Life.esp  [Version 1.0]26  Jump200.esp27  markrecall.esp28  MidasSkyrim.esp29  WiS IV - AI & Spells for NPC - No Knockdown.esp2A  WiS IV - Realistic Combat.esp2B  HeavyArmorPerks v1.1.esp2C  followerwander2.esp2D  Extended Colors - Selection.esp2E  WiS IV - Races.esp2F  WiS IV blood coins slow.esp30  Bashed Patch, 0.esp31  sword.esp32  Riverwood Smelter.esp33  Balanced_Destruction_No_Armor_Penalties.esp34  Balanced_Alteraton_No_Armor_Penalties.esp35  ConanSwords.esp36  Over the walls and through the windows (Whiterun).esp37  Nchuzzrezar.esp38  followers keep up.esp39  xalaban_companion.esp3A  followerlevelmod.esp

I'm currently not having any other issues with sound or anything else, just this.

I installed the Sounds of Nature: Water mod hoping it would FIX the issue, since I was getting it with vanilla water sounds, but that didn't solve it.

Anyone else getting this and know of a fix, or possibly how to fix it myself in the CK?
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Wed May 30, 2012 3:15 pm

Alot of sounds loop anyway.
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Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Wed May 30, 2012 12:56 pm

Alot of sounds loop anyway.

wat?

The looping by itself is not the issue here, dude.

The running water sound is happening where it shouldn't be happening, as if it fails to "unload" or fade out when I'm out of the proximity of the source of the sound.

The fact that alot of sounds loop has nothing to do with the problem.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Wed May 30, 2012 12:27 am

Game seems to buffer effects for quick reloads if you quickload at the same location, but it apparently does a very bad job of cleanup when you move to another cell, or quickload to evade consequences of a prior action taken after the save point; thus, enemies detect you because they previously did, or quest effects or HUD text manifest from prior unsaved sessions. We need a RAM scrubber for this game. Or a functional Ghostwall for memory purposes.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am


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