Assassin Perks

Post » Fri Jun 01, 2012 3:50 am

You're talking Potions then, since the spell is not instantly. Can't say a lot about that, since I never used potions other than healing potions. And invisibility does not work against a lot of bosses once in combat iirc. Well - I never found myself in situations where I could not sneak up to a non boss opponent (other that those initializing dialogues with you regardless of visibility). Since none of those none-bosses survives a Backstab I never really felt the need to disengage from combat. At worst I would use the shadow warrior perk to get an additional Backstab infight.

Invisibility works against anything. Bosses do not factor into it. IF you do not have silent casting perk, then you aren't experiencing the invisibility I am talking about, and that may be the confusion. Silent casting is vital.

edit: correction - bosses yes, totally works- dragons- once combat has started, then invisibility is limited.
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Klaire
 
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Post » Fri Jun 01, 2012 2:44 am

The thread is getting interesting. I do like your comments. Even if I don't agree with some...

For those who didn't understand why I took blacksmith instead of enchanting or alchemy, it is because I simply discovered you don't need perks to make epic weapons. You just need blacksmith level. Again I tested via console in my lvl 3 Character yesterday at riverwood. I could create a epic IRON dagger with 100lvl B.S. and Didn't need anything else. Aswell I could take a Steel Sword and increase to legendary without the "Steel smithing" perk.

Now I am minding a Alchemy Perk. But don't know if that does worths so, let's keep listening to you guys.

I'll see what perktree you guys linked here. Let's click on the links. I'll comment it later.

Note.: Attacking with spells while in shadows DOES INCREASE the Sneak Skill!
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Alister Scott
 
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Post » Thu May 31, 2012 12:31 pm

IF you do not have silent casting perk, then you aren't experiencing the invisibility I am talking about, and that may be the confusion.
My understanding is that http://www.uesp.net/wiki/Skyrim:Quiet_Casting#Quiet_Casting has no effect on Invisibility. Quiet Casting affects the ears, Invisibility affects the eyes. Combined, they have a great effect on stealth.
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Claire Vaux
 
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Post » Thu May 31, 2012 2:29 pm

My understanding is that http://www.uesp.net/wiki/Skyrim:Quiet_Casting#Quiet_Casting has no effect on Invisibility. Quiet Casting affects the ears, Invisibility affects the eyes. Combined, they have a great effect on stealth.
Casting the invis spell is loud, and mobs will hear you and run to your position at the point of casting and start swinging. With the quiet casting perk casting the invis spell is now silent and you have just gone completly off the mobs radar unless they touch you. Almost all spells are loud when cast without the quiet casting perk.

My 65 mage dipped into the sneak tree to get 6x backstabs. I also have quiet casting.

With a dagger and the DB gloves that give double backstab damage I can one shot anything with my legendary deadric dagger (50x12 damage). Then I cast invis in my left hand, backstab another and repeat.
I have no perks in the one handed tree.

Here are the I win combos I have found so far:
Invis + quiet casting + muffle + sneak + backstabs
Paralyze + any damage
Calm + sneak + backstabs
sneak + Frenzy in town for a clean no bounty kill
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Damned_Queen
 
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Post » Thu May 31, 2012 2:01 pm

- Arcane blacksmith, complete waste of a perk. Go Dedric Smithing or don't go into that tree at all. Your bow will svck without smithing though.
- You won't need that armor perks at all assuming you're combining sneak and illusion. Seriously.
- If you take Enchanting instead of the above, you will be able to cast Illusion for free and won't need anything except the right path there.
- Unfinished archery tree without faster draw, faster walk, no stagger and no paralyze is a huge gimp. This is one of those trees where you either go all in or wish you didn't go there at all.
- Poisons would serve you better than dual-wield. Make up your mind, bow or two swords, basically, having both makes you gimp. An arrow that can svck out all the mana out of a mage is more useful than backup of two swords. And two poisoned swords are better than a bow on your back.
- If you go up to Silent Roll, you can as well get Shadow Warrior, you can hide from and backstab dudes right in front of you with it. Doesn't get more assassin-ish than that.
- I'd take Master of the Mind and Dual Casting. Illusion gets very powerful with those and you'll have all of fun making enemies slaughter each other while you watch them from the shadows.
- If you don't want to pick between Dual Wield and Bow, resign from Illusion and use Shadow Warrior as your Invisibility.
- A good bowman can appreciate some Alteration sometimes, so you might look at Paralyze as your emergency Crowd Control and Detect Life to help you sneak the right direction to help your build after you have Silent Casting. Transmute, Armor bonuses and all the light spells come useful too.

