I was wondering if anyone else is having CTD issues mainly with house/location mods. It's a slightly weird one and it tends to be related to how many mods I have and how big the save game is.
I used to run quite a few house mods and am only running a few now. But a few new ones have come out mainly adding more houses to small towns like Ivarstead and Rorikstead.
The weird thing - if I use these mods on a completely new game, they seem to work fine. If I load up a save game that has over 200hours of game play, will crash when I load the save game. If I turn specific mods off, loads fine.
My new game is a save game I got to a point with no mods. Only abotu 30 minutes of game play.
The 200hour+ save is one I got from Nexus.
I can generally load quite a few mods that do not alter the world (so weapons, clothing and so on) and no problems. But use a mod that adds a house or alters the worlds - crashes.
But as I said, the crash always happens on the 200hour+ save game - it doesn't happen on my new game.
Does anyone know why this would occur?
I use the save games with huge amounts of hours to use that as kinda a test as to what the mods are like on large save games.
One thing I will try after work is enabling the logging and seeing if that helps, for some people I think it has helped, especially if script related.
EDIT: Haven't put the list of mods as I don't have them on me right now, but it doesn't really matter what the mods are. The mods can be in different regions and the problem happens.
Also on 1.5.26 of Skyrim, but this has occurred since 1.4.21 (and earlier).
Is this that navmesh bug I hear about?
