Ok pros
Not many but here they are:
Little faster
Maul power attack
Roar
Running like a werewolf so realistic i guess
Cons
1ns a day transform
Transform dosent last so your forced to feed to keep it going
Feeding is only barred to humans
Maul attack dosent do much damage
Turded looking werewolf face
No pots, map, magic, equiping anything
Glitches at times
No choice to turn back to normal
Dosent feel too werewolfish
Cant hide
Always noticed even tho werewolfs can be super sneaky
Repetitive gameplay of werewolf
Feeding to stay in the form slows gameplay
What can improve werewolfs il list below
Feed on everything
Able to choose when to transform (2 hour cooldown so dosent get out of hand and by 2 hours i mean in game time)
Levelable like other skills like sneak, smithing, etc
Faster attacking speed because it feels phatetic atm
Maul should do a lil bit more dmg and have a negative effect added to the target getting mauled
Add skill pannel for new skills a werewolf can learn and can only use as a werewolf and only learn them as a werewolf
Higher jump because its a werewolf right? Shouldnt be jumping same height as a human
Lil bit faster running speed
Able to choose how you want your werewolf form to look like so you dont look like everyother werewolf out there
Keep healing only when feeding so its more realistic. Like eating stuff to stay alive and get better
Feeding gives exp to werewolf skill
Add new levelable skills like improved hearing, speed, strength for hits, levelable roar and maul to do more things like maul could hit more then one person if the persons are near each other and roar to new levels making more range of roar and debuff effects like defence decrease on targets effected by roar.
Now i would like to talk about new skills that could be added to the werewolfs to keep there gameplay going and some of the skills could be put into later companion missions so like your learning from your fellow dudes.
Flurry- claws hit faster and deal more damage (drains stamina so cant go on forever)
Bite- able to bite body parts off guys like arms and stuff (half of total stamina)
Pounce- leap to target and hitting multiple people and causing knockback effect (1/3rd a bar every pounce)
Leap- quick moment like rolling in sneak (1/8th a bar of stamina every leap)
Charge- sprinting a short distance hitting anything that gets in the way (charge drains stamina so you cant go on forever)
Swipe- deal massive damage to multiple targets (1/4th a bar if stamina every swipe)
howl- summon 2 werewolfs to fight along with you with 100 hp each no time limit and only go away after killed (costs half of stamina)
Pack leader- buff summoned werewolfs to deal more damage (1/3rd of stamina upon use)
Scent- able to see path to quest
Passive skills learned that could mix with base skills like sneak, 1 handed, light armor, and block
Arrow eater- X% chance to ignore arrow dmg for X amount of time (drains magicka)
Learn sneak as werewolf
Instinct- hearing increased to hear everything at X range while sneaking
Tough- increased defense
Lifedrinker- chance to heal full health by feeding
Infect- add a diesease condition to targets with bite skill
Scavanger- chance to heal full stamina and gain extra exp for werewolf skill
Midnight eye- can see stuff in darker areas
Shroud- stealted into the shadows when sneaked(similar to shadow warrior sneak skill but only works in dark areas to ambush prey)
Midnight hunter- harder to spot at night even without being in sneak
Darkness- less noise when running and attacking and walking
Some of the skills up top could be made to alter the werewolf apperence like
Darkness- darker fur
Midnight hunter- more stealthy looking at night
Scavanger- more ninja looking apperence
Infect- rabid looking face
Lifedrinker- lighter teeth and claws and highlights of red in fur
Tough- bigger more muscluar look
Instinct- ears look different and face looks more sneaky looking
Arroweater- fur glows with white highlights (notice this is the only passive skill that requires button pressing to do, well sneak too but you know what i mean)
Also i seen werewolf savages which are the ones stuck in some cages could make it like some are normal and wont attack. So only savage ones will attack anothef werewolf
DLC for werewolf hunter kill quests for those who want to hunt them and have werewolf side quests which only werewolfs could do by finding other werewolfs in some new land and the already land of skyrim
Same could be done for vamps and i will make a vamps thread soon as well.
I think vamps and werewolfs shundt be forgotten in the darkenss they are in the game they should be expanded on and made super legit.
I have never played any game were a werewolf can see so much fun. This game has got alot and the addition of vamps and werewolfs should worked on because you could be able to do alot if fun things through the world of Skyrim with these 2 sides.
Please make it happen my only dream and wish are to see great factors of fun in these 2 things.
Lets see some feedback?