Try this: http://skyrimcalculator.com/#22381 (can replace bow with dual-wield, depending on your preference between the two)

- Arcane Blacksmithing is for enhancing enchanted weapons. Not sure if I'll branch out any enchanting skills, but I can enhance my ninghtinggale or dark brotherhood armor.

- The armor perks may be reduced from 6 to 5 perks. But we must know that in serveral situations you can't sneak at all. Sometimes you can't even properly sneak if there's 5+ enemies in the same room. So, you can frenzy, bow-shot and dagger them, but that doesn't mean you are invencible.

- You may be talking about enchanting fortify illusion gear, right? That's not my point since I'll use a DB or Nightingale Armor. I'll be sure to use at least the Dark Brotherhood Gloves. 30x Sneak attack makes worth using even a Steel dagger combined with epic smithing.

- Poisons can't really give me freedom to fight when I must. When you're scorting a NPC or doing any quest with any NPC with you, sneaking is totally failure. We MUST think sometime we'll have to face an enemy
But I have to agree that Poisons can be really useful. I must think about it.

- Shadow Warrior only gives you 1 sec invis. and if I am right, it stops combat at distance. But it don't give you time enough to backstab everybody. When you're dealing with a party, swordsman and archers, without armor perks and without the dual wield or any combat skills, you'll be killed by one-shot by the archers. Remember playing on master is a challenge.

And silent roll doesn't make the difference. Take the Embassy mission on main quest. I was stupid to don't take any gear but I wanted the challenge to escape the place with no weapon or armor. Silent roll helped me to escape the first room. But up in the stairs there's a mage looking right in your direction. You just CAN'T sneak by. It's impossible in a corridor with someone staring at your direction.

- That's because I'll follow the illusion perk wich gives me freedom to use Rage. Mastermind may be useful, but not at all. It's the last thing I'll think right now.

- You don't have to chose between archery or sword if you don't want. It's perfectably stackable. But it still does not hinders your perking at illusion, really. It would get complicated if I choose to perk alchemy, illusion, blacksmith and enchanting. Since blacksmith is a fast way to level up, it would unbalance your leveling up in comparsion with illusion and enchanting.

- But alteration is not that useful if not by Paralyze. But you can do this by poisoning. And, IMO, it's stronger since you can poison a weapon and both paralyze and damage.

Again, I don't want to sound rude or harsh. It's just a open talk. :wink_smile:
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Philip Lyon
 
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Post » Fri Jun 01, 2012 12:38 am

I figured out a Maxed Skill Perk based on everyone here's comment. I picked up all the matching ideas from you guys and figured out a Assassin Perk. Maxed out all I could and found necessary. The only two skills I poorly upgraded was Light Armor and Archery.

Remember: As an Archer, I'll not chose to directly combat my opponents using a bow. I'll use the bow strictly to sneak and kill too far away enemies or other archers. It's not my main weapon.

And it makes itself obvious why I did chose only 5/5 light armor perks. :P

Again, what's the point with alchemy anyway.. it's so boring yet so necessary.
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cosmo valerga
 
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Post » Thu May 31, 2012 4:49 pm

I figured out a Maxed Skill Perk based on everyone here's comment. I picked up all the matching ideas from you guys and figured out a Assassin Perk. Maxed out all I could and found necessary. The only two skills I poorly upgraded was Light Armor and Archery.

Remember: As an Archer, I'll not chose to directly combat my opponents using a bow. I'll use the bow strictly to sneak and kill too far away enemies or other archers. It's not my main weapon.

And it makes itself obvious why I did chose only 5/5 light armor perks. :P

Again, what's the point with alchemy anyway.. it's so boring yet so necessary.

First let me say that I find smithing and enchanting ruins the game for me because I no longer need to find better items I just make some godly weapons/enchants and faceroll the world. So in order to keep some challenge on master difficulty I keep all of my characters without crafting with the exception of alchemy. By not including them I have to deal with picking the right tools to do the job. 100 smithing/enchanting on any build with or without perks provides to much reasonable benefit if your looking for a challenge.

With all that said my ideal assassin setup was this http://skyrimcalculator.com/#22859. Granted I use a bow heavily to avoid direct combat and I have limited armor perks because I'm not looking to fight anything straight up. If I get into a tight spot I just drink an invis potion and re-hide. Or shoot a frenzy arrow into a crowd of enemies, or stuff a paralysis potion into someones pocket.

My choices were made for the following reasons...

Archery - My mainstay misdirection damage from a far tool. Stagger lets you plink down almost any enemy and doing it faster is doing it better, which is why I went up as high as Quickshot. I don't particularly like the slow down perk, I don't find it adds much value to my play-style, but others may want it. Archery IMO is valuable for a few targets specifically, one that comes to mind immediately are Dragon Priests.

One-Handed - I only took enough to get the specific power-attacks because they all receive the sneak bonus and when approaching heavy hitters this will ensure that they die. (Remember no 50+ damage daggers in my pockets). You can of course work around this tree entirely by one-hand power attacking and following up with another strike to finish off the target. Or sneak attack with arrows from afar until the target is within assassination health. My preferred weapons are a dagger of stunning and mehrunes razor.

Light Armor - Just enough for Unhindered. Again I'm an assassin not a street fighter, I have no need nor any desire to fight anything toe-to-toe. I've actually made an assassin before who wore nothing but clothing and he was insanely powerful. Armor is overrated, though it does look cool.

Sneak - Obviously the assassins trademark stealth. Fill it up, all are useful and good tools in the toolbox.

Pickpocket - Marginally unnecessary, but fun skill-set that can be useful and brings some laughs. The only perk I would rate as important is Extra Pockets, but even that can be dropped for other more useful perks in different trees. This is probably one of the most unused trees for min/maxers and there's no mystery why. However it adds a layer of fun to my gameplay that I enjoy. Shoving frenzy/paralysis potions into peoples pockets is just fun for the whole family. Not to mention pinching some cool items early on is also fun. Steal Cicero's Ebony Dagger early, or the Blade of Woe, etc. You can drop the whole tree and shave off 11 levels if you want.

Alchemy - Last but definitely not least a valuable tool in any assassins toolbox. From resist potions, healing potions, fortify potions, over to paralysis, frenzy, invisibility all in one. The concentrated poisons perk has limited value which is why I stopped there. Short of using a paralyzing potion on two targets coming at you, this perk would offer limited benefit as your potions at this point will last a good duration removing the need to keep going. Not to mention ingredients are readily available so you simply make more potions.
______________________________________

With all of that said, I'll say there has never been an instance where I wasn't able to re-stealth and go back at killing a large pack of targets without using magic. Illusion requires heavy perking to be effective and certain dungeons will leave you without a tool to use unless you take the top tier perks (daedra, automatons, and undead). This is of course with the exception of Invisibility which is readily available in potion form even as a budding alchemist, no perks required. You could in fact skip all of the alchemy perks and still make paralysis and invisibility potions and you would still be very effective.

You could go all Illusion, Conjuration and Sneak and butcher the world to; which by the way is immensely fun. I stay stick in whatever tickles your fancy, but for Illusion to reach its top potential, you'll need heavy magicka investments, Illusion casting cost reductions and heavy perks.
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Marguerite Dabrin
 
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Post » Thu May 31, 2012 6:33 pm

http://skyrimcalculator.com/#22898

This build requires 40 levels, and is the base of what I personally used. 10 perks to play around with before 50.
at 40: Magic 260, Health 260, Stamina 180.

I had some destruction skill for frost spells/runes (rune master) in a pinch and for trap setting, but that is more of a style choice.

Level 47 With destruction/trapsetting (frost specialization) :

http://skyrimcalculator.com/#22901
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Bryanna Vacchiano
 
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Post » Thu May 31, 2012 6:13 pm

First let me say that I find smithing and enchanting ruins the game for me because I no longer need to find better items I just make some godly weapons/enchants and faceroll the world. So in order to keep some challenge on master difficulty I keep all of my characters without crafting with the exception of alchemy. By not including them I have to deal with picking the right tools to do the job. 100 smithing/enchanting on any build with or without perks provides to much reasonable benefit if your looking for a challenge.


Welcome brother.
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Jarrett Willis
 
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Post » Fri Jun 01, 2012 2:37 am

First let me say that I find smithing and enchanting ruins the game for me because I no longer need to find better items I just make some godly weapons/enchants and faceroll the world. So in order to keep some challenge on master difficulty I keep all of my characters without crafting with the exception of alchemy. By not including them I have to deal with picking the right tools to do the job. 100 smithing/enchanting on any build with or without perks provides to much reasonable benefit if your looking for a challenge.

With all that said my ideal assassin setup was this http://skyrimcalculator.com/#22859. Granted I use a bow heavily to avoid direct combat and I have limited armor perks because I'm not looking to fight anything straight up. If I get into a tight spot I just drink an invis potion and re-hide. Or shoot a frenzy arrow into a crowd of enemies, or stuff a paralysis potion into someones pocket.

My choices were made for the following reasons...

Archery - My mainstay misdirection damage from a far tool. Stagger lets you plink down almost any enemy and doing it faster is doing it better, which is why I went up as high as Quickshot. I don't particularly like the slow down perk, I don't find it adds much value to my play-style, but others may want it. Archery IMO is valuable for a few targets specifically, one that comes to mind immediately are Dragon Priests.

One-Handed - I only took enough to get the specific power-attacks because they all receive the sneak bonus and when approaching heavy hitters this will ensure that they die. (Remember no 50+ damage daggers in my pockets). You can of course work around this tree entirely by one-hand power attacking and following up with another strike to finish off the target. Or sneak attack with arrows from afar until the target is within assassination health. My preferred weapons are a dagger of stunning and mehrunes razor.

Light Armor - Just enough for Unhindered. Again I'm an assassin not a street fighter, I have no need nor any desire to fight anything toe-to-toe. I've actually made an assassin before who wore nothing but clothing and he was insanely powerful. Armor is overrated, though it does look cool.

Sneak - Obviously the assassins trademark stealth. Fill it up, all are useful and good tools in the toolbox.

Pickpocket - Marginally unnecessary, but fun skill-set that can be useful and brings some laughs. The only perk I would rate as important is Extra Pockets, but even that can be dropped for other more useful perks in different trees. This is probably one of the most unused trees for min/maxers and there's no mystery why. However it adds a layer of fun to my gameplay that I enjoy. Shoving frenzy/paralysis potions into peoples pockets is just fun for the whole family. Not to mention pinching some cool items early on is also fun. Steal Cicero's Ebony Dagger early, or the Blade of Woe, etc. You can drop the whole tree and shave off 11 levels if you want.

Alchemy - Last but definitely not least a valuable tool in any assassins toolbox. From resist potions, healing potions, fortify potions, over to paralysis, frenzy, invisibility all in one. The concentrated poisons perk has limited value which is why I stopped there. Short of using a paralyzing potion on two targets coming at you, this perk would offer limited benefit as your potions at this point will last a good duration removing the need to keep going. Not to mention ingredients are readily available so you simply make more potions.
______________________________________

With all of that said, I'll say there has never been an instance where I wasn't able to re-stealth and go back at killing a large pack of targets without using magic. Illusion requires heavy perking to be effective and certain dungeons will leave you without a tool to use unless you take the top tier perks (daedra, automatons, and undead). This is of course with the exception of Invisibility which is readily available in potion form even as a budding alchemist, no perks required. You could in fact skip all of the alchemy perks and still make paralysis and invisibility potions and you would still be very effective.

You could go all Illusion, Conjuration and Sneak and butcher the world to; which by the way is immensely fun. I stay stick in whatever tickles your fancy, but for Illusion to reach its top potential, you'll need heavy magicka investments, Illusion casting cost reductions and heavy perks.

This is a very useful post, thank you. I like the idea of the investment in pickpocketing... really fun to poison enemies before laying the smackdown... particularly indoors. But, I've only played a gimped assassin to level 16 so far... Is there really a lot of opportunities during a MASTER run to steal equipped weapons and other equipment off of enemies? If you take their weapon, are they really weaponless for combat?
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Jesus Sanchez
 
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Post » Thu May 31, 2012 2:24 pm

Hypnotic Gaze+DB gloves+a good dagger=All of your enemies dead
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Stay-C
 
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